Title is a little cryptic, but here’s what it means.
Every now and then I play an Akuma on Kaillera that sits back and throws air fireballs all day long. This wouldn’t be a problem if I were offline - I could parry all daylong after getting an advantage, and that would be that. But online is different, and I miss parries all the time. So I figure that anytime I come up against this type of player I would use a character with clear advantage over the air-fireball-stay-away types.
I was thinking Dudley, but am open for suggestions.
i don’t usually play at kaillera, but i know parries become a whole lot harder because of the lag.
looking up at the japanese matchup chart, it seems to me yang would be a killer option, since it’s his worst matchup. i am not a yang player, but i guess yang can manouver around air fireballs easily and punish.
i’m think you could try to use yang’s teleport + EX slashes to punish. but i really don’t know.
i know urien is not a great matchup in this case, but i know the character a little bit better than yang. building bar is really great with urien, because aegis opens up a lot of options for him. even though akuma can reversal teleport on wakeup, it is still hard to do (and perhaps harder with lag) meaty aegis for unblockable setups is not the only way to use this superart.
when the akuma player jumps at you and try to air-fireball, if you antecipate, you can super-jump roundhouse him. you will then be on the ground, and you can close the gap coming closer and putting some pressure on him.
mmmh offline many characters can get around that type of gameplay easily, but if you speak about online it’s a bit different (as Akuma gets generally much harder to defend against then in offline conditions)
On top of my head, I’d try with Ken and anticipate their jump with superjump forward into EX tatsumaki, LP sho juggle - when they find that by spamming air fireball mindlessly they risk 35%-40% damage, they’ll better stop the spam or die
if they are not spamming the air fireball mindlessly but they’re actually aiming them carefully and so on, just block and space yourself patiently. It should work unless lag is too much (and “too much” is still a relatively low ping number, unluckily), in that case just change opponent and leave - while online is tolerable most of the time albeit not really the same as the real deal, game is no more fun when lag-abusing tactics start to dominate.
Nope. Yang can still eat air fireballs, despite being a tough matchup for Akuma.
You can’t really beat air fireballs because even if you parry thats a mixup for Akuma, and usually an easy throw. You are better off just blocking them. They don’t deal terrible damage themselves, but I know how they can be annoying. Just stay in Akuma’s face and they shouldn’t really be a problem. All these options people are posting only work against scrubs who throw air fireballs from like full screen. Just block the air fireball, blocklow when he lands, and get in his face before he starts to try to zone again.