should akuma be banned from tourney play again?
did he get toned down enough?
what do the elders think?
should akuma be banned from tourney play again?
did he get toned down enough?
what do the elders think?
I don’t think i’ve lost to an akuma yet.
i want to see the raging demon get nerfed if anything
I think it’s a bit early, i have only played 1 akuma that knew how to play it.
99.9% scrubs which i beat. And i’m not anywhere near progamer…
I don’t think its a case of wait and see or @ least, it doesn’t have to be like that. Analyzing his options and detailing it out to form a solid opinion on him is just as effective.
The recent tournament @ NEC where dandai won with akuma can be the first testament of akuma being fucked up.
What sucks about this is that, while I suspect that Akuma will end up having to be banned or patched based on just looking at his moveset (as well as playing with damdai), I also think its probably too early to officially pull out the ban hammer on him.
What’s partially making it tough is that very few shoto players are seriously playing Akuma to make his brokenness obvious. Like Valle for example says he thinks Akuma is broken… but he never plays him to provide everyone with the evidence we need to ban him.
On top of that, I feel like I may have to learn Akuma now in order to compete in this game a year from now, but this will be alot of work since I don’t have the basic shoto skills to build on. And all of this effort will be wasted if he does get banned. (and everyone considering learning Akuma faces the same issue, which perhaps is contributing to people not playing him).
I’m not really sure what to do about this though :/.
Yea know at first I thought Akuma wasn’t that tough… But after toying with him a little and seeing what he is capable of, I think he might need to be banned or nerfed. Its still early but when played properly he is super strong.
I will say his RD is quite deadly compared to any other incarnation. Usually the RD requires a clever set up in other games, but in this, the best way to set it up is to get them to block at close range. Heck you can spam it in their face and they’ll block your jabs and have no chance of escape (air FB, etc). None of that cool lk-hurricane into ‘oops, got ya!’ stuff is necessary, or even as good.
But all in all, with that being his only super, and the fact it doesn’t do spectacular damage, it’s not a big deal. Quite a few combos do more damage, and make you dizzy on top of that. It’s just the guaranteed connection that’s bugging everyone.
I think we should still wait and see. I want to see what certain people can do with him, just haven’t gotten around to playing them yet. Like others have said, it’s hard to come by an expert Akuma/Gouki. I’m also no one to judge. There’s at least a couple people on my friend’s list who could show me, but even then, who am I to judge? We can only wait for the big-time tournaments to show. No one used him in the last tourney I went to, first one for HDR in Colorado. The veteran players will stick to their guns from ST, early on, because no one would’ve stood a chance with Akuma 2 weeks after HDR came out, not with the 20-year ST Top-Tiers to combat.
BAN HIM
Seriously, he is not even fun to use he’s so fucking broken.
Nerf the shun goku satsu, imo. Other than that, yeah, he has some incredibly damaging combos, but all of it is avoidable. His Demon setups are just too intense though.
I’ve come to believe that Akuma is still too strong. Rather than ban Akuma, I would much rather see him nerfed. The question is how. In answering this question, we must look at his two most abuseable tactics/moves, those being his air fireball and (to a lesser extent) his raging demon. Sure, every character can get out of his fireball loop, but every character doesn’t have an answer to the air fireball. It can effectivly shut down most of a characters offensive options.The answer to both? Sirilin had it himself earlier in development, or at least something close to it. http://www.sirlin.net/articles/street-fighter-hd-remix-akuma.html
(see air fireball)
Sirlin originally had the air fireball cost akuma 25% of his super guage. I think this percentage is a bit too high. I think somewhere between 10% and 20% would put Akuma at the right power level. This reduces both how often Akuma can use his air hadoken and his raging demon. Let’s face it: Akuma’s air fireballs can really shut down your offense. The only way to give you a chance to deal some damage on him is to make sure he can’t use them for free.
I realize my knowledge and experience is limited, but I really think something along these lines would make Akuma still top tier, but not broken.
Edit: I just realized that his lower percentage between 10 and 20 might allow Akuma to use his airfireball to get in close and rebuild some if not all of of that super meter he lost. Maybe 20-25% would be better? Someone smarter than me could fgure it out.
…
No.
on one hand, i dont think the game would be a lot less fun (if any worse at all) if akuma were banned.
on the other hand, sirlin spent a lot of time trying to make it so akuma doesnt have to be banned. since his criteria for something being “too strong” was “beat me with it or make me scared of it” it seems like this sort of thing would have come up in development. then again who knows im just a nobody who read his blog and came to a conclusion.
since its cool to state your opinion whether anyone cares about it or not, i wouldnt mind if akuma were banned. one less matchup to learn and i can see playing against some dude running away with akuma being incredibly dull. then again if “dull” was a bannable offense then guile would have been banned long ago, hur hur.
When it comes to changes, I’m thinking making his air-fireball an EX move would be a bad idea, this is ST more or less after all.
I think maybe making some of his hitboxes a little less useful might be enough. I’ve heard complaints about his jumping roundhouse.
If the air-fireball is still too good you can give it more start-up time perhaps.
Edit: I didn’t realize that I had spread my replies across two threads
I don’t know if Akuma is so good he needs to be banned, but I know the game would be much more fun without him.
He’s by far the most boring and tedious character to play against.
I don’t know why people are complaining about jumping roundhouse it has the same hitbox as Ryu, the only different things about Remix Akuma is his Fierce punch far, close and crouching are better than even ST.Akuma, also his forward and roundhouse hurricane kick travel farther a bit.
A very funny thing happened to me today, CPU Shin Gouki tripped me out of RD with low roundhouse ! Akuma is weak :lol:
Honest question, not meant rhetorically at all: is it really that scrubby to ban something for this reason alone? Do we really lose credibility just for saying “This shit is dumb” and leaving it out?
From what I gather, the Japan ST soft-ban of O.Sagat was more to do with him being uninteresting and tiresome than any perceived unfairness. I’m not saying I agree with that particular case (I don’t think I do) but it helps illustrate a point.
I don’t think we’re necessarily being pussies by banning something that makes the whole game feel lamer.
Just a bit of perspective: A lot of (most?) SF2 players find HF to be more balanced than ST, and more consistently has the “better” player “correctly” emerge victorious. Why do people prefer ST? Both games are so old now, just saying it’s newer is a very poor explanation. Heck, many fans prefer the CPS1 aesthetics (mostly sound) over that of the CPS2. So why, previous to SFHD of course, did the vast majority of SF2 players prefer ST over HF? Because it’s more fun. For whatever reason, people just tend to have a better time playing it. Competitive viablility factors heavily into “what is fun” for the hardcore, tournament-attending player, but even so, fun is why we picked ST in the first place.
use the other akuma thread. we dont need 2 =)