BB, harder than Street Fighter?

To me it is. It’s all just so complicated, you have to have the FASTEST reflexes.

I was watching some pro vids of BB, and damn that’s some crazy fighting.

What say you?

You give '09ers a bad name.

I hope you’re trolling.

You’re not really helping. And in regards to the op’s question, yeah, BB is more complex/harder in terms of execution. That’s not necessarily a good thing though.

I don’t troll this srk forums, sorry.

You can’t expect me to respond seriously to a post like the OP’s, can you? It’s a stupid thread, I shouldn’t even post this causing it to bump up again.

How is my post stupid? I’m new to fighting games. I’ve been playing Tekken for years, but not much 2d fighters. Don’t be such an internet-tough-guy.

That’s just you opinion. He didn’t say which SF.:coffee:

Don’t worry about it. A lot of people are like that here.

Some fighting games are harder to get into than others, but all of them are difficult to master.

The end.

Combos are easier to execute in this game despite being much longer because frame accuracy is wide-open. Moves attempt to execute for 5 frames after pressing the button which pretty much lets you mash the next move in the combo until the animation starts. It’s definitely faster than SF but it play so differently I don’t think harder is a fair word to use.

Different is always difficult to adjust to when you’re so used to one thing. But I’m no good at footsies so SF is harder to me than BB. Then again I also don’t have to deal with BS God tiers.

Rawr rawr rawr nobody understands you she-bear.

In some ways I’ll say BB is harder, and in some ways SF is harder.

BB is faster, and you can lose really quickly if you’re not on your toes; but at the same time there’s alot of “noob forgiveness”. Say you screw up a combo or something like that, you can recover in time to not get slaughtered.

In SF it IS slower, but if you make a mistake, you can get destroyed and completely lose the match. Also there’s no barrier burst :(; everygame should have a barrier burst of some type…cause they’re neato.

NOW going FROM SF to BB, is hard as fuck. I’m going through that right now.

Yeah this is where I’m at now. It definitely takes ALOT to get yourself adjusted (well at least for me anyway). I really tried playing this without looking at the tutorial DVD first, but I’m just embarrassing myself. Guess I ought to take a look at it now. :lol:

Different system, different playstyle, different games.

Apples and oranges, really.

I will say that SF4 has destroyed my execution with its ridiculously lenient inputs.

>_> I watched the entire thing before character specific then watched Noel and Ragna before playing.

said perfectly … ive played capcom fighters all my life… i wouldnt say bb is harder i would just say its a different game and i need to get use to it

Couldn’t have said it better myself.

Had most of the posts in this thread been of any value (though, with this topic I shouldn’t expect them to be) I would have probably left it open. Alas, they were not.

I would say that having wider input window means that there is LESS mashing. I mean, you don’t need to engage in messy double tapping or “plinking” to nail tight 1-frame links, unlike say SFIV. Also, as far as I know, there aren’t any bullshit “shortcut” motions that cause moves to come out that you didn’t even input.

I feel like this game has more engagement options though, with so many different command normals, different drive effects, dashing, etc plus other techniques that you have to learn to apply properly, such as using your barrier when blocking, and when to burst. Obviously combos are very important in this game, but by eschewing the ultra tight timing, the game becomes more acccessable–not necessarily “easier” because there are more strategic decisions you are faced with.