Battle Fantasia (DEMO UP JP/HK PSN) out now in JPN for PS3-Region Free/360-locked

No I meant heat chains! Thanks alot. That 5b far 5c is the one I was thinking of that I saw in a video before. Very cool now I have a better idea when to do heat instead of just after a gachi counter… I already know the basics of his heat combos.

In an effort to somehow keep this thread alive and maybe get some discussion going Im going to post as much of the bnb stuff as I remember to try and help people out… and I’ll also get into some specifics if I can

Well I guess I’ll Post what i know about URS cause I am really enjoying this game

Urs (The Hero!)

Gameplay:
Urs plays similarly to your standard shoto from street fighter 2. He has a strong zoning game. Easy(ish) combos good damage and a plethora of good normals make him a strong and balance character.

Make sure you use his zoning game to your advantage. After knockdown start with the standard safe cross up , high, low, combo throw game we are all used to playing.

Special note: urs throw has extra cool down time so don’t whiff those throws!

Okizeme
Your standard high/low/throw game. Don’t forget bating wakeup with Gachi can be important and Urs has strong Gachi combos. Urs has an overhead in 6c (can be charged to unblockable) and I believe his is 6b also an overhead. I prefer the 6c. Also j.b is his crossup and can be setup as a safejump most easily off of DP though shoulder tackle works, it’s just harder to time.

Important normals
5b - nice standing poke goes foward a little chains into 6c overhead
6b - i think this is the other overhead…
2b - hits from a long way away and is fast. Can be used to punish hard to punish things. Also is the starter for most of your basic combos.
5a - can be used as anti-air or just a general quick normal
5c (close) - gives frame advantage on hit just an all around great normal I cancel into fireball on block alot to continue pressure
5c (far) - kinda slow poke, but the range is good. I use it alot in the general footsie game. Cancel into fireball can be good… watch out for 6+gatchi attempts and cancel into DP if they try it! (this won’t always stop it but it can work.)
6c - long range overhead. Kinda slow but mix it into your game. can be fully charged to unblockable but that will probably not happen except against newbies.

**
Important chains**
2b into itself
Also cahins into 2a… though I just use 2b cause it hits further.
5b, 6c standing attack into overhead… kinda gimmicky but can work.
j.a, j.c… I don’t use it but meh can be good against air gachi

Extra Heat Chains(thanks Deadly Magneto from SRK
5B, 2B
5B, 5D
5B, Far 5C
5B, 2C
Close C, 2C

The Specials (thanks Nonoho or Currey Allergy)
Barify Shot 236+A/C - The fireball! A goes slower travels less distance, C goes faster travels further. Lots of frame advantage when these hit you can combo a far c off it or a variety of other things. On block it seems decent as well.
Barify Blade 623+A/C - The DP your basic dp move, the light one is quicker doesn’t go as high the fierce one adds hits but won’t always knockdown if you don’t get all the hits. D one is super cancelable.
Zero Yon Glide 214+B/D - Urs climes on his sword and flys foward. Hits multiple times. Fierce one goes further may take a little longer to startup. Safe on hit. Can be safe on block if distanced right. I’ve had the fierce one go over crouch blocking people and cross them up… but don’t count on that cause then its punishable… Overall its a very easy combo move and can be a decent poke due to quick startup.
Onsoku Tackle 236+B/D - Very fast tackle! D one goes further… I don’t quite understand if this is safe on block or not… I think I’ve been punished for it, but the timing seems really strict. This move will go through projectiles but not right away! It cannot be canceled into I believe. Counter hit wall bounces allowing for a juggle. Great heat mode starter!
**
The Supers **
Ba-ku-o-n Roadmaster 236236+A/C - General combo super… not really a good reversal or anything but good for combos.
Basilisk Burst 236236+B/D - kind of like a shinryuken… but it just is a hit. Has decent frame advantage on block but not really a good reversal. Limited combo oppurtunities. Damage isn’t spectacular… but whateva it is what it is.

C-c-c-combosssss
BNB

  1. Cr.b x 2 xx 214+lk (very easy combo doesn’t knockdown decent for pressure, doesn’t hit from the max distance of cr.bx2 but is safe on block if done from that far away.
  2. Cr.b x 2 xx 623+HP (easy enough but distance specific if your too far away it wont hit or the first hit will hit but the rest won’t and it won’t knockdown… though if this happens you can always super cancel into 236x2+p and get the roadmaster…)
  3. Cr.b x 2 xx 236x2+p (basic combo into the roadmaster super nice basic hit confirm)
  4. Cr.b x 2 kara cancel third cr.b into 236+k (hard combo to time right, I miss it alot though I havent really practiced it… Its his best combo imo as the knockdown is nice and it hits from the tip of the cr.b. Of course works from one cr.b as well if your trying to punish something)

Punishment stuff
cr.b is quick and hits from far away so this into roadmaster or shoulder tackle is optimal. If they whiff something big you can also try far c into 214+d or roadmaster… though the timing for C is hard since it’s slow.

anti-air stuff
cr.C is godly anti-air and can be canceled into dp for an easy combo or if you wait a step you can also use the 236x2+k super (basilisk burst) but it’s harder to time that way and the C won’t always work cause it will often trade. st.a also can work for this purpose.

Random pressure stuff… I do alot of far C into 236+c or 236+a for pressure… if a random 236+c or a hits you can combo it directly into roadmaster or shoulder tackle if your fast. You can also do dash up c into roadmaster.

Heat Combo
basic heat combo off of like a gachi or just random heat activation is 236+b or d, 214+b, 623+c… alternatively after the 214+b you can try and tack on a cr.C or st.a and go into dp or basilisk burst if you have more meter.

can also heat combo off a wall bounce D… or counter hit 236+b or d

Low gachi combo
jumping C, 5b, far C xx roadmaster is what I do…

Gachi combo without heat - j.c 2.c xx dp+c… there may be something better but I don’t really know.

Theoretically…
if you hit them with a counter hit tackle you should be able to juggle another tackle and then a dp… but timing would be super tight.

Updated! looks nicer…

Odile and Darkrod are next… or Freed your vote will decide or whatever I decide if you are lazy bums.

Adding more to Ross guide.
URS

Corner combos:
236A, 3D
235A, 214D
236A, 236B/D
236A, Far 5c, 236236A

Counter Hit Combo off 236B/D
236B, 236D
236D, 236D
236D. 236A
236D, 236236B/D

^same applies for CH 5D instead of 236B/D

Gachi
236BD, 236A, 214D, 623A/C

Upper Gachi
(heat) J.D, J.C, J.D, 623A/C
(heat) J.D, step, 5A, step, 5D, 236D, 214D, 623A/C
(heat) Jump back, 214D, 236D, 214D, 236D, 214D, 623A/C

Lower Gachi
J.D, 5B, 5D, 2D, 3D, 214B/D
J.D, 5B, 5D, 2D, 3D, 236236B/D

Combo to heat
Close 5c, 236BD, 236A, 214D, 623A/C

other things you can after 236236B/D
236236B/D, 623A/C
236236B/D, 623AC
236236B/D, 5A, 236A(fireball does not connect).
236236B/D, 236236B/D

What’s the good word with Donvalve?

Donvalve is just generally a good character. Decent set of normals and the grabs do a ton.

far.C is a strong poke.
2b is a very quick if short range knockdown
6b is an overhead I believe and can tick into 360.
2a is the fastest a in the game and has a big hitbox.
2d is a deceptive overhead
2c is a long range low.
6d is good anti-air!

Basically mix up whether your going to sweep or command grab after a tick. Poke with Far.c
and land command grabs. After a command grab use his dashing grab to get close. Don’t forget to use the autoguard on that to your advantage!

oh and on his 720 super. Spin the stick to get the max damage.

his heat up gives him super armor.
Finally don’t forget there is a timing when people are waking up where they can be command grabbed and have to do a throw invincible move to escape this situation. Timing it can be tough but you’ll know when you get it right. Makes Donvalve a beast since his 360 takes comparable damage to some people’s supers.

He’s pretty easy play overall I like him! http://youtube.com/watch?v=JwjJa9l1cSo

Good shit. Thanks for the help! :tup:

didn’t see this posted. Frame data from Arcadia


He’s got arcadia tiers there also. Although I believe he modified them a bit. Watch, someone here probably owns that site making me look like an ass. BTW, does the arranged mode or whatever rid the game of Ashley’s infinite? I don’t think I’ve seen anyone confirm that. There is an arranged mode, right?

EDIT: crap, just saw this link in the PSN forum thread :confused:

hey all just got in this game…

right now im picking up olivia and cedric…

are they any good?

and G.Blood you play this right? then i need to come down and play this with ya’ll cuse the game is excellent!!!

now to watch some vids…

also this has online play right? if so sweet!!!

Yeah I play this, I love this game. Unfortunately though I don’t have a PS3 so I don’t get to play it very much yet, but I’m trying to get a decent grip on it when I can get some time in to play it.

Olivia is the worst character in the game, but she’s still pretty usable. Necrosis just posted a short guide for her in the Dustloop thread that has some good basics.

Cedric is top tier, very dangerous. Main thing about him is that he’s very solid and does a LOT of damage for not a whole lot of work. Just get good at holding down HK and you’ve got some pretty solid combos.

BTW, does anyone know what the difference is between Arcade and Consumer mode yet? I’m guessing they just removed the infinites, but it would be interesting if there were other changes.

Got my copy today. PSN is seantree Prob won’t be on til a bit later due to MGS4 though.

I’d love both Odile/Dokurod and Freed bnbs if you’ve got them, they’re both two of my favorite characters from this game. :bgrin:

I don’t have time to post up really long stuff. But for Odile you’ve got

2b,5c xx 214C
if near corner follow up that with either the air super or jumping C.
Cr.c is a good poke into the same combo.
Her Divekick with D can be an instant overhead and used to go into the same combo or throw. But watch out because if you do it wrong the opponent can sometimes throw you, depending on how you did the divekick.

Freed
st.b,st.c - C rush punch xx super if you have it or if you don’t have charge just do the dash punch super.

cr.b into A or C rush.

cr.b into A uppercut if you are close to them.

Cr.C into rush punch is a good whiff punisher.

I don’t know the notation for the heat up combos.

once upon a time there was an SRK user named nohoho

he played ST and was an overall awesome guy

nice. I figured he’d have to post here.

yeah

he’s an NYC player from what I understand even though I don’t remember ever meeting him lol

He was at NEC, but he’s too short for you to notice. SK, we have to get this game. =(

EDIT - What’s button layout?

a c g(gachi, parry)
b d

Im pretty sure thats standard.

alright cool… ill check out the info… thanks

also my friend sven( maybe you prolly forgotten G.Bood, potemkin player from Delaware) has been picking up this game… and loves it… and so do i… so im going to convince him to go to C3 on of these months so we can all play this shit… ( olivia bitches what!!?)

and thanks for then info fmr… im definitely getting into this game…

aww shit. had no idea Cedric was tops. I started with him cause he’s a charge character. no tier whore shit please :wink:

Does the EGM article (or wherever people are reading about the US release) mention whos publishing the game in the US? Also are they bringing it over for both consoles?