i remember the worse shit i have ever experience . i was in defending team , but with 1 anti-tank player fighting 2 APCs … fucked , because everyone likes to play mortar with recon …ooh fireworks
That’s exactly why I play engineer; I feel so helpless otherwise with all the vehicles around.
Anyone having disconnect problems on PC?
lol I’m really a big fan of this change. I always feel like I have an unfair advantage because I’m always #1 or #2 to spawn.
hurray for kit saving. Im not gonna miss accidentally deploying with the first engineer and assault guns.
I’m kind of glad that they aren’t telling what specific gun changes they are doing. I think they would get a better idea of the impact the changes made. Boo to the spawn timer on a fresh map. I was enjoying having dibs on vehicles.
i’m still new in using engineer , not that good with the rocket launchers . i mostly does repairs .
i’d rather be assault , ammos are like money to everyone .
Just played R7.
Seems they nerfed the 40mm GL. Several occasions where, in R6, a grenade would blow through a wall + kill the enemy behind it, but apparently you can live through it now.
I heard tracer dart moves at the speed of light now too lololol.
Tracers are no joke now. Tagged a helo that was flying by at A on atacama while I was at C. Rockets were fired and bitches were killed.
This means that Air is no longer useful in this game.
Shotguns are awesome fun now.
Really? NS2000 here I come!
did they increase the speed of the dart or something? Not for 360 though, right? I haven’t been on in a while.
Correct. The PS3 and Xbox 360 patches are pending review.
Oh that sounds sick seeing how I can hit them with the speed they’re at right now. Air support is extremely annoying with horrible team mates so this’ll help me out when I play alone.
I was using the 870CS with buckshot and they do their job as a shotgun at close to medium range now.
Is it a wider spread now?
Dunno about buckshot, but I use 12G shells with magnum ammo for a more pinpoint effect. =D
As far as wider goes I don’t know. It just does more damage over all.
And the slugs got nerfed so they don’t shoot across the map =P
Edit: These are some of the current changes on PC right now,
"
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms. "
So, how long till the console release? Is it still in the testing or are they done with it already? Glad someone keeps up with these things, I usually only find out about an update the next time I get on and it tells me to download it. :lol:
Hmm. I thought they weren’t going to release the changelog on the weapons until they got some unbiased input from users?
So how is the F2000 and M93R with the new changes? Any of you pc guys try them yet?