I’d like to get some match analysis but I have two questions first.<br>1) How do I record a match?<br>2) Do you only give advice for Street Fighter?<br>
^ If you have something called a capture card, you can do that. But something as simple as a camera or cellphone can do if you don’t have that, if the quality is decent enough.<div><br></div><div>It’s mostly SF4 in this thread, but if you look at some of the posts there’s MvC3 advice here and there too. I think if a game isn’t too obscure, there will be someone to help.</div>
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<div class=“QuoteAuthor”><a href="/profile/76848/Avaritia%20Aurous">Avaritia Aurous</a> said:</div>
<div class=“QuoteText”>I’d like to get some match analysis but I have two questions first.<br>1) How do I record a match?<br>2) Do you only give advice for Street Fighter?<br></div>
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I figured out after NEC that I need more help in here, especially when I’m getting things ready for a major. Winter Brawl is next weekend so after I after all of the pre and post tournament work is done I should have more time to get help for requests in this thread.<div><br></div><div>One of my biggest problem with fighting games is people who give advice about things they don’t know so I stay away from giving MVC3 and skullgirls advice unless it is somethig basic. So to broaden this thread I need to get more players of other games in here. </div>
Ok here are some vids of me playing Street Fighter IV PC. The matches were pretty laggy so there are a few parts where I intend to use a move and it comes out wrong, but I usually don’t have that kind of problem for basic moves (I screwed up on entering a focus attack because of the lag)<br><br>http://www.twitch.tv/avaritiaaurous/videos<br>
^You got a Youtube mirror for that? I can’t seem to access your Twitch TV archives.
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<div class=“QuoteAuthor”><a href="/profile/1676/4neqs">4neqs</a> said:</div>
<div class=“QuoteText”>^You got a Youtube mirror for that? I can’t seem to access your Twitch TV archives.</div>
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Yeah, sorry.<br>http://www.youtube.com/user/AvaritiaAurous/videos?flow=grid&view=0<br>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>-Vanilla PC? Ok I guess, I do it from time to time when I have no access to AE when I’m out of town and when I’m near the older arcades. I think AE PC is cheap these days though, you should get that + the v2012 patch. There are quite a few things you can do in AE that aren’t possible in vanilla and vice versa. But most importantly, more people are playing the latest version. If it’s just you and some friends, no problem, but if you plan on getting better and more importantly if you want to become competitive, hop on the latest version (AE v2012) ASAP.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>I hope this will not come off as too harsh, but these are the things I noticed.</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>-That aside… Good Lord those matches are underwater. If it gets that laggy, I suppose using the record/replay feature is more convenient for viewers than playing it in real time. Anway,</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>-Don’t randomly shoryuken. Especially after you get knocked down/are getting up. It may work the first couple of times, but over time it leaves you wide open, and better players will purposely bait you into doing it (so they can punish your recovery).</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>-I would sweep and tatsu (spinny kick) less, especially out of the blue. When missed or blocked, they can be easily punished. You may want to work on your movement too. Jumping less, cancelling out of FA’s before it’s too late (if the lag allows), and controlling space with pokes and hadokens. The works.</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>There is no shortage of good to great SF4 Ryu play on You Tube as well (match vids, tutorial vids, and the like). You can start from here, then branch out:</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=tcMVI-7cn04</span></font><br></div>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>tut for the newest version of Ryu:</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=7ELEG_w4r0Y</span></font><br></div>
Alright thanks. I have AE for 360 and I play it a lot more often than I play vanilla on PC, I just used the PC version so I’d have a way to record it. At some point I’ll play some more matches with less lag and try recording them.<br>
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<div class=“QuoteAuthor”><a href="/profile/83148/User_">User_</a> said:</div>
<div class=“QuoteText”>Thanks for all the advice guys<br>
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I’m gonna stop posting here for a while, until I get a better feel for the game. Once I get a few more hours under my belt, maybe i’ll re-post to see if I improved.</div>
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<br>The best advice I can offer you is to hit the lab (Practice Mode) pick a character to fight against and set the AI on Maximum (whatever the hardest difficulty is that your game has). Now just sit there and block. Don’t just stand there holding back though, try to block every shot. Go through the entire roster starting with people you have a hard time reading. You have to make blocking an automatic reaction and this will get you started
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Aurous, having the matches playback with tons of lag actually is useful. Useful only after the fight, but still useful. It’s showing the entire match in slow motion so it’s a lot easier to see things than if the match was normal speed. </span></font><br><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>From watching your Ryu vs Akuma video:</span></font><br><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>-You don’t seem to have a reason for some moves you do. You do Roundhouse a lot and then go into Tatsu. Tatsu isn’t safe if they crouch and you can get punished for it so it’s not good to use frequently. Same thing with a few of your Shoryukens (2:20)</span></font><br><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>-Some moves you use at odd times (2:20 shoryu, kicks at 2:46 & 2:55, super at 3:20). It’s good to be unpredictable but some of these moves are just missing entirely and you’re getting punished. By the end of the match, Akuma is baiting your uppercuts, waiting for you to throw them out so he can punch you on the way down. </span></font><br><br><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>The big thing I’m seeing is you’re kinda throwing out random stuff and hoping it’ll hit. For every action you take, even walking, ask yourself why you’re doing it and if it’s the best option. Go through and watch matches of people and try to see why they’re moving certain ways. Don’t necessarily copy everything they do but try to see why someone’s going for a throw 4 times in a row and landing every one.<br></span></font><br>Here’s a Ryu vs Chun match that has a lot of footsies in it. Watch their spacing throughout the match, both players are trying to stay in a very specific sweet spot where they can sway in and out of anything the other does. Every action they take is very deliberate and calculated.<br><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=1_Y1Jv21EHk</span></font><br>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Hello SRKs, I took a break and found a character that I intend to main. Here are some videos that I need help on.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”><span style=“font-weight: normal;”>These are from few hours of endless with me as</span><b> Cody.</b></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=6geEyoFPZLg</span></font><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=hc7T6uXuuEc</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=fLi9ExWk-tk</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=azed7XkW44g</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=-ytyTQeANbM</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=8kFJp-SleDU</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=IvHxY-ekX7k</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=pYtPUVkN0NQ</span><br></font></div><div><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Self-review: </span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>1)I still jump too much.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>2)Low jab hit-confirm.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>3)Fundmentals</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I raised a few questions during my game, sorry if they are too Cody specific, I am intending to post this on Cody page too :</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>i) In these games I felt that I am not making something to happen, but more like waiting his move, and counter it. I understand it is a valid strategy, but what if I want to turn the table? making him to try react to my offence/defence?</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>ii) Everytime a tatsu was blocked, he mix me up with low jab, dp, or throw. Does a punish window exist for Cody at all?</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>iii) What do I poke with?? cr. lk seem like just a tiny bit shorter than Ryu’s cr. mk.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>iv) What are the application of frame traps in a matches like these? I kept getting mashed out by crouching jab/dp.</span></font></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>v) Focus attack me on wakeup or in corner, what can I do? </span></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>vi) I couldn’t locate a safejump option for 3f reversals, I knew he dp whenever he see a jump-in, everytime I do a knockdown I don’t know what to do.</span></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”><br></span></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>Thanks in advance.</span></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”><br></span></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”><br></span></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”> </span></div>
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<div class=“QuoteAuthor” style=“font-weight: normal;”><span style=“font-size: small;”>I raised a few questions during my game, sorry if they are too Cody specific, I am intending to post this on Cody page too :</span><br></div><div class=“QuoteText”><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>i) In these games I felt that I am not making something to happen, but more like waiting his move, and counter it. I understand it is a valid strategy, but what if I want to turn the table? making him to try react to my offence/defence? <b>You should be putting out more normals. Like in one of the Ryu games, you both were standing completely neutral right next to eachother, I was expecting some f+MP’s and f+HK’s to apply some pressure. I love those normals on Cody, and you’re +1 with both of them even on block.</b></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>ii) Everytime a tatsu was blocked, he mix me up with low jab, dp, or throw. Does a punish window exist for Cody at all? <b>Ryu is -2 after a blocked tatsu, so you should be able to always do something like cr.LK xx HP Tornado or a throw before he can. Personally I would play it safe and backdash.</b></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>iii) What do I poke with?? cr. lk seem like just a tiny bit shorter than Ryu’s cr. mk. <b>cr.LK, f+MP, f+HK (goes over cr.MK), st.MK, cr.MK (max range or whiff punish to go under high pokes), Bad Stone</b></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>iv) What are the application of frame traps in a matches like these? I kept getting mashed out by crouching jab/dp. <b>With frame traps, if they are DPing you simply have to block. The counter to frame traps is doing a DP. But you shouldn’t be getting jabbed out of them, that means your frame trap isn’t tight enough/not timed correctly. Make sure your frame trap has a max of a 2f gap. Remember that frame traps exist to stop your opponent from trying to tech a throw. You may just have to throw him over and over and over if he isn’t teching.</b></span></font></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>v) Focus attack me on wakeup or in corner, what can I do? <b>If it’s not on wakeup you can jump out, or react with a cr.LK xx MK Ruffian. If it is on wakeup, any reversal move gets armor break properties, so do any reversal. </b></span></div><div><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>vi) I couldn’t locate a safejump option for 3f reversals, I knew he dp whenever he see a jump-in, everytime I do a knockdown I don’t know what to do. <b>With the exception of a few situations, you can’t “safejump” 3f reversals. Every air normal has at least 4f of ground recovery where you cannot block, making it impossible to safejump. What you can do as Cody though, is off of either throw (forward or back), hold up forward. If you do a j.HK it’s a 4f and higher safejump, if you don’t press any button then you will be able to block as soon as he can DP (not a safejump, just a well timed empty jump). Just make sure you don’t do an air normal.</b></span></div></div>
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Hey guys whats up,I main Evil Ryu and wondering if anyone can tell me what i’m doing right/wrong in these matches…Thank you in advance
First match: You’re doing a good job of keeping Sakura in your ideal poke range. When you jump in to attack you need to use bigger moves. Several times throughout the match you jump in with short (0:57, 1:48) and hit but can’t combo. If you’re jumping directly at them to attack I would suggest roundhouse. Short and forward are good for crossups but you lose out on damage if you use them for frontal attacks. At 1:00 you miss your crossup but do a really good job of staying calm and threatening Sakura with standing forward until she backs off. Good call at 1:25 to focus and go for the kill. A few times Sakura’s jumping towards you but you opt to wait until she’s landed to try to hit her and she ends up blocking (2:26). Try to use crouching fierce more to anti-air if she’s jumping too close towards you. Nice ultra at 3:23. Try to use more EX moves. There’s no advantage to being at full super meter compared to being at 3 bars and building meter. Demon’s fun and can deal a lot of damage, but you gain more consistent, safe advantage with EX fireballs. Low forward into EX fireball gets you a knockdown and puts you in a good position to pressure them on their wakeup.
Second match: You rebounded well after the first round loss, starting consistently punishing her Spiral Arrows. Same thing with meter though. You used EX HCB fireball in this match and in the earlier one. Does that decrease recovery or increase startup? I don’t know the character, so feel free to correct me, but I don’t see any advantage gained for that bar. I think it’s better to use EX fireball for the knockdown or EX shoryuken for extra damage/invincibility but I don’t play the character.
Third match: You did a really good job of letting Guile stay away and just using your superior fireball to force him to close the distance. At 0:40 you did something that was really smart, you pushed Guile to the corner when he was down. At 0:45 though, you back off from his jump rather than using crouching fierce or shoryuken to keep him in the corner and hit him back. 1:17 that was good. You’d been doing HCB fireballs all game to beat his and that EX normal fireball was quick enough to catch him on his jump.
EX HCB fireball give you the same properties of a Light Punch HCB fireball ,so faster recovery,faster startup and it hits 3x
Thanks, I didn’t know that. There is an advantage to that then, so disregard what I said earlier.
Cammy EX hooligan can be crouched so it misses, or you can do a late crouching poke to beat him.
I only watched that one. Not bad. I’m thinking both players could be more patient and reversal dp less on wakeup since it leaves them wide open (the whole “blocking is underrated” mantra I learned from SRK).
You could also learn Evil Ryu’s axe kick (hcf+k) combos to maximize your (punish) damage.
Match footage for the advice thread I started over in the Dojo. Just a heads-up: Make sure you’re capturing footage with your camera right side UP, and don’t use ‘Movie Maker’ to flip the image. That program is a steaming pile of dog turds.
Thread here! If anyone wants to toss their two cents over there as well.
And I use Lars in this fight mainly to see his color scheme I made in action.
And I am aware I started jumping too much during the later part of this fight. I was getting a little impatient/cocky.