It’s not a Japanese thing, but you seem to show time and time again that you have this very deep envy about the Japanese, that seems to make you toss and turn at night.
If you want to throw in a “Japanese reason”, Japanese are showing Vergil anchor tech that hasn’t really been appearing anywhere else. Just as how US feels super strong about Wesker, Japan feels super strong about Vergil and are easily showing why he might be the best anchor in the game.
And to be honest, I don’t like what the game is coming to, with this new evolution of Vergil tech…it’s just crazy hard to deal with, beyond anchor Wesker. The way it’s being used in Japan requires some good control, execution creativity but it’s just too safe and too rewarding.
The only one I’ve seen doing this is ABEGEN…unless you mean back in Vanilla.
I notice ABEGEN feels really strongly about the concept of x-factor cancel into one frame grab and I think that’s why he runs her anchor.
Why is Vergil such a good anchor exactly? Spiral swords keeps them in blockstun so it cant mix up really and everything else seems like him just stronger and without an assist.
Mainly because you get elements of Wolverine, Dante, Wesker and Sentinel all in the same anchor + some. You get near unseeable left/right mix ups that with XF and DT make it so the opponent has to guess. Making it easier to just pester them with attacks from the front to catch them trying to hold forward on you. Get tracking teleports like Dante to always have a way to be near the opponent and can use shenanigans like round trip cancelled into DT, then port left or right to get a free complete guess mix up. Get sword normals (most of the M or H ones) that absorb projectiles like Sent also.
Then there’s the other stuff like how sword spiral shuts down everything but shit that falls on top of your head like dive kicks or ghost rider jump normals. Which those you can contend with via your stand or jump normals any way. Sword spiral is basically like putting a belt of high durability projectiles around you and allows you to literally walk through supers like Taskmaster’s arrow supers and Hawkeye’s gimlet. If fighting Dark Phoenix and you touch the ground and activate she basically can’t do anything but dive kick on top of your head until the sword go away. This is all considering it costs only one meter to do.
DT in general makes him a better character for plenty of reasons since it allows him to whiff his normals into specials, makes the hit boxes of all his special moves bigger (his judgement cut becomes damn near the size of sent’s plasma storm), all his specials have less recovery on block or whiff and even a few of his normals become one frame faster or have one frame less recovery, he gets the ability to double jump and receives the game’s farthest and fastest travelling air dash and gets a whopping 20 percent damage increase and 15 percent speed increase. He basically gets the same speed increase that storm does in XF3 once he activates DT.
Then there’s the 2 meter last character kill stuff like sword crown. Basically if there’s only character left you can pretty much shut that last character down if they have 2 meters by putting swords over their head. Once done it’s like putting 6 fast moving Sent drones on top of their head that do not disappear even if they hit you or throw you. The only thing they can hope for is to pull out a super that will allow them to blow through the entire set of projectiles which is very few to none. Once the swords fall down on them it’s just like Sent drones where a gapped string of swords start falling on their head and you can just teleport back and forth around them. If they block the wrong way at all you get a free combo.
TL;DR…the opponent has to snap in your Vergil if they don’t want to fight a character that basically beats all of their characters matchup wise as long as he has meter. The only real issue he has being that he can’t call an assist during his teleports and he becomes risky to control space with if you completely run out of meter (though meter gains so fast in XF3 it’s whatever). Although he does gain the advantage of being fast enough in DT+XF3 that he can self relaunch off helm breaker into death combos with super jump j.M, j.S into die.
i dont envy them. its just you are the biggest japanese nut rider since like forever. in your eyes, japanese players are in infallible and any win over them doesn’t count. you probably still think that japan still have the best marvel players.
Vergil is great no matter what spot he is in. That’s just a fact. Loaded with meter and XF3, I imagine he can wipe out a lot of characters fairly easily. The only thing that hurts him as an anchor is his lack of assist + teleport mixup and round harvest (is that what they call his move or is that only the name of Trish’s?) makes up for that. But he has crazy damage, speed and tricks to cover his flaws when he is solo. Let’s not forget Devil Trigger either.
Wekser is good, but overshadowed ( as an anchor) by Phoenix, Strider, Felicia and Vergil. Not that he isn’t capable, because he is more than capable of entire team decimation. The thing that puts them over Wesker is their solo mixup abililties (traps/feathers/teleport, round harvest/teleport, kitty helper, anything of Strider’s).
I don’t know what you mean by “still have the best marvel players”. I only realized in the last 2 or so months that their level is higher(of the players that are actually seriously into the game…I don’t really count RF, Daigo or even Tokido to be those players)…but really it’s irrelevant here.
Spiral Sword’s uses outside of combos are really quite limited tbh, as someone else said there’s no real mixup with them since they keep the opponent in block stun and they dont last very long so you’re not going to get a really significant amount of chip damage (XFlvl3 might change that, I don’t know I use Vergil second). If you have fast reflexes you can put them up as a shield against some random hypers I guess.
Sword Storm on the other hand is pretty useful since it can effectively shut down an incoming character and force them to deal with Vergil’s pressure game. Thats especially important against characters that like to wreak havoc in the air as Vergil is a lot like Wesker, his ground game is a force to be reckoned with but his air game is no where near as threatening.
Spiral swords keeps the opponent from being able to press buttons on you, which is SUPER important. You bypass the neutral game and go straight into pressure/mixups.
And as the spiral swords start to run out of durability, they start to disappear unevenly, creating gaps in blockstun which is great for mixups.
Spiral Swords+round trip does some decent chip in XF3 as well.
If you want to shut down an incoming character you’re better off just going for a round trip mixup.