Best Anchor in the Game?

How fast is XF3DT airdash H?

XF turns the strangest things into mixups

No clue how much XF affects his frames. He gets a 40% speed boost during LVL3DT right?. So assuming it makes his frames 40% faster( I highly doubt that is how it works) but then it could be anywhere from 12-16 frames which is still fast enough to react to since he has to leaves the ground. So…yeah I suck at math.

Magneto or Akuma are probably the best anchors in the game. Then it’s tough because characters like Dormammu, Morrigan, Skrull, Doom, and Ammy for their tools, speed, or shenanigans are proven menaces on anchor. I think Wesker and Spencer are very good for how fast and efficiently they can take out characters while staying in XF3. Vergil and Felicia can be pretty devastating as well obviously, but to me Strider is an assist/gimmick and Phoenix will forever be a gimmick despite how good she is as a regular character she just doesn’t have the health and Dark Phoenix is too damn good. Dark Arthur is also a gimmick really, he can be really good but most people know what to expect now.

Dark Arthur is not that gimmicky…
he can be solid.

you can play a lot of different gimmicks… lol.

Well, if people counter xfactors and start jumping back when you’re golden armor xfactored then you spam some projectiles to make them block and think twice before hit buttons and jump forward while doing it.

when close, if they’re trying to hit you, just Heavenly slash into kill…

if they’re just blocking, grab…

He’s quite solid, I’ve found ways to get around a lot of tipical Dark Arthur workarounds by playing the same set of opponents who know how I play and react according, and Dark Arthur is still effective even against people that play my Arthur in a daily basis.

If it was pure gimmick, then the effectiveness would already be gone.

Of course many people around here is going to think I’m talking BS because I’m not known and my friends also aren’t… after all we’re overseas and probably won’t be able to play against people in the US anytime soon… but I’m pretty sure Dark Arthur is a lot less gimmicky than people think…

All I say is that if your main gameplan with Dark Arthur is just to chip them to death, then you’re doing it wrong.

Gimmick or not, Dark Arthur scares me a hell of a lot more than Dark Wesker.

I agree. Wesker is annoying, but he doesn’t really have anything you can’t win against.

You have to change your entire game plan when you see Arthur in the 3rd slot. If you blow your x-factor early to take out a character and Arthur XF3 comes out, you’re trapped in the corner getting chipped to death.

Vergil, Magneto, Felicia, and Nova all scare the hell out of me.

Oh is that so? You can hold back and if Vergil teleports behind you, you’ll block it? May I ask why that is? What property of Spiral swords/mechanic of the game causes that?

Does the spiral sword hit before the teleport happens, putting you in blockstun and protecting you from the left/right? Thats the only thing I could think of.

It’s more of a property of teleports and hitboxes that track you.

The way teleports work in marvel is just that your character turns invisible, gains invincibility, and moves to the end location (or at least that’s how it looks like it’s coded), rather than literally leaving existence and popping up there. So in the case of spiral swords (and Dante’s million carats DT teleport trick), the hitbox moves along with you even though you’re still invisible and invincible, and they’ll hit the opponent before you pass through them (and thus don’t cross up).

Spiral swords can get a little tricky after their durability starts to run out, as the swords can disappear unevenly, creating gaps in blockstun where you would have to be blocking the correct direction.

I usually just use spiral swords to buy myself free time to charge up round trip for mix ups.

^^Bingo. And of course it beats button presses, which is automatically a good thing to have.

Phoenix
Strider
Felicia
Akuma

Phoenix and Vergil are the best anchors, beyond even Wesker. I don’t know why people are even debating this one.

I usually don’t include Phoenix because it’s kind of a given that the character ideally works as an anchor. Therefore it’s just what the character does more than anything else. Even then there are more problem matchups for Phoenix than there were in Vanilla. This is considering putting Phoenix on your team is a complete counter to Dark Wesker minus Phoenix dying before the 5 bars.

Vergil is definitely within top 5 anchor characters for me, if considering characters that aren’t wholly designed around that spot.

Ah, so I was half right, very interesting stuff, thanks for the response.

Strider
Phoenix
Vergil
Akuma
Wesker

at least that’s my opinion on that anyways, Strider has two comeback factors like Phoenix does, plus he doesn’t even need Ouroboros to win in XF3. he’s so fast it’s very difficult to react to his mixups. and he finally got the damage he needed in XF3. Only thing holding him back is his low health. But that didn’t stop Phoenix anyways.

Pwright. The match is pratically over if he is in turnabout mode.

Everybody has low health when they are anchor any ways. Any character can kill any other character pretty damn easy just by activating XF 1 2 or 3 after they touch a Dark Wesker. Unless you already burned your XF. Either way still Dark Strider is much harder to land a clean hit on than Dark Wesker.

I think especially if he has an assist locking you down it’s tough to react to even standard DT vergil air dash. Especially considering how you can fake the air dash with a j.L and then go low. It’s not so much reacting to the jump H it’s more so reacting to if he’s going to jump H or whiff and then low you.

Either way the main issues with the air dash H is that it doesn’t matter whether or not you can see the overhead or the low because him jumping in the air is just a cue for you to chicken block. Chicken block blows up high/low mix ups unless he has an assist covering and the huge distance he travels during the air dash means it’s very situational the distances you can air dash from. Unless you have an assist out people will just pick up on the ranges that you can air dash H them from and just chicken block when they see you air dash. A lot of the smaller characters he can’t reliably hit with the j.H unless he’s at a distance away from them.

Most air dash characters it’s easy to react to a dash in with a chicken block but the difference with those characters is that they usually have mash c.L’s or s.L’s to keep you on the ground and force the mix up longer. Their overheads aren’t distance dependent and can be repeated over and over until you finally get hit also.

people are debating this because unlike you, they don’t ride the japanese nuts and base it off everything they do.

Japan and America use most of the same anchors any way. Japanese anchors include anchors like She Hulk and I don’t really see anyone in the US trying that yet. I do know one guy that did for a short period but he had Dante and Trish as first and second. All of the other Japanese anchors are just characters that are terrible by themselves that there’s no real purpose in trying. Iron Man I used to think was a Japanese anchor but he provides a really good assist and I’ve heard of enough US players that use Iron Man as anchor also.

Dark Vergil is the only “Japanese” anchor that’s really good and I’ve started to see a few people in tourneys pick him up also. He’s snapback bait as anchor (well most anchors are really), but if you have 2 other characters that are solid anchors it’s not the worst issue since his assists aren’t necessarily gdlk and support some characters better than others any way. If you have them deviating from their main gameplan and trying to attack your instant turnaround character that sets up momentum for you any way especially it they don’t kill him.

If you kill their first character first then it really doesn’t matter what they do any more.

Dark Phoenix and Vergil both rape Wesker anchor so it’s not even a Japanese thing. They’re just better anchors period. The only way Wesker can beat either anchor is by killing them before they touch the ground with XF3 available to them.