Balrog Trial Mode Challenges (Videos + Discussions )

Honestly guys, don’t fret - You’ll find that once you achieve the rythm, learn what to link/cancel (or just how those work in general) and get the timing down, you’ll not only complete the trials but go looking for harder combos.

[media=youtube]_iOAuOacB1w[/media]

I went back to HT4 recently and looked for ways to extend it, thats how easy it is now, and I’m on 30FPS & Keyboard Controller - It took me quite some time to learn and adapt back when I first bought the game but seriously, this will come so naturally to you once you get it down.

Also, don’t infuriate yourself with staying in the Trial Room all day if you’re really not having the luck - Instead, hit the Training room, experiment with the bits and pieces of each one, work on getting them together, basic combos (EX RU into Jab Short or Jab Jab etc) and once you get the hang of it, re-do the trials again.

I found that Trials annoyed me to no end when I first tried to do them back to back - The second time I tried them from scratch, just powered through them like butter.

I do not agree that above poster is right in saying Balrogs trials are hard in comparison to other characters - They aren’t - You just need the rythm!

[media=youtube]VrUfcZctQ6o[/media]

Trial Mode Basic Extentions - All worthless and unviable but oddly fun and was nice practice seeing as my combo execution has been stinky lately.

EDIT:
To add a something constructive to this as opposed to infecting it with movie linkes, I will say one thing - When I first bought the game I only completed Normal Trials before going into Online Play, this wasn’t the best idea, nor is living in the Training room all day or trying to complete trials.

I’d suggest those having struggles with combos should get a general feel/idea of the Trials then when they have that image of the requirement list burned in their mind, hit the Training Room rather than the Trial Room - Thing with trials is you will 100% be aiming for that very very specific combo, as opposed to being free in the Training room without a ‘requirement list’ to be able to practice any combo you want - From there practice said Trial Mode combo - If you’re not having luck, spice it up/vary it with different punches/specials to see if you can do similar, and just polish off your execution and understanding ‘openly’ rather than just one combo over and over (Until you get the basic grip of how those combos are done - From then on one SHOULD be doing the same combos over and over to really burn them into muscle memory, from both directions, for actual matches).

not sure if this was mentioned or not but i was messing around in the normal challenges yesterday and i was on the trial where it asks you to tap so i did a tap to super cancel and the super happens to be the next trial and it counted it from the tap cancel… kinda useless but id thought id share anyway, basically you can get 2 trials done by canceling tap into the super

For trial 4, I like to do j.HK, c.LP c.LP delay c.LP ex-RU similar to what you would do for Balrog’s BnB.

Included that in the above combo/extension movie: [media=youtube]VrUfcZctQ6o[/media]
Was also a trial requiring DSBlow and the next was Headbutt, so I just started a random combo from a DSB Focus Crumple and kept it going until Headbutt popped up - Useless but it’s fun and good practice.

Can somebody help me?

As stated in other areas of this forum before, I am new to street fighter and I can’t pull off the dirty bull :((

I cannot deal with the 720 motion…

I heard you only need to do a 540, but I cannot do this either, Balrog always jumps with that…(same with the Zangief Ultra).

I use a fightstick, but can somebody give me a good advice?

Thx

PS: Haha okay he HAS to jump, that’s the trick! I managed it with big luck :smiley:

Glad you figured it out, you should really learn to buffer your ultras. You never know when you need them.

having problems with trials 21 and 22, the time of the c.mp super after c.lp s.slp is fast, is there an easy way to do it?

almost all of rogs links have the same timing(at least it seems that way to me) regardless of the actual attack, so try to get the timing for cr.lp cr lp cr mp xx super down, then just add standing up/crouching into it

Having a hard time with trial 21 with rog. I don’t get how I can pull this one off if I have to charge up for Crazy Buffalo.

Tips?

Double post.

Sorry

Labombadog

Do it off of a jump-in so you’re deep in Dan’s hitbox when you do the low fwd. This solves any spacing issues and gives you plenty of time to charge (starting right after you jump).

Deep Jump-in RH, Low Fwd, Low Jab, Low Strong, Super

EDIT - Not Low Jab there. Far Jab.

Thank you. I will try this when I get the chance to. :slight_smile:

I need help with trial 23, after doing cr.lp cr lp EX dash upper i cant connect cr.lp, how to pull this one off?

Subutai_HD

I wouldn’t get too upset by dropping that combo, bud. Even Pros drop that shit from time to time. It’s a 2 frame link, which means the window to input the low jab is only 2/60 of a second long. If you watch a bunch of Rog videos or talk to a lot of the people on the forums or in your local scene you may have found that we make those ex upper loops look really easy to do. But they’re not. Not at all. In fact they’re hard as shit to do. The only reason we land them so much is because we do them so much.

The key to becoming proficient with any medium is repetition. There’s no get-rich-quick scheme there. It’s purely a timing issue. However, when you manage to land an upper loop may want to try to recall what you saw/heard at the moment before you pressed jab. Keying in on sights and sounds sometimes helps people to manage their timings.

So, the short answer is to just to keep at it, bud. If you do it enough (or just happen to have a natural talent for it) then eventually it’ll become second nature to you and your muscle memory will take over.

Shorter answer, practice, practice, practice.

Get into the rythm and never - Repeat, NEVER - Mash out the Jabs when trying any kind of combo off EX Upper (Or in general for that matter).

Visually, you want to time your Jab just after Balrog’s Glove is on it’s way down from the top/highest point of the animation after connecting with the opponent. If you just want to get a feel for the timing, just charge an EX Upper and try pressing Standing Jab after it’s connected. Once you get the general idea of when to press, try it again.

There’s no solid way of explaining HOW to do any kind of Loop as it’s all muscle memory and timing/rythm which you can’t really teach with text.

The way I tried to help everyone else who was asking the same question over the year was by showing them a specific movie on YouTube just to give you a general idea of the timing and rythm.

[media=youtube]cw8cySR6tNQ[/media]

0:10 Seconds, Ronstoppable gets a Focus Crumple, dashes in.

Notice the two really fast jabs into short then EX Upper (And note, every combo will fail if you cancel a jab into short - You don’t have to input any attacks that fast but it’s helpful when trying to minimize pushback so long as you don’t press a short until the jab animation has 100% ended, least of your problems with the training combo anyways) now, when he’s done the EX Upper, notice the slowdown/difference in speed in the JabShortEXUpper that follows, it goes a hell of a lot slower and deliberately - Ensures you have charge time for the next one and less likely to cancel/feck up your combo.

When Balrog has finished saying UPPACAWT and/or in arounds when he’s bringing the glove down from the air after hitting, you’ve a small window to input the Jab without it not coming out or being too slow and blocked, it’s hard to explain but as said, like in the movie, it’s all in the rythm - It’s natural to struggle when learning it but once you get it, it’s hard to never pull it off as it just sinks in and becomes natural.

If you’re mashing, stop it, if you’re being too lenient, you’re going to hit a blocking opponent or eat a reversal so find that middle ground with practice and, as said, if you just want to practice the timing, throw out some EX Uppers and tap the Jab button without worrying about charge times, just so you get a mental reminder of the timing. Once you’re comfortable, go for the full combo.

Thanks for the tips guys, done with trial 23 and fighting with 24 at the moment.

Hey guys,

I’m having trouble doing a Fierce Headbutt from crouching lk in a combo.

For instance, jmp. hp, cr. lp x2, cr. lk, fierce headbutt, Ultra

I can’t get the headbutt to land consistently. I usually end up jumping backward and punching (because I’m using up-back, obviously so I can ultra). Times when I focus on trying to headbutt at the last second, it seems to work, but the timing feels really unnatural.

My short kick is my crouching throw button (hope that makes sense) since I’m using a pad. Could this be hurting my execution? So in otherwords, when I do a crouching short, I am actually doing a crouching short and jab simultaneously but the short comes out.

OK! Nevermind I guess.

Like many others before me. I am having trouble with the last two trials. Its not with the cr.LP but with the headbutt. I am wondering if I am not putting in the right motion for the headbutt to come in or I am not charging enough.