i dunno if this has been posted before–i didn’t see it, but has anyone explored the possibilities of j L j H j S? I can get 2 loops on dormammu, but haven’t tried anyone else. The timing seems stricter than with she-hulk’s emerald loop which i can do 3x on dormmamu easily. Also i haven’t been able to combo off the second skrull loop as of yet, but still trying things out.
I’ve been playing Skrull for about 2 or so days and having fun.
F+C > Meteor Smash whilst calling a projectile assist hits SO MANY PEOPLE, don’t know why. I know, Meteor Smash is unsafe if blocked, but I hit more than I get punished.
Also, having fun killing Phoenix with Skrull. Fireballs mean nothing if she gets smacked from the sky and lit up with Inferno.
i noticed some errors in the SRK skrull guide and wanted to point them out. I tried editing it and correcting it myself but i didnt see an option to do so. I was hoping whoever wrote it would take note of this thread and make the corrections.
1.> skrulls BnB combo ender is not L tenderizer into skrull torch as it scales down the damage of his combos. It’s metoer smash( L if your on 2P side, H if your on 1P side) cancel into inferno for max damage.
2.> they forgot to mention that Inferno is Air OK.
3.> they forgot to mention that orbital grudge has 1 hit of super armor during its active frames.
4.> “skrull smash” is really called Piledriver. (contributed by Dedemaru)
If anyone knows who wrote the skrull guide, please try and pass the word on.
So how is orbital grudge as an assist? Like what properties does it have? It seems it might work similar to akumas tatsu but I could be wrong. Been thinking bout sticking him in my team and replacing him with akuma. Also how is the tenderizer assist? Im running chris, so if it can help as an AA for chris that would be very very helpful.
orbital grudge is a high risk/high reward assist. it does great damage, good range, puts opponent in free fall if it connects, but the big draw back is how unsafe it is. he can be hit during any part of it and he moves forward while he does it, making it even more unsafe. you need to use it smart or he will get lit up.
I stick with tenderizer. it’s easier to protect since he doesn’t move forward. it’s great for keeping pressure or getting people off of you. you can combo after if it connects and can extend combos in certain situations. downside is damage scaling since it hits 10 times and because of the angle, will miss some smaller opponents.
Cool, ill be using it as an AA anyway so the characters height is generally irrelevant. But thats sad to hear bout orbital grudge, your saying it has absolutely no projectile invincibility, I would have thought they would have at least given it that. Ill need to test them out the next time I get my hands on the game but thanks for the feed back.
Most of my play with Super Skrull revolves around elastic slam and crossups but when I face Dante, Wolverine, or X-23, I have a hard time because of their speed and range.
Oh that sucks lol, I can’t even think of a one hit projectile. I don’t think even ryu has a one hit projectile lol. Guess it’ll be more useful for locking down an opponent whilst you are rushing that shit down.
While we are on the subject, a quick note is that hyper armor is different from super armor. 1 hit of super armor makes sense and means he ignores hitstun from one hit during the move. Hyper armor on the other hand means it will ignore hitstun from any number of hits while it’s active. I believe the only case of hyper armor in the game is Sentinel’s launcher.
You don’t close the distance with Skrull – they close the distance themselves.
As Skrull, you just need to make sure they can’t capitalize. Some tips I use:
-Throw. and throw often.
Any throw leads to a Meteor Smash xx Inferno
-Call Projectile Assists > F+C, if it connects go for the Meteor Smash xx Inferno
The little zoning Skrull has. Simple combo, but considering that rushdown characters have such low health, this hurts.
-Limit your Elastic Slam
Pure rushdown characters can just dodge it easy. Save it for guaranteed setups since whiffing and getting counterattacked puts you in a combo.
-Use D+C (in air) often
Leads to a launch into air combo if it hits.
I guess its just that he mixed up hyper and super, cause people tend to correct you in a very annoying way if you call hyper combos in game “supers”…happens a lotXD
i’ve been looking through the thread, but haven’t been able to find the info on the assist-infinite…sorry, but what is the infinite? Something that causes hard knockdown i presume?
I’ve been using Skrull/Haggar/Iron Man recently and I think it’s going to be my main team cause I really enjoy it. How do you guys mount offenses with Skrull though? Call assist dash in? I’m finding it hard because of his unique air dash.
Well, his s.A doesn’t have great range, neither does c.A…so it’s a bit to get in with a dash. In your case, though, I think Iron Man’s UniBeam works best.
j.S (charged) and airdash + Skrull Smash (cancelled early) are pretty good for getting in.
Also, gonna be recording a new video soon with some new stuff. Anyone got any Skrull Technology they want to share? I can put it up on the video and give credit where it’s due. :]