What do you mean by “trip” ?
Sweep maybe? cr.hk.
yep cr.hk, i have done that :B
hey, i’m a bison player and i’m planning to go to a tournament here in cali soon. i’m trying to identify the options every character can use to shut down the EX Psychocrusher as a getaway option on bison’s wakeup.
What are chun’s options to beat this escape option? I know that chun li can do a meaty downforward roundhouse (flip kick from behind), and she also has an OS c.hk or s.hk upon jump in. If you know any more, please let me know.
If you are extra generous, please let me know how you option select/straight up beat EX Devil’s reverse and teleport as well
What you ask is handed down from generation to generation.
Only for Chun Li Mainer.
Sorry
The only thing i can said to you is don’t fall. It’s my advice
PS : Add Ultra 1 punish, Ultra 2 punish, Ex legs punish, Hazanshu punish
Since it has slow startup, she can just meaty jab you and block the psycho crusher or put you in blockstun.
Now riddle me this, what the fuck beats bison’s s.mk?
It’s one of those pokes that is just really, really good. There isn’t a button that beats it.
Simply put, you have to zone/space/footsie the opponent better than he, you.
Good thing Chun has kikouken then and Dictator has a really floaty jump.
I don’t see the problem with Bison’s st.forward. There are plenty of other buttons that give Chun a harder time. If you’re getting hit by st.forwards from Bison, stop sweeping (and whiffing while you’re at it) and use st.strongs. You have to make him whiff then counter poke on reaction. If he’s not whiffing it, that means he’s walking into you, which means you can st.strong him or space yourself and walk in and st.strong before he gets his moves out. Remember - he’s moving forward, but he doesn’t know when you’re going to take the step forward. That’s the psychology of having a longer ranged poke.
Now riddle me this. Does the footsies 101 guide from eventhubs or w/e tell you that?
Oh snap!
Classic MagMan :looney:
Sounds like you’ve been enlightened by the fact that most players that started with SFIV, while they usualy know the setups and can do most combos, have very little knowledge when it comes to footsies.
So whenever someone seasoned needs to clutch out a win all that’s really needed is “go into footsie-mode”, and it’s fraaaaaay (pretty much).
Great advice. Did not know that tactic but it came in handy last night after reading this.
How bad is that? It sounds really bad when I write out the logic. HURR DURR I didn’t know that after walking backwards walk forwards and do st.mp if someone is walking towards you because they don’t know when your going to walk forward.
This opened a can of worms for me personally because for one I was thinking more than reacting while playing for maybe the first time ever and secondly whenever I tagged a guy with this, eventually they would start blocking or jumping in when I moved forward. I knew they were going to block or jump and that increased my reaction time. I was able to whiff a st.lp instead of a long range poke force a counter poke and punish with st.mp. If they tried to counter by jumping in because I knew they were going to do that I was able to AA with df+lk > dash ex.ll. I’ve never landed df+lk > dash ex.ll outside of training mode prior to last night.
In short I could have told you that st.mp punch was so and so on block and has special cancel properties, but I couldn’t tell you before yesterday to think about taking a step forward and poking with st.mp after walking backwards or why that would be so deadly.
I had the same experience last night, actually.
I have noticed that I play on auto-pilot (especially against players I underestimate), so lately I have been making an effort to actually THINK during my matches.
It’s amazing how godlike thinking is.
comes naturally to me! ain’t nobody i can’t put in the corner
just the rest of my game is ass -_-
By the way guys, I’m still totally free in the Akuma matchup.
That demon-flip palm/sweep + vortex shit is too hard to get out of. By the time I’ve managed to break free I’m already at 30% health. No amount of thinking saved me there.
I think this is going to help alot in matchups where the opponent has decent counter pokes and ways to deal with slow pokes like elf. Can’t help you out with the Akuma matchup tho. It’s their’s to lose unfortunately. Maybe counter pick with your alt?
The closest character I have to an alt is either a shoto character, or Juri. Everyone knows too well how to beat shotos so it doesn’t really do me any good to play as one or to counterpick using one, and my Juri is not nearly good enough compared to my Chun.
Plus, Juri vs. Akuma is still 4-6 in Akuma’s favor so counterpicking Juri wouldn’t help me any. Juri has really poor options when waking up, which is my problem in the Akuma matchup to begin with.
“what are akuma’s bad matchups,” he asks the chun forum
he = me i’m asking
According to Eventhubs (take it with a grain of salt), Akuma’s bad matchups are:
Bison
Balrog
Cammy
Ryu
Abel
Rose
Blanka
pick up Rose then!