"Becoming the strongest woman in the world!" Chun-li Match-up Thread

yeah i agree with bluasterisk, im having trouble with the ibuki matchup too. im not too sure what to do after her blockstrings other than well, block more.

Regarding Guy:

  • I’ve never noticed that, but then again I don’t throw much.

Regarding Ibuki:

  • I still say backdash or FA backdash. Well-timed EX SBK can get you out most of the time. Otherwise, block Ibuki, not the Kunai. When Ibuki crosses to the other side, block the other way, regardless where the kunai is. It takes some practice but it’s not so bad unless the Ibuki player is just that good, and can time the Kunai to hit right when they’re above you.

Miscellaneous:

  • In AE, Yun and Yang’s EX moves are sometimes hit-immune, but they are not throw-immune. I was throwing Yuns and Yangs on wakeup all fucking day yesterday. They’d flash and still get thrown. I don’t know about Yun’s up-kicks, but his other EX moves can be thrown. Yang’s roll kick can be thrown too.

Hi everybody.
More i play Chun Li more i see people abuse some stuff (versus me).
Right now i’m working on something to stop people jump on me like if Chun Li is free. Dudley and Co… lol.
Stay tuned :slight_smile:

@Darklightjg1
Look this for your trouble.
home - Lazarus: Form Recovery: Restore lost forms with a single click (pick 2.1 if you use firefox it’s better)

It helped me often :slight_smile:

About the Adon matchup I find very useful building up your super. You can reversal punish his st.HK (rather easy if it hits twice) and all of his ground JK, just make sure you block them high, if you block low, chun gets hit a frame later. So try to block them always high if you are planning to regain momentum with jabs or shorts.
Recently i’ve been playing an Adon player online and I’m having a hard time with him if I use Chun, I personally think it’s because of the lag(even though I have a pretty decent connection with him) cause when I played another Adon offline he didn’t give me trouble at all…but anyway, I could still use some advice.

Rufus’ frame data says that his GT is -1 on block, but I never managed to punish it with a reversal super. Does this always happen or is there a way to be sure it hit on the first active frame?

please do correct me if I’m wrong, but I think Chun’s Super has a two frame start up. So if he’s -1, by your second frame doesn’t he have time to recover and block? Its been awhile since I’ve watched OHT’s “understanding frame data” video.
I can’t remember how many frames Cr. MK takes but I know you can Super off that.
But I know Cr. LK is faster, so you may be able to try the Cr.Lk, Cr. LP, Cr. MK into Super.

Since Super came out her MK super has 2 startup frames

Galactic Tornado can’t be punished with Super. I am 99% sure.

Separate note…

I am finding that cr.HP has weird uses as an unconventional anti-air. Maybe it’s just AE, but I was noticing that it was really doing well for me yesterday. Additionally, it can be cancelled so if the first hit connects, you can cancel into MP Kikoken to limit your opponent’s options when they hit the ground.

Most characters can’t punish the Kikoken – usually Chun recovers in time.

When I get an opportunity I will hit training mode to see if this is an anti-air worth the time to learn. I knew it worked, but I never thought it worked well. Considering it helped me clinch a few matches against some pretty tough opponents yesterday, I’m thinking I may need to look into it.

It still punishes several moves that are -1 on block (or hit), not all of them.

it does?? i was under the impression the MK super only hits on the first frame only if chun was right next to your opponent. sorry but could you name a few?

sorry, I meant 1 startup frame

It’s not always 1 startup frame though. I have tried to use it to punish various moves that I know are -1 on block and have not succeeded even if it was a Reversal.

Here you go:

http://shoryuken.com/f253/chun-li-moveset-attributes-175070/index6.html#post8924042

Edit: I just noticed this post:

THANK YOU! Dude, I can’t thank you enough for linking me to this! :china:

What is the best way against Rufus’s dive kick? I think close MK works very nice .

**Darklightjg1 **
Your post is very interesting.

Personally I like jump back MK or Focus backdash.

I’ll make a mental note of that jump back MK, I mostly use D/F LK against the dive but if my timing gets off or they vary the height of the dive I end up eating massive damage.

Only problem with jump back MK is that it forces you to move back, although it’s pretty reliable for hitting Rufus out of the air. Technically jump forward HK works well too, but I don’t like it as much for some reason.

Haha, yeah I definately don’t want to move back too much but sometimes you gotta back up to move forward.
Whatever helps keep me and my opponent in the center of the screen. If I can do that I usually end up winning.
I’ve found that if I back them into a corner, I have hard time keeping pressure on against good players and sometimes it puts me in the corner, via cross-up, throw etc., And being in the corner personally is hard for me to get out of.

This thread is indispensible… thanks for putting so much work into this guys. My chun gets better every day.

ZOMG I just discovered the magic of st.MK as an anti-air. Yes, I know, it took me a while – I used to hate using it because I couldn’t get used to its trajectory.

So good.

Yeah St.MK is a great anti-air its under used by a lot of chun-li players.