Hi,
Massive lurker here, not really posted much at all.
I’m going to try my best not to make this post a massive whine, lol, but I was looking for some input into the Makoto matchup. I feel the matchup description in the OP is somewhat out of date.
This matchup I find is generally considered in Chun’s favour by most people but after playing it extensively I can’t actually understand why.
I’ll try to keep this fairly brief and just outline what I in particular struggle with.
I find Makoto has alot of ways to deal with Chun’s normals - great focus, great dash, and her own normals particularly up close aren’t exactly shabby and can beat out alot of Chun’s (Mak’s st MP messes me up all day lol). Ex Hayate whiff punishes loads of stuff, leads to a knockdown and pushes back towards the corner.
I struggle to pressure her too - the usual safejump setups I use on other characters (f.throw dash setups, or jRH off of ex legs, or j.mk off of a sweep) all lose to either lp fukiage and/or ex command grab. I’ve started using empty jump mixups/kikoken pressure after knockdowns instead with some success but I never feel like I can maintain decent pressure for very long. Once Mak has meter and gains the armour on her command grab Chun needs to be wary about pressing buttons or using meaty setups on Mak’s wakeup.
I find anti-airing her an absolute bitch too. I’m most succesful with cr Mp, but it does no damage, doesn’t knock down and can’t be comboed from so it’s not much of a deterrent to Mak jumping. I had some success air to air with jmp and jhk but Mak can change her jump arc with axe kicks and her air normals are amazing also so it’s not a reliable method for me. I definitely try and keep grounded now.
I find her command grab more difficult than most to avoid. Against more traditional grapplers I’d use jb HK but Mak can punish it on hit, or neutral jumps which is a terrible idea given Mak’s lp dp and chuns floaty jump. The only thing that works consistently is lk hasanshu, but that’s not safe either.
And then there’s her backdash. If I predict it I can punish with dash ex legs or hk Hasanshu - but I can’t do it on reaction and if I misread I get punished.
To summarise I just find the matchup an absolute grind and I feel like I have to work so much harder than Mak does. I can keep her out for ages with pokes that do no real damage and don’t gain me any momentum, only for her to land one jump in or command grab and I’m cornered and/or stunned. I think the problem is Chun can’t easily convert one hit into a decent amount of damage and Mak certainly can - with Chun’s low HP and stun it seems I can play a perfect round make one mistake and suffer severely for it. Mak seems to be able to get in my face and pressure me with much mroe ease than I can keep her out or pressure her.
Ok so keepign it brief and non-moany hasn’t really worked… lol.
I’m not here to whine (honest), I’m just obviously doing something very wrong in the matchup and would like some practical tips on how to approach it. Keeping her out with pokes just isn’t workign for me cos I feel Mak has lots of way’s to deal with that. Against random Ranked Mak’s I don’t have a problem but offline in a prolonged set I find it a complete chore.
Thanks for listening to a below average Chun - here’s hoping you can all help me with some advice 
Sorry if this is a bit of a rambly mess but I’m at my job typing whilst pretending to be working too…