ok… i’ve been experimenting alot with my sentinel, since i do suck with him… there’s this guy that just moved into the dorm room next to mine this semester, and he’s pretty good… he uses servbot/doom/commando whenever i use a sentinel on my team. it’s like this…
if i try to stomp him, he’ll call capcom. by the time i unfly, blcok, and fly again, he’s on the other side of the screen, giving him enough time to call capcom again if needed, and restart the cycle. usually if i get him in the corner, i can’t kepe him there, even with doom rocks, cuz his capcom will get me eventually. any help on beating this kobun mastah :rolleyes: would be appricaited
It doesnt matter. you just wanna zone him out w/ the c.hpXX lk drones(in my example). It sort of takes away from kobun’s ground game… and he has no air game.
if you have doom(AA) or storm(proj), they can do the damage.
how about try attack his assist more than the lego man? RP his assist xxx HSF. I wouldn’t worry about the lego man so much, since its the assist thats giving you more trouble. Sorry I couldn’t be much help since I’ve never fought a good/decent Kobun.:lol:
yeah, what i’ve been doing is pushing him, dashing back, and calling ironman - PROJECTILE, to get rid of doom, then RP xx HSF, xx PROTON CANNON doom’s ass…
i changed my team up to sent/iron/capcom for this fight. and i basically ***ed him with that… surprisingly, IM’s projectile isn’t bad
Oh ok. Thanx. I hate that punk bastard. But all you really got to do is kill his partners and if you really can hit him, just use runaway if you have one until the time runs out or he dies. And if you had Cable on your team H. King,it would be way easy. But I know you think hes a dull character.
yeah, this is the right thing to do kill his partners right away because he only depends on the assist. your sents,imo and capcom is good match up of his team.
what’s the c.fp for? You do know it whiffs on a standing servbot, and if you wanna stop him from jumping with your projectile assist… assuming that don’t go under him either, s.fp is better.
the c.fierce brackets servbot really well. He can only go forward and back. his most useful specials don’t put sent in hitstun, and kobun’s assits will get hit should it be called out.
kobun has crappy options, even if he does decide to do something… and the constant fierce, drones, assist proj chipps like a bitch[you don’t even need to risk stomps.]
Um, Jake - He goes under s.Fp too lol. Were not worried about stopping him from jumping. We want to zone him out. Both stand and crounching FP are good projectiles to keep him away. The farther he is, the less you have to worry about. Let him jump all he wants. He’s either gonna run into commando or sj.fp.
The best strat against servebot is to zone him out. period. You not gonna keep a rice grain size character in block stun. Trust me.