"Becoming the strongest woman in the world!" Chun-li Match-up Thread

Generally I dont struggle against Yun, but one of the Yuns I know from ATL I consider to be a top player for that character and he is genuinely a pain lol

I’ve looked through this whole thread trying to figure out how to beat abel and it’s still not working for me. I play my friend’s abel at lunch like everyday and it is so frustrating. I played him online yesterday and it was even worse, like I can’t react to his jump ins. The only thing I can think of is st mk that might be what I’m missing or focus. He just keeps jumping in, and the mixup is like hopeless it seems, whether it be tt, ex tt, just throw or if he’s going to just keep hitting buttons which somehow blow up crouch tech. After this, I fought another abel, had like whopping 800pp, destroyed me just the same.

So I’m basically free the 1st round, then just mad offense gets results 2nd round, but I feel like abel is so broken, like this grappler that is impossible to keep out like even at all, dirty ass command throws. And then his broken ass ultra, like launch into that without using any meter from an armor breaking move, and it’s like half my bar. I hit him like cr lk, ex legs u2 and I can’t see why he’d even care, like so little damage.

I destroy him with my scrubby blanka, until he gets ultra, then I can’t do anything. Like if I could just keep him off me…

I know you will say, stop jumping… I feel like I can’t even get near him though, like st hp range and he’s already set up to jump in for an ambiguous cross up. Also, I am totally unable to air to air him with double hp or even just j lk gets stuffed and he’s got another setup to do his dirty mixups, like I am doing it late, or he’s doing it early?

Any help or insight would be appreciated.

abel is much harder than most people here would give credit for. This isnt their fault as there really arent that many good Abels.

Anyway, this is how Ive determined to beat him:

Play footsies, but only focus on whiff punishing. Get the knock down and do safe jump option selects with throw.

if you’re on the defensive, wakeup throw is good, same with backdash, try to not guess wrong.

wakeup throw is good against mixup heavy abels who go for rolls a lot on your wakeup

Well, his jumping habit seems to be the biggest issue you’re dealing with, so expand your anti-air game a bit to keep him in check because he’d be basically giving the match away if he tries that against a Chun on point with her AAs.

Nj. HK catches more than a forward jumping air to air, but a lot of Chun’s air to airs are really good anyway. Jumpback. MK is another good one to use as a retreating air to air.

Also, remember to press the button on the way up if you notice that you’re getting beat out. Most of the time you’re getting caught by air to airs from him in that match is because he’s pressing his button way before you do. Chun has some of the fastest air normals in the game and even an air grab, so this shouldn’t be happening that often. Just press your button sooner.

Another thing is on the ground doing AAs, I’d switch up between st. MK and st. HP depending on the angle he’s coming from to reduce his chance of beating you out.
Take note of what distance he keeps jumping at as well, because that is where you’d typically want to pause for a second and stop doing your ground normals for footsies and get ready to AA instead. If he finally stops jumping, then proceed to annoy him on the ground with your normals and FB.

-His rolls can be thrown and his wheel kicks can be punished by reversal EX Legs on block (and also Ultra 1, but you’re using Ultra 2 in this match so EX Legs -> U2 is good too as long as you’re ready to execute EX Legs on block).

make sure you slow the pace of the match down too. Turtle more. If youre in a scramble with Abel he will win it. Just back dash, throw fireballs until he gets his ultra etc

dont play online and practice the AA

yay!

Thanks guys. What you’re all saying about the aa is like what I had thought, but good to get your input to confirm. Like when I first played him, couldn’t believe the jump ins, thought it was online only, then saw it offline, couldn’t believe how well it worked for him, like blanka in sf2, weird hit/hurtboxes make him so hard to aa?

I do get him with j back rh often, will try out mk there. I do get the air throw but usually when it’s a read. If this was sf2 I’d st mk all day. I tried it once there but was holding back by accident and got blown up because of it. -Need to practice letting go of the stick for that. Also active frames are so short I always do it too soon.

Like necro said, the pace throws me off, dude is relentless. It doesn’t help I feel like I have no options, like with no aa or footsies failing me, totally free. For the mixup, I have had some success with back dash to sweep, though it is hard to pull off through the block strings.

I’ll have to practice the os’s as I don’t know that at all. I feel like there’s nothing I can do on wu because of the command grab.

I knew about punishing his wheel kicks, just couldn’t actually do it, so that too, I’ll have to give a try, would always block and get mixed up unless I counter it with like st hp.

Keep in mind that normal Tornado Throw (command grab) beats other throws, while
EX grab beats hits.

Placeholders until I can find Lud’s more recent matches vs Abel

I can’t find it :disappointed:

Anywho, here. You don’t have to do the massive combos that Vivi did, but you can take note of what he did in response to the Abel’s jumps, pokes, roll attempts, and grab attempts.

whiff punish the step kick with sweep or st.mp, when he has meter he is looking to use that terry bogard flip kick thing beat this with st.hp

against overly aggressive abels, they arent thinking much. So run away tactics will work fine. st.hk is your friend, same with backdash. Throw a lot.

On his wakeup, use jf.hk then immediately hit throw. So if the st.hk hits abel, your throw cant come out because of the hit not allowing your throw to come out. but if he rolls, your jf.hk whiffs and your throw comes out.

ok so I asked this in the questions thread but you can see what I’m talking about in the video above. He only does it once there, first round clock is at like 87, like 25 seconds into the vid. Now that I’ve stepped up my aa zoning game, now he’s doing this block string tic throw thing pretty much constantly. You can see I block the crossup mk there, then 3 cr lp, then a cr lk, then cr mk, then he goes into his abel mixup thing, other times he will put tt or ex tt in just about anywhere in there. Problem is like blocking is not even an option because of this, and it becomes like paper rock scissors without being able to use rock(block) or paper (throw on account of command throw)? Like what am I missing here? Like don’t block at all? If I press buttons anywhere in these block strings, it seems I get blown up?

Pressing a normal after blocking a step-kick dash is generally a bad idea because he has a frame advantage.

You can backdash/focus backdash to get away from most of that, especially after the step-kick-> dash. Also, if you crouch block all that, then after the step-kick dash you’ll have charge ready to do EX SBK if you need to. LK hasanshu is a meterless way to deal with his TT or regular throw or low attacks, but can get stuffed by things like his cl. HP. If it hits though, convert that into more damage. Neutral jump is an even bigger read to beat TT and come down with a big punish etc. Part of the mix up is that he needs to respect your options as well.

It’s a back and forth thing: you have things that’ll beat 1 or 2 of his options and vice-versa. You both have to guess in that situation, so just know your options and make a choice (if he’s predictable then your choice will be easy most of the time).

its not THAT bad to press buttons he is +1 but he dont have any 3f normal… buuuut cl.hp trade is no fun at all

This is very helpful stuff again. I am losing 9 out of 10 matches against him still - it’s actually steadily gotten worse, but I think realizing what’s going on, the frame trap situation, is like half the battle maybe. Don’t get me wrong, the matches are close, like the vid I posted, I’m like totally not warmed up or anything, just the only recorded match I have of the situation. Attempting to block yesterday, I actually made it through a few mixups, but because I didn’t expect it, I ended up at a loss for what to punish with. I’m gonna have to learn how to actually do these mixups with Abel in the training room it seems, to be able to block them anywhere near consistently, if that’s what it’s going to take to make this more than a guessing game.

Wakeup throw is good against Abels who like to do roll mixups on your wakeup. That shit is not as threatening as it may seem.

On his knock down u can option select throw.

Other than that, the matchup is lame. Its all whiff punishing

In the video you aren’t using good air to air normals. When jumping use her target combo or HK

She is gdlk in air to air and Abel isn’t

I was analyzing the air to air in that video specifically yesterday. You can see he is beating my double fierce air to air with mk. Like I get the first hp before him, then he gets mk as I’m doing the 2nd but beats me cleanly. I can only get him with nuetral jump rh or jumping back rh. It’s probably all me though, as I seem to lose air to air constantly against other chuns… or ryu’s mp I think it is, things like that. Like Darklight said, I need to do it earlier I think.

I’ve kind of got him jumping less now using st mk more and st hp and nj or jb rh, but still getting killed with his command throw/frametrap mixup, like im just blocking the whole match and get in some pokes in between.

I haven’t tried the os thing. From how I understand it I should jump in throw a meaty late rh and hit throw right after, like in landing frames, which should throw him if he rolls, or get the kick if he…? I’m actually scarred by his wu ex throw aa thing I guess, like that shit is ridiculous.

Oftentimes I feel like I get robbed straight up, like the fp air to air I’m always like what? or aa st hp whiffs right through a jump in, or I’m doing cr jab and getting tt’d or mashing throw but get ex tt’d, trying to do sbk to beat his wu jumpins and get back mk smh, and it is downhill from there. It’s like everything that I think should work doesn’t and I’m like wtf the whole time. Maybe there’s just such a huge gap in our abilities as players that it’s just hopeless and I am deluded to think there’s anything that I can do about it. I do appreciate you guys’ input and advice though, thanks.

It’s a timing thing when going air to air. More often than not, Chun j. hp or j. mk/ j. hk should win.

Abel only has j. mk

yup. You were timing it wrong. Almost nobody beats chun in air to air. Rufus and Juri are the only ones that come to mind.

I’m having a pretty rough time against both claw and dictator. I’m not really sure what I’m doing wrong exactly, but I feel like I’m really struggling getting a hard knockdown and then keeping pressure up off of it. Since they both have comparable move speed to Chun, I just can’t seem to force them into a situation where I feel like I’m in control. It almost always feels like we’re about even but I never seem to get the first knockdown.

Against claw I feel like I might need to OS sweep to catch his flip thing, but the actual claw he uses makes me so so SO frustrated trying to get in on him. Watching a few of my replays I 100% jump way too much but I’m at a loss for what to do otherwise. That claw just gives him the advantage over me it feels and focus attacking feels useless. That said, if I find myself at a life advantage, if I end up losing, it’s 100% my fault. Patience really pays off at that point I find.

Against dictator, I feel like every time I get momentum, it becomes a question of whether he’ll EX psycho crusher out or not. The only success I’ve had against him is boring him to death so that he’ll start doing his demon flips (or whatever the actual term is) and then going for some air to air action. I’m also at a loss at what to do once he starts applying some scissor kick pressure. I feel like I’m just stuck blocking and taking chip damage for a bit.

Also one last question: is there a general guide behind which AAs to use versus which characters? I’m actually having a lot of fun figuring out which normals work best against certain characters but there’s the occasional matchup where I’m at a loss and then either I lose too much hp trying to figure it out or I just never figure it out lol.