Ugh. I’ve reached that point in learning a new game where it feels hopeless lol.
Everybody already knows every character and I can’t ever seem to beat anybody -_- This one guy I’m playing right now has beat me with Evil Ryu, Cammy, Adon, and Cody… Can’t figure out how the hell to beat him because I can’t slow the pace of the match down because he’s always mashing on some sort of button. So if I try to poke him then I either get a trade or it whiff punishes. I haven’t been able to jump in once because he always anti-airs me… and I’ve been attacked with a focus attack at least 10 times so far. Gah. I wish it was 2009 and I was picking up the game then.
MK Hazanshu is 0 on block, rest is -1 so punishing with super is either impossible or unreliable.
Also you get less damage from a raw super than you do from doing something like cl.hk x legs, st.hp x super
I go through this with every game -_- I just need to push through it.
It’s just a little harder with this game because other people have been playing it for 4 years already <.<
focus on your mistakes and re-watch your fights (assuming you played online with this cody player) ask for help when you arent sure about what to do, practice, try to play a lot, etc.
Honestly with how most online players are devoid of any talent, if you really try to learn the basics of the game, you should be getting like 50% win rate in about 3 weeks.
If you at least learn how to maintain the space you have on the screen and learn the punishes most Cody players online will be free.
Davey - just play to your strengths and don’t worry about doing anything fancy.
Zone 1/2 to full screen away, Anti Air, be frosty with blocking and use Chun’s fundamental combos Cr. Lk xx EX LLegs and Lp.-St.Hp combos
real good footsie combo is Cr. Lk, St. Lp, St. Hp only three hits but saves meter and puts Chun at safe distance and St. Mp is your best poke
After a throw or knock down -if you aren’t sure on safe jumps- throw a kikouken on their wake up to make them block, mash an invincible or FA
Watch your vids after playing for a bit and look at how you are getting messed up.
Refrain from jumping the best you can.
And be careful with using Cr. Hk too much, especially if they are blocking.
I won’t give up! It was discouraging is all. I couldn’t figure out what to do at all. Normally when I lose I’m able to examine it and figure out what I could’ve done better… but this time I couldn’t. I was just baffled.
Ugh lol that worries me. My win rate is pretty abysmal.
My strengths are my footsies I think. If I can keep them where I want them… then I usually end up doing very well. I have a hard time when I can’t seem to make my opponent behave the way I want them to.
And oddly enough combos aren’t really my issue. I’ve got her standard stuff down though I’m still not consistent with being able to do st.hp xx Super and landing that second rep of the lightning legs loop. I’d say I’m at about… 40-50% for successfully pulling it off in a match so far and it’s only getting easier. Anti-airs are tricky for me because sometimes I just get a trade or especially when I try for df.lk it just gets stuffed. But then there is stupid stuff that I have problems with like sometimes when I wakeup EX SBK won’t come out -_- Or I’ll try to Ultra 1 and I’ll just get forward mk instead… or when I try to do EX Legs XX Ultra 2 and I do it too late and the ultra doesn’t connect >.< But I think that once I improve my defense and learn what/how to punish then I’ll do much better. Even more so when the game gets patched and hopefully vortex will be a bit harder to get going for some characters so I can keep them out a bit better.
And trying not to jump is a major problem of mine. I started off with a few anime games and then moved onto Marvel 3 and then Injustice… so jumping is pretty powerful in those games. It’s an adjustment for me to learn a more ground-based game.
I use U2 in the Chun mirror match. I try to rush her down so this isn’t really a match where I’m sitting on charge a whole lot. I like the versatility of U2 better.
Yesterday I was fighting against some really high level opponents, did pretty well for myself. Beat a high-ranked Juri who had a 10-game win streak. If she was zoning and doing her thing I struggled, but the more I got in her face and stayed there the better the match went for Chun. I generally pick U2 for Juri, but picking U1 cut down on the fireball spam A LOT which helped tremendously in the match.
And I fought against The Beast himself. As messy as you’d imagine. I could push him to the corner with footsies, but once there it was like - okay, what now? Anything that could be punished, was.
When I corner people I typically go for really confusing throws, lp fb helps a lot in throwing off the persons timing.
if they think you’re going to throw, try to back off and whiff punish
one way you can do this is to back up to where cr.mk will nail the tip of cr.lk and buffer ex legs. Realistically, they cant walk forward and block in time so you can just do it.
Any tips for fighting Yang? The first post helps a lot but it doesn’t cover some characters like yun, yang, hakan, evil ryu etc I just want to know when I can stop blocking those slashes and when I can try to get out. Seems like whenever I try to hit a button I get punished for it.
Try to stay within the range where you can st.mk him in the beginning of his jump arc if he jumps forward.
If he’s straight jumping you can react to the jump with st.hk, or react to the dive with jumpback hk.
b+mk is strong against his c.mk/c.hk, but don’t throw it out without seeing a whiff because it’s a free dive for him if you do. I pretty much only use st.mp for zoning/poking in this matchup since it recovers fast enough to have options against his jumps and it works well against his footsie tools.
Super is good in the matchup since it punishes his rekka on block.
Learn the timing to safejump him from throw/c.hk, it’s important.
I find it to be pretty easy to stop dive kicks with st.lp. I find the timing to be pretty lenient. Once you take the dive kick away (especially with yun) it becomes more difficult to approach Chun.
If you’re using st.lp you’re giving him a mixup between dive or j.hp, which is heavily in his favour.
IMO you’re better of staying at that range where there is no mixup as long as you react with st.mk fast enough, otherwise you focus backdash out of his pressure.
This match drives me nuts more than any other. It seems that she can just do whatever and it completely out prioritizes Chun. I often want to pressure her on wakeup, but its difficult when she has meter. The Nashfan O/S loses to fierce feint which is bad IMO.
The only way i’ve managed in this is to rush down and be kind of random. I’ve beaten some good vipers this way but this is not reliable obviously.
fthrow dash walk j.lk is good in this match but I wish it were more of an offensive tool.
Unless theres something im missing, I consider this to be Chuns worst matchup (at least for me) and I dont know of any tech that Chun has that can really help her overall without making guesses, and if you guess wrong you get blown up. I think this is worse than 6-4
cr.mk is more than enough to deal with most of the wake up of viper, if she begins to use reversal BK cl.hk does the trick instead of cr.mk, you dont need to jump against her in oki situations, meaties are better imo.
i have ton of viper exp there is a good local viper, and its not a happy mu but its not that hard either, rufus or seth are harder imo.
So I just got done playing a first to 50 with my friend, he plays Akuma. I came to the conclusion that U2 is in fact the better ultra here. Reason being is that hes very conscious of his fireball game, and my ultra. He knows how to throw air fireballs that I cant punish with U1, and if I try, the air fireball knocks me out of animation and he gets a full punish. That being said, with the fact that Akuma falls out of the corner and when he has U1 stocked you cant stop his sweep anyway, I think U2 definitely makes more sense.
Also, cr.mk is great in this match. Especially when you have super, which I think is vitally important. If its used in his cr.mk range you can really stop him from using it, because it beats it clean, and you can go into super.
Haven’t fought many Vipers, but I’d say the matchup is 7-3. Not her worst matchup, but one of them. Most of the one’s I’ve fought are bad so I don’t really have anything to contribute in terms of matchup knowledge. I want to say it’s truly a 6-4, but I need more data. Theory fighting will only take me so far… You might be able to figure something out by looking at their own matchup thread though. SSF4 AE C.Viper Match-up Thread