Credit to NoodleHead on TekkenZaibatsu.com
Special Notes:
-u/f~ buffer glitch is removed, making u/f~3+4 same as 3+4.
-T6 has 2-frame window for commend buffers, thus making juggles a bit easier to perform.
-The current juggles listed are from the youtube T6 match vids.
-Post 3+4 FLA timing was made easy in T6
-db2 in juggles have a float property similar to bryan’s db2.
B! moves:
- Fla B+3
- u/f+3,4,3
- b+1_FLA b+1
W! juggles
- 1,2,3,3,3,d+4
- 1,2,3,3,(4),4,4_d+2
- (BT) 4,4 d+2
- d/f+3+4 NEW!
- 4,3,3~f FLA b+3 B! NEW!
Natural Combo (NC)
1,1
1,2
2,2
f+2,1
1+2,4
d+3,3
d/b+3,3
u/f+3,4,3
ws+3,4,4
cd_ws+4,4
Natural Combo on Counter (NCC)
(f+2),1,2
d+4,3,3
d/f+4,4
4>4 (should never use it but juggle instead.)
Juggles
d/b+2: NEW!
-d/b+3,3~f FLA 2,3 FLA 2,3 FLA 2,3 FLA b+3 B!
-d/b+3,3~f FLA 2,3 FLA 2,3 FLA 2,3 FLA 2,3 FLA d/b+3
-db+3,3~f FLA 4,3,3~f FLA 2,3 FLA 2,3 FLA b+3 B!, f~f db+3,3~f FLA 1+2,4 (Toothy)
-db+3,3~f FLA 4,3,3~f FLA db+3,3~f FLA 2,3 FLA b+3 B! CD~WS+4,4,4 [Bigs] (Toothy)
FLA u/f+3: NEW!
-2,3 FLA 2,3 FLA 2,3 FLA b+3 B! d/b+3,3~f FLA 1+2,4
-2,3 FLA 2,3 FLA 2,3 FLA b+3 B! d/b+3,3~f FLA 1,2,(W!)3,3,(4),4,4
-4,3,3~f FLA db+3,3~f FLA 2,3 FLA 2,3 FLA 2,3 FLA b+3 B! f~f db+3,3~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA 4,3,3~f FLA 3+4~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA b+3 B! db+3,3~f FLA 1,2,3~f FLA db+2 (Toothy)
-2,3 FLA 3+4~f FLA 1,2,3~f FLA 2,3 FLA b+3 B! f~f db+3,3~f FLA 1+2,4 (Toothy)
-1,2,3~f FLA 1,2,3~f FLA 1,2,3~f FLA b+3, B! CD~WS+4,4,4 (Toothy)
-4, 3+4~f FLA 2,3 FLA 2,3 FLA b+3 B! f,f~db+3,3~f FLA 1+2,4 (Toothy)
ss+3+4: NEW!
-1,2,3~f FLA 1,2,3~f FLA b+3 B!
-4,3,3~f FLA db+3,3~f FLA 2,3 FLA 2,3 FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA 4,3,3~f FLA 3+4~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA b+3 B! db+3,3~f FLA 1,2,3~f FLA db+2 (Toothy)
-2,3 FLA 3+4~f FLA 1,2,3~f FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
-1,2,3~f FLA 1,2,3~f FLA 1,2,3~f FLA b+3, B! CD~WS+4,4,4 (Toothy)
-4, 3+4~f FLA 2,3 FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
CH b+1 NEW! (escapable stun)
-d/f+1 T5/DR juggles
-d/b+3,3~f FLA 2,3 FLA 2,3 FLA b+3 B! d/b+3,3~f FLA 1+2,4
CH f,f+3
-db+3,3~f FLA 4,3,3~f FLA 2,3 FLA 2,3 FLA b+3 B!, f~f db+3,3~f FLA 1+2,4 (Toothy)
-db+3,3~f FLA 4,3,3~f FLA db+3,3~f FLA 2,3 FLA b+3 B! CD~WS+4,4,4 [Bigs] (Toothy)
d/f+2 (d/f+2 does not launch crouchers)
-3+4~f FLA b+1 B! d/b+3,3~f 2,3
-4 3+4~f FLA 2,3 FLA b+3 B! d/b+3,3
-1,2,3~f FLA 1,2,3~f FLA b+3 B!
-4,3,3~f FLA db+3,3~f FLA 2,3 FLA 2,3 FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA 4,3,3~f FLA 3+4~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA b+3 B! db+3,3~f FLA 1,2,3~f FLA db+2 (Toothy)
-2,3 FLA 3+4~f FLA 1,2,3~f FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
-1,2,3~f FLA 1,2,3~f FLA 1,2,3~f FLA b+3, B! CD~WS+4,4,4 (Toothy)
-4, 3+4~f FLA 2,3 FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
u/f+4
-1,2,3~f FLA 1,2,3~f FLA d/b+2
-3+4~f FLA b+1 B! d/b+3,3~f 2,3
-4 3+4~f FLA 2,3 FLA b+3 B! d/b+3,3
-4,3,3~f FLA db+3,3~f FLA 2,3 FLA 2,3 FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA 4,3,3~f FLA 3+4~f FLA 1+2,4 (Toothy)
-4,3,3~f FLA b+3 B! db+3,3~f FLA 1,2,3~f FLA db+2 (Toothy)
-2,3 FLA 3+4~f FLA 1,2,3~f FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
-1,2,3~f FLA 1,2,3~f FLA 1,2,3~f FLA b+3, B! CD~WS+4,4,4 (Toothy)
-4, 3+4~f FLA 2,3 FLA 2,3 FLA b+3 B! f,f~d/b+3,3~f FLA 1+2,4 (Toothy)
CD+3:
-u/f+3,4,3 B! f,f~d/b+3,3~f 2,3 FLA 1+2,4
-u/f+3,4,3 B! f,f~d/b+3,3~f 1,2,3~f FLA 1+2,4_d/f+3+4
-u/f+2 B! d/b+3,3~f FLA 4,3,3~f FLA 2,3 FLA b+3 B! FLA 1+2,4_d/f+3+4 (Toothy)
b+4:
-all DR juggles.
-2,3 FLA 2,3 FLA 2,3 FLA b+3 B! CD~WS+4,4,3~f FLA
-1,2,3~f FLA 1,2,3~f FLA b+3 B! d/f+3,4 (Toothy)
Low parry to d/f+1:
-2,3 FLA 2,3 FLA b+3 B! d/b+3,3~f FLA 1+2,4
CH d/f+3
-all DR juggles
-d/f+1 2,3 FLA 2,3 FLA b+3 B! d/b+3,3~f FLA 1+2,4
CH 4
-all DR juggles
-3+4~f, 3+4~f, 2,3, FLA b+3.
d+2:
-all DR juggles
**d/b+4: **
-all DR juggles.
(d+3,3),3
-2,3 FLA 2,3 FLA 2,3 FLA b+3 B! d/b+3,3~f FLA 1+2,4
Summary
-The commonly used T6 staple involves 3x 2,3 into FLA b+3, and end w/ d/b+3,3~f FLA 1+2,4. For the wall option, u can replace 1+2,4 w/ 1,2 into walls.
-Wall hit 1,2,3,3,4,4,4 again works when 1,2 hits before the wall, but the first 4 will miss the opponent.
-You can improve the okizeme situation w/ the staple juggle mentioned above by finishing it at 1+2. The position and the frame is about the same as the optimum okizeme situation in DR.
-For the low parry/CH d/f+3 into d/f+1 pop, u can get one less 2,3 and end w/ the same staple juggle. It’s possible to do 3x2,3, but to re-lift ur opponent, u will have to dash in d/b+3,3~f, and I have not seen any successful case post d/b+3,3~f juggles after lowparry _CH d/f+3 d/f+1 3x2,3 FLA b+3.
-B! now works against opponent from front and back in the latest version. I have not seen any B! on the off-axis opponent yet, but it doesn’t mean it wouldn’t happen.
-When opp is B!'d from behind (aka b+4 juggles), CD WS+4,4 will hit, and I am wondering the possibilities of using CD d+4,3,3 or even CD d+4,4,4 when opp is by the wall. However, there is no point of using d+4,4,4 on B!'d opp who is by the wall, since u get more damage w/ the currently available wall options.
That’s it for now, folks.