Ah, thanks for quick response.
So if I KNOW it’s coming and I’m meterless, back dash is my best option?
Ah, thanks for quick response.
So if I KNOW it’s coming and I’m meterless, back dash is my best option?
That, or jump.
Absolutely agree!
I use HK non-stop in this match and Neutral jumps, throw Kikoukens as he wakes up and go for a cr. hk. I also like running up on him while he’s waking up and doing a jump away HK, I seriously connnect that 90% of the time otherwise I whiff it some how but I’m also out of harms way.
after playing a little keep away though I like to try and get a few quick footsies in and retreat. Sometimes I find that after doing all these HKs if you run up they try and block so I throw’em, lol. This is actually my easiest match up.
The DeeJay analysis in the OP does not help me at all (unless I’m playing an online DeeJay). I’ve only played 2 decent DeeJays, and they both rush me down by jumping in with his knee. Honestly, it’s pretty underrated. He can do it low enough where df+lk doesn’t hit (it’ll hit him when he’s on the ground), and in general is hard to react too. In theory, I’m guessing s.mk would be the go to AA in this match up. I tried ultra 2 AA’ing (out of desperation, and for testing purposes) and it got stuffed by the knee. From far away sweep works pretty well, but I’m hoping you all can help me out with he jumps in from pretty close.
Also, you can super almost all of his special moves on block. And if you can bait and block his ex rolling sobat (kick that goes forward) you can sweep or ultra1 it.
Don’t over abuse far RH as a keep out as Gief has pokes that beat it or can EX Greenhand it (then begin the mix up SPD stuff) and it can be SPD’d. You need to just make sure you don throw it out in a crazy fashion Also Neutral jump is only good on reaction to him jumping, you’ve got to hit him in the air on the way up… If you’re using it whilst he’s on the ground you are vulnerable to Lariat, green hand and some of his pokes…
Careful throwing kikokens at all from anything other than full screen if he has meter you’re just asking for trouble… Use them to zone from full screen and when he has no meter, once he has meter zone with pokes as much as you can…
One thing that is useful is to obviously whiff jabs to force errors, also if you have meter and you block both hits of a greenhand punish it with cl.RH, EX Legs rather than throw, good damage and still gets him off you… Lastly her st.Strong is a good poke in this match as well and if you press st.fierce right after a blocked strong you’ll be amazed at how often it hits them (again do NOT over use this and become predictable)… It should be one of your best match ups it is one of Chuns best as well
I had a detailed response to this a couple of days ago along with some General vs. Gen info for VCFan. But I lost it all by accidentally clicking the wrong reply button. 'Should’ve typed it in a document before posting. 'Wasted 1-2 hours on that. I’ll just summarize this time:
It’s true he can block both ways but that’s okay, j. lk in that setup is still very effective. Basically since it stuffs pretty much any attempt for him to counter out by pressing a button and the only thing he can do is block high to defend against it, you can force him to guess blocking high or low as opposed to left or right. Empty jump -> low short -> combo will beat him blocking high and j. lk will beat everything else (I think auto-correct U1 could nick you though). And in the event that he does block high, he loses his charge and still has to deal with your up close pressure/mixup. It’s just not a good situation for Guile either way.
…Maybe I’ll muster up the willpower to type a general approach to Gen… again. Just not right now. Losing that much text when I type slow to begin with is so discouraging. Two things for now:
Use st. strong, st. fierce and sweep for whiff punishing/footsies on the ground (his st. MK is faster than your st. strong which is why I suggest whiff punishing the recovery of his normals instead of meeting them head on).
Use St. fierce , cr. strong and d/f+lk to anti air his weird jump arcs.
Sometimes the EX SBK could get baited, so I sometimes go for a backdash EX legs to be safe.
Feel your pain man I’ve done that before
As for Gen I play against 2 really good ones so the next time I play em I’ll try and make a note of what I do that works and what they do that works and offer my info…
You can punish his sweep, either in between hits or after the second hit. You can punish any whiffed flash kick. Though its rare, you can punish whiffed crouching fierce and backhand. And obviously, super is great to combo into, either with HSU, st. strong or st. fierce.
Ok I really could not find anything about Dee Jay or I just was not looking good.
Dee Jay vs Chun
Firat this match is ok not bad and not good. From what I played this is what I learned.
(Correct if wrong)
When I Dj I try to play like Guile vs Guile. Whoever gets the life advantage run with it.
Reason one- (This is really true) Up close, like really up close Dj is better at keeping you block that you are. Once he gets a knock down there is not she can do. He stuffs out bird kicks and he can jump at her all day up close. Only thing chun can do is c.mk to avoid from block but he has the advantage. His lp will beat your lk and lp. I dont know why this is. I have not tested out when he jumps to do c.mk lighting legs. It may works but I do know.
So I would say this to play this match from afar out a little little of mid range.
Once you score a knock down c.hp lighting legs will beat out everything he does. I mean everything except Ultras. Then come in the mixs up as he will see that he can do anything on wake up.
I just really hate this match up cause of this jumps in really close. If you have not notice certain people can jump at chun up close and she cant do anything. (Blanka. Dj, Sakura) not talking about jumping back. A regular anti air.
Note-You really cant fight see up close.
thoughts?
Chun has pretty good air-to-air attacks like her jump back roundhouse and her jump back target combo. When somebody tries to repeat a crossup on me I try to dash right under them and maybe get a short short xx EX legs. If you get a tech from when he tries to throw you then you should have enough space to keep him away. If he jumps in then you can use neutral jump roundhouse, or even try to get an air grab on the way down if he jumps in like that.
yes you ae right but if are playing a good dj they ae going to change when the jump and ur are not ready u are not going to anti air not only that im not sure but I think most of the time when u jump back ur hits trade.
look how many time this dj jumps and chun
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she cant do anything excpt c.mk which I like i said doesnt put u at the advantage
This match becomes really hard when ur playing a good dj
DeeJay doesn’t have a lot of really effective tools from a distance, though. The key for Chun is to deal damage, focus projectiles, and then keep DeeJay away, which is not hard given the quality of her pokes versus the quality of his. Any Sobat Kick from DeeJay that kicks twice (basically, anything except LK) can be punished on block with Reversal Ultra 1. If he tries to fireball, Ultra 1.
Yeah U1 tilts this match for sure.
I was thinking about chars with fast fb recovery like Guile, Gouken, and Deejay for example and how hard it is to react to fireballs when you are at midscreen and with Guile’s lp. sb it’s amost impossible to react. One tactic I use is to prebuffer the u1 motion and then press all three buttons if I guess right based on his fireball rhythm, but the problem with that is that in a longer set and out of instinct and matchup knowledge when they see or hear you buffer you then won’t throw the boom until after you lost your charge. Does anyone else have some tips on reacting to lp.sb’s or gouken’s lp.fb?
Hey everyone, new to the forum and this thread. Been a Chun player for a long time, but pretty rusty these days, just returning to SSFIV after a long break. This thread has been a godsend so far, great job all.
My question is strategies on Hakan. No, I’m serious.
I’ve met Hakan online about twice since launch, but one of my friends has dedicated himself to the dude. He’s quite decent at him too, knows all sorts of matchups. And I know the OP’s list hasn’t had any Hakan strats updated yet, but are there any basics I should be aware of (aside from jumping towards a lit U2, lol)? The matchup seems so alien to me (and I suspect, to a lot of folks). Thanks in advance!
Did you notice how many times this Chun wasn’t just blocking the crossup? Sometimes you can’t just depend on EX SBK since it isn’t safe on block, you just deal with the mixup and pressure with your other tools. Using Kikoken isn’t very safe either, it’s obviously not a fast projectile to keep up with Deejay’s (Think of it like Guile’s Sonicboom). Sometimes Chun li players forget about how good their normals are and get punished so much for using their Kikokens unsafely, don’t think you always need to stay on charge at a distance because you have normals that you’re better off using. Notice you shouldn’t jump in at Deejay or anybody that has a good anti air unless its a meaty on wake up, so try to stay safe when you work your way in by only jumping straight up to do roundhouse or fierce. Chun li has a very fast walk speed and that helps close space.
Regarding Hakan:
true but when someone like that is in ur face and jumping at points where u can punish then it become really hear
Snake eyes
that what im saying a lot of ppl think they can play the up close and mid game but u cant
does anyone have trouble grabbing guy? grab seems to whiff whenever im right next to him.
Do any of you know the Ibuki matchup well? Last time I went to AI I got bodied by this Ibuki because I didn’t know what to do against her meaty kunai, felt like I didn’t know how to play anymore after another week of not playing lol