Beast Fury CANCELED

The biggest thing about handing over a project to another company is not being in control of it. If Konami had a bigger stake in Skull Girls the game would have been radically different.

Oh my fucking god.

This is the last time I’m saying it.

Autumn Games funded Skullgirls.

Let me repeat that. AUTUMN GAMES, AN ESTABLISHED GAME PUBLISHING COMPANY, PAID FOR THE DEVELOPMENT OF SKULLGIRLS.

**THAT MEANS IT IS NOT FUCKING INDIE. **

The fact that you can’t understand this after having it repeated to you multiple times means YOU are fucking retarded. Two plus two does not equal five just because a bunch of you agree that it does. The DLC characters for the game may have been crowdfunded but that doesn’t make it an indie game.

And just because you piss your pants louder than anyone else here doesn’t make you correct,sir. I already mentioned that Autumn Games didn’t pay for shit because they were stuck in a lawsuit. That’s why lab zero had to go with the crowd funding route and not just for the DLC. Now go ahead and rage some more while I go get my popcorn.

Because according to this fool, only amateur hour shit can be considered indie.

And with this i have been reminded why arguing psyhcojosh is a waste of time.

I’m not talking about the DLC characters, I’m talking about the game. You know, the thing they released to have DLC for in the first place?

Thanks for showing you’re illiterate. No, to be considered indie, it has to be ***inde***pendently developed. Skullgirls was not independently developed, its development was funded by an outside company. Therefore it is not indie.

Will this fact stay in your brain this time, or will it slip out again like crap through a goose?

This is Vanguard Princess. This game was made entirely by one person, Tomoaki Sugeno, with no outside funding, no publisher, and basically no help whatsoever. The only thing he didn’t make was the music, which was taken from a royalty-free library. This is an indie game.

https://www.youtube.com/watch?v=EvkZ9eVi7e0

LMAO, I’m pretty sure this fool runs out and screams “sell out” or “you’re not indie” at the developer whenever an indie game suddenly gets publisher support.

Except what we’re saying is that this isn’t always the case. There are more than a few examples of independent games, films, etc. that have received funding from publishers, distributors, etc.

In fact, there are many companies out there that make a business of funding independent productions.

What in fuck hell do you think I’ve been talking about this whole time? This shit is like arguing with “hardcore” punk assholes who act like bands quit being punk when they get signed to a major label. Lol

While I couldn’t possibly agree with Psychojosh’s radical definition of indie, he is correct to say that the original skullgirls game wasn’t crowdfunded. All development was paid either from their own pocket or from publishers (I believe they did get some money from Autumn Games for a while, although I’m not sure about the details anymore).

I don’t understand why Psychojosh, or anyone else for that matters would value true independent development. Game development, especially fighting games, cost a lot of money and time to make. The game I’m developing falls within his radical definition of indie, and I would love to have some kind of financial backing. Turns out making fighting games without money makes them cost even more time to make. I’d feel very uncomfortable about giving up the IP rights to Shattered though, which Skullgirls obviously did do at some point. This was presumably because the team’s livelihood depended on it, they were paying bills and any day without funding would cause them to go further in debt. Developing a game in your free time, and not being financially dependent on its success sure makes it easier to stick to such “indie” principles.

Oh I’m aware it wasn’t initially crowd funded. Then that lawsuit happened that I was referring to which tied up all of Autumn game’s money. But the game did start as an independent project before getting a publisher. You’re right though.

Boy…This thread sure has gotten off topic

Wait, what is so very radical about it?

A game’s development is either financially backed by a publisher, or it is not. What else is there? Without this simple divide, how could the term indie possible mean anything at all? How could the term indie be defined in a way that would include Skullgirls, if it did indeed receive financial backing for development from a publisher?

I agree, what value anybody could see in it is beyond me. But if the term is to have any meaning whatsoever, then what does this ‘true’ signify? Not truly independent, wouldn’t that just mean ‘not independent’? For what else could it mean?

I miss the Off Topic button already.

From talking about a bunch of furries scamming people out their money with obnoxious internet celebs giving them backing to trying to define what indie truly is defined as.

What a turn this thread did.

Shows how little people cared about the game to begin with.

I saw a book that labeled Green Day as America’s Punk band.

That’s terrible.

That honor should should squarely be on Bad Religion’s shoulder.

Bruh.
fist bumps

This one almost made me spit out my milk.

Jesus Christ you’re fucking stupid. Stop, you have no fucking idea what you’re talking about.