Man, I’m so glad someone else finally sees that it isn’t just normal exchange glitch. I’ve gotten so many people who’ve been like “No, that’s just normal one…” which I didn’t think it was.
Anywho, I’m REALLY glad that you were able to recreate it, I’m still having trouble actually. So if I understand it right, and excuse my letters ad whatnot I don’t know how to do the button pictures, after the ground chain it’s S, superjump cancel, H S then down + H down S?
What exactly does the xxx stand for? I’m having trouble picturing that.
I’m kinda a fairly casual player, so…yeah. xD
And thanks. I’m not really sure how the hell I figured this nonsense out. I hope that people can build off it, I certainly think there’s potential there, but potential that I’m not yet good enough to build on. Lemme know if you figure anything sweet out!
Don’t worry people are quick to dismiss stuff. You seemed rather excited in the video and probably should have explained it better in the description. In fact I would say it is a “complete” TAC glitch based solely on the fact that there is no way too miss the relaunch because you have all day to react.
Its old notation for “cancel into”.
Its actually quite tricky to recreate. You have to hit Dormmamu is a certain way and at a certain time. The timing is quite similar to a Just Frame move in Tekken or Soul Calibur. Which isn’t very applicable in a real match. In fact the ground bounce after it is quite interesting. Because you can only have one ground bounce per combo I wonder if this “negates” that rule or if its properties are much different from that of a ground bounce.
Huh. Yeah, that bit about the complete bit makes sense. But I do agree, it seems like such a slim amount of time that it almost seems useless in real play. I’m glad you were able to recreate it so quickly though. xD It took me so long to do again after the first time.
And thanks for the clarification about the cancel.
Also, I’m still curious as to whether or not it works on dudes other than Dorm because I haven’t yet gotten it on anyone else. But yeah, I would be REALLY interested in knowing about whether or not it negates the ground bounce or not. I mean, would it count as a ground bounce? I mean, can’t you have a combo that involves a ground bounce and a downward exchange?
[media=youtube]wQrZm2Bm6zw[/media]
She Hulk combo I created after seeing beedub321’s video in the She-Hulk question section. inputs:
cr.l, cr.h, S, sj.S (immediately), sj.d.H (Senton), cr.l, st.m, S
After the Senton, wait a bit to link the crouching l
good stuff philosophy123 thanks for helping me figure it out , i told my friends that even if she was “nerfed” i would make she hulk work and between the new relaunch and lamp post canceling she hulk has become more dangerous then people realize now my vanilla team (she hulk,doom,spencer) is more dangerous then ever mwahahahaha!!
Awesome. I run She-Hulk, MODOK, Spencer. Have you figured out how to combo into Spencer’s grapple assist like I do in the relaunch video? It allows for so many set ups. I can end the combo with clothesline and go for a snap-back, reset, or I can end it with torpedo and go for a command grab reset. I have some pretty useful resets, one of which is inescapable unless you have an invincible air super, but it is darn hard to do lol.
yeah spencer defiantly helps with mix ups and resets with both she hulk and doom plus she hulk torpedo assist sets up some good unblockables with doom but i still feel like there’s a hidden jem somewhere in she hulks new moves so im keeping a look out, not to mention she hulk in xfactor level 3 is crazy broke she can relaunch off torpedo anywhere with just torpedo into launch no cancels required fun stuff