"Becoming the strongest woman in the world!" Chun-li Match-up Thread

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I went like forty some rounds with a pretty good Adon last night so I put some stuff I learned there. Also added Ark’s Kazegiri punishes.

Also: yaaaay sticky.

vs Guy : df+short always lands a juggle vs elbow drop. If he whiffs it in front of you, you recover in time. Nothing lost. If he keeps whiffing it in front of you, you are able to jump fierce at him before he grabs you.

vs T. Hawk : st.fierce whiff punish shines in this match. If he whiffs any medium/fierce normals, just press fierce. If you’re not in the lead, look to whiff punish with sweep and mix up on knockdown.

vs Deejay : Last I remember, I could walk up jab/short at him for free and be safe. Jumping is the wrong thing to do on his wake up, IMO. It’s really hard to time vs his EX up kicks. But when I do low jab/short it doesn’t even hit me, I dunno why?

vs Abel (Breathless) : Try to stomp over it if you’re in trouble. If you’re at like mid range, try to jump back and dash away before he reaches you (I’ve had some wacky shit like that happen, just throwing it out there). If they try to use the corner setup you can just wall jump out, or if it’s spaced really tight you can try to wall jump then stomp over them.

vs Fuerte (U2) : Don’t sweep at him with ultra.

Regarding Abel’s Ultra 2 (Breathless), it only travels a certain distance - about 3/4 of the screen, which is why MagMan might have seen some success backdashing away from it. After figuring that out, I stood full-screen away from an Abel and when he activated Ultra 2, I taunted lol. He then rushed forward and ended up right in front of me, where I was still taunting (I use Taunt 5, one of her longer taunts). I had never felt like such a douche in my life, but I loved it. =P

Vs C.Viper: Her cr.HK, overhead (the elbow), double kick (fwd. HK) , Lp and Mp Thunder Knuckle can be punished with Super on block.

hey guys. i am realizing what combos i do with chun li is determined quite a bit by if i want to save up for super or not. what matches would it be advisable to save up for super and forgo the EX legs combos for meterless combos?

i would like to know how to get out of adon’s jaguar hazanshu type move that thing has a lot of chip damage :frowning:

vs ryu and akuma I usually try to get Super asap since most of their blockstrings become unsafe. also, getting combos vs akuma as chun is hard so it basically comes to hit him as much as possible with your normals.

I also dont really use meter vs Boxer. I can punish all his specials on block with Super, most of the time Im zoning him soI try to be at a certain distance.

Just a suggestion. Maybe we should add most reliable (maybe top-3 useful) AA’s to each matchup, just cause AA’s are pretty much char. specific.

I’m enemy territory here but I’d figure I’d give you guys the heads up on a mistake you have in the abel matchup notes

It says that you can throw him out of normal tt but not not ex tt
This is actually backwards… normal tt is invincible to throws and ex is invincible to to normals

But otherwise, those notes are completely useless to an abel mainer :tdown:

Against Rufus U2:

df.HK can stuff wake-up U2. She flips over him and hits him right in the back of the head, stopping the ultra.

I was playing really aggressively online, and was about to kick myself for throwing out the df.hk, but it stopped the ultra. The Rufus player didn’t do anything for the rest of the round and just let me win the match.

Ya, I got beasted on the other day by an Abel. As soon as he does that special with 2 different punches, then a throw (I don’t know his move names,^^;:wink: I just don’t know what to do. I get hit and thrown or block and thrown @_@

What I really wanted to ask about tho, is some further Rose help. A person I play against does her dash punch a lot to space me out. I pretty much always block it, but he follows up with a back dash, making it hard to punish. Well, I haven’t been able to punish it at all, and that’s been giving him enough edge to go 50/50 with me. Any tips on handling it?

While I’m at it, I recently discovered how awesome standing fierce is against El Fuerte. Any move that puts him in the air is likely to be stuffed by it. Once he sticks to the ground, he gets a lot easier to face.

1: Damage sucks againts T.Hawk compared to U1. Ultra 2 will only take you so far. Especially on catch up.
2: Many moves will nullify Kikosho like Condor Dive. That mess raised my sodium levels through the roof when I seen that.

Ultra 1: is perfect for punishing Condor Dives on his recovery, it forces T.Hawk to stay on the ground or do normal jumps making countering T.Hawk a breeze. If he’s stubborn he will do it and you can Ultra 1 him on landing.

Yes, the damage sucks, but it’s guaranteed damage at the end of any combo anywhere on the screen. Damage with Hosenka against T. Hawk assumes you’re either juggling into the corner or he’s dumb enough to just toss out Condor Dives on the screen against your block. I don’t understand your second point, are you just chucking out Kikosho randomly? Of course you’re going to get hit out by dive. All of these concerns sound like problems you have with Kikosho in general, nothing here specific to the T. Hawk match says “omg Hosenka.” Furthermore you can punish Condor Dive with basically everything on block, it’s not a very good move to spam. Going to leave it as U2.

Edit: As for a list of antiairs, the strategy portions basically divide into three paragraphs as they get completed: what to do far away, what to do close up, and how to control the air. A lot of her shit is too specific to just give a list of antiairs for a matchup and would require a bunch of qualifiers since a lot of her antiairs are specific and lose to certain things. It would basically be a bulleted paragraph. Also, when in doubt, df.lk.

It’s called change of direction. He has 2 overhead and 2 low followups that you can recognize and react to. Try it in training mode.

oh, so just block low? @_@ Sometimes it;s the simplest answers that elude us lol

after blocking the first hit, back dash. any 2nd followup wont hit you. Buffer EX legs or hazan shu (or just jump straight) in case he does the 3rd one (very unlikely of abel players, most of them FADC the first hit to continue pressure since any version of the first hit, even EX CoD is -3 on block = free cr.lk into EX legs)

also vs dudley: If he has no meter, he is free on wakeup. Meaty cr.mk stuffs everything except EX DP.

Just posting to say that you can Hosenka Dee Jay’s HK, MK, and EX double rolling sobat on block. Its a little tight though. Playing with a friend I was able to bait it out with a walk up kikoken and ultra punish. Not sure if that strategy works so good on every Dee Jay though. Some of the better players can correct me if need be.

EDIT: Which obviously means you can super it too but that’s more obvious than not.

I agree regarding Ultra 2 vs T.Hawk.

First of all, T.Hawk doesn’t get juggled by Ultra 1 in the corner pointblank off EX Legs. I thought this was weird given his large size, but something about his hitbox prevents him from being juggled in the corner. You CAN juggle him, but the spacing for it is so tight that it almost never happens on purpose.

Secondly, as ChaosHat was saying, U1 is situational in the T.Hawk matchup because it assumes he’s going to Condor Dive while you are blocking, and while you have charge. I don’t think that’s being very realistic.

Yes, U1 does more damage, but U2 is more reliable.

Plus, I feel like, in the T.Hawk matchup, Hawk needs to jump a lot (or Condor Spire to avoid damage), so really you should always try and keep yourself close enough to air-to-air him if he jumps, but far enough to stay out of command grab range. If he jumps and you land Target Combo in the air, that’s a free Ultra anywhere on screen.

I think U2 dominates this matchup by far. Plus you can still punish Condor Dive on block with U2.

Ok, ok, OK I get the picture guys take it easy on me :slight_smile:

I went into training mode and tested a few things. I guess my reversal wasn’t fast enough then (Was still transitioning from Vanilla to Super back then and I don’t fight T.Hawks much. When I tried punishing a blocked Condor Dive with my U2 it did’nt connect so I guess I was’nt fast enough so since then I NEVER used U2 on Hawk and would punish Condor Dives with U1Well at least it’s worked for me, I don’t have problems with T.Hawk and usually beat him without using either Ultra. I don’t try juggling Hawk in the corner really with Ultra 1 and im aware that he does’nt juggle fully. I just used Ultra 1 for a very different situation than everyone else.

I do before reading this thread use the following punishes like d/f+k or cr.mp to counter many of Hawks moves though but so far I just haven’t ran into any competent hawk players and rarley get beat by any if ever.