Gah, its annoying how good Amaterasu’s assist is looking, I really don’t want to use her.
Can one of you guys test other ground-covering assists and report back? I was curious if Storm’s typhoon is too fast. I’m sure Doom Rocks is great though.
P.S. I’m incredibly jelly of you people that are getting to play this early. The wait is killing me.
Stone smite assist CAN cause a wallbounce that can be comboed after
wallbounce after orbital grudge followup is really really hard to get anything other than tenderizer off of it. I didn’t even manage to get a super after the tenderizer, because the tenderizer wouldn’t launch at the end, allowing the super to combo.
grab -> otg jd.C is also extremely difficult to combo after. I can RARELY juggle with a light, but this always resets them. I figure I need to juggle with a stronger attack, but they all come out too slow
Skrull appears to have very limited combo variation compared to a lot of the cast. He plays like a grappler, but with a lot less damage, and a lot more speed. He can exploit more holes than standard grapplers, but lacks their massive damage bursts. He’s definitely an odd char to play. In a good AND bad way. He’s going to be somewhat of an acquired taste in terms of character choice. There are far better grapplers and pixies, but he’s kind of got bits of both.
Ok so its called stone smite…good to know
Did you manage to try anything with throw -> meteor strike -> otg -> ???
Or is it even possible to get anything out after the meteor strike?
Reason im so curious about the move is because I figure it will be a good way to cover ground quickly against some of the zoning/keep away characters without having to risk an assist.
Speaking of assists. I’ve already brought up tsien’s reflect gong maybe being usable but more than likely her pendulum assist may be a better choice. Especially if she has her super armor hyper active.
-ABCE, sj.ABCE, land, Stone Smite, f.C (?long range limb), (opponent flips), AA Elastic Slam, jump airdash d.C, dash ABCE, sj.ABCE, land, Rocket Punch Assist>Inferno xx super of choice = should be dead
-throw, Meteor Smash xx Inferno (i’m assuming he can do more with throw in the corner)
once i get in the lab with him, i’ll end my speculation, but i know he’s bonkers
Mashing light to get the combo-able tenderizer. Is that going to be like an E-Honda hands in SFIV? Could you piano key that (CBACA)?
Skrull’s just my alt for Taskie. I’m assuming a Gamestop tournament will be using a brand new copy of the game without the unlocked characters yet.
As far as I remember, Tenderizer requires 3 consecutive presses of the same button, so if you tried to A A A you would get tenderizer on the third one instead of a jab. A B A doesn’t work, I don’t think.
being able to use both of her level 1’s in the air is sooooooo dangerous… she can choose which one if a combo goes wrong, and she can get so much damage off an air exchange combo… and easy too
the command grab is too good, especially with assists in the mix it’s brain dead to combo into tenderizer from it and gets some good drain while in X factor
she’s got what i would call a justframe special; (qcf+:atk:)Orbital Grudge> :qcb: +:h: , she’ll spin backward the other way and sort of backhands them, i’m not too clear on this move’s functionality
she also has a OTG stomp that i also cant seem to work (:d:,:d:+:h:)… you can get some easy damage off an ariel Xchange spike, or a M>H combo
her air dash is good and can probably be used in conjuction with assists for oldskool crossup assist shenanigans
she has a charge sweep with D,D+H and i dunno how that’s supposed to function
can’t get his level 3 to go where i want it… can anyone else post the button strengths and distances?
i also can’t decide which assist to use… the tenderizer is almost useless unless you want some extra dmg when launching with another character…
orbital grudge gets some good chip and pressure but it’s not easy to work in…
and stone smite is great when it lands cuz you can get an easy airial combo but i can’t get good positioning for it to work right… any suggestions?
lastly whenever i’m play super skrull, it’s NOT Kl’rt… it’s Xavin… the matter is closed
the qcb+C followup to orbital grudge sets up a wallbounce. Its kinda weird to combo into. You can do it quite easily, but the window to actually get it to connect is smaller than it looks.
The OTG stomp seems like a waste of a move tbh. Not sure of its uses just yet.
lvl3 is WEIRD. i believe if you press A+B he goes to the LEFT side of the screen, A+C to the MIDDLE, and B+C to the RIGHT. I THINK. Im not 100% sure though. I keep forgetting to just sit there for 30 seconds and get this sorted.
Does the otg stomp cause any kind of bounce? Maybe it could be used like weskers gun shot. I would really be surprised if they gave him a move that was totally useless. Ugh the wait is terrible now…its so close. I hate all the speculation I cannot wait to actually get some time in the lab.
nah the stomp doesnt bounce or anything… he just crushes them underfoot, and they sorta surge with electricity (energy?) and they can even tech roll up… i dunno… i think it looks pretty flashy when its done like this: M>H>dash in> STOMP!..
skrull is tricky and not user friendly but he covers zoning much better than any other grappler. II wasn’t able o confirm this but I think skrull 236 a+b can nullifies projectile.
Also I tend to try avoid air combos with skrull, Ground game much better anyway. I’ve been sporting skull/cap’n/ who ever. Skull mid game seems nice and compliments cap’n powerful reversal game. Skrull seems to be my meter builder and mix up.
Ya I figured I could use him as a battery for the next person. It definitely makes sense that he will be strongest mid screen with his grabs, speed, and general stretchiness of his attacks. How far off the ground does he have to be to perform his air dash? I only ask because of the angle he travels when he does it.
Your right on, that is exactly how it works. I hate it because I got used to pressing A+B+C when doing hypers (just to make sure I get the two button input).
He seems to have a lot of really trash moves. Rolling Hook (FFF+C) seems basically useless. Reasonably safe on block due to distance, but slow as shit starting up. His charge c.C is garbage. Does basically the same damage as a normal c.C, but you sit there vulernable for half an hour while it comes out. Even if an assist is covering you, its pretty ass. Worm squash is shit. Best used for trolling. Stone smite is the best of his ‘trash’ moves, but can only be comboed into with an assist, and you can combo off of the wallbounce as long as your wavedashing is on point, but in terms of the damage you get you might as well do a standard ABCE -> jABCE. Even orbital grudge is OK at best. I’ll be really interested to read the skrull portion of the bradygames guide to see what they say about him.
Also, been toying with OTG rocket punch. In order for this to hit, you need to do the air magic series quite slowly, so that skrull hits the ground at roughly the same time as his opponent. Then call sent, dash in -> do whatever. You can launch, or just fire off an inferno, but im thinking c.A reset after rocket punch hits, backdash, and then go for a reset with the B version of grab.
You really need to pick your gaps with him to be effective. And he is pretty balls vs certain keepaway characters. My skrull was getting wrecked by a magneto/doom(missiles) combo, where mags would just back right off, call doom missiles, and spam disruptor. Missiles hit you if you try to jump over and airdash, disruptor hits you if you try to avoid the missiles, AND disruptor comes out faster than skrulls grab at mid range. Not only that, disruptor will also hit you if you attempt a meteor smash. And so will the doom missiles. Even after successfully pushing them to the corner Mags is much better up close than skrull. Even solo deadpool was giving me issues until I managed to corner him. (And Meteor smash works here as well.) But yea. Assisted keepaway is BAD for skrull at the moment.
Im currently Running Amaterasu and sent with skrull. This keepaway kind of beats sent as well (until he hits them once and smashes their lifebar), but Amaterasu has ways of getting around it. I highly recommend backing skrull up with a character that can deal with keepaway somewhat.
Holding special in the air charges his normal special attack up to a massive flaming hit box. Hits behind him.
Holding C while crouches charges up a massive flaming leg sweep that hits for about 70% of the lower screen.
Two good combos in the corner.
ABC, C Orbital Grudge into Fatal Buster, cr.B E /\ ABCE either A or C Meteor Smash xx Inferno
That does about 558000 damage on Captain America.
ABC, C Orbital Grudge into Fatal Buster, cr.B E /\ ABCE air dash into down C
This forces them to stand up immediately in front of you. From here just do an Elastic Slam into whatever your heart desires.