Headbutt?
Headbutt gets raped by lariats.
I should start jumping back.
Graham how’s that holdback+mp infinite own me for free with O.rog?
How do i beat cr.lk spam by Cammy from 1/3 screens distance? My pokes always whiff and then I get hit by her. It beats low rush clean.
i know there must be a really obvious and easy answer to this, but im too much of an idiot to figure it out :lol:
so yeah, any help is appreciated
try cr. mk
Question from a complete n00b: I just played against a Ryu and he usually gets me with his overhead.
This time however, I managed to stuff it with a jab. I didn’t get a chance to try it again, but would this be a valid counter against that attack?
Just block. Even if you could stuff it 80% of the time, it wouldn’t be worth it to try because of the damages involved.
It really depends. A good Ryu player will try to use it meaty, meaning only a standing block or a reversal headbutt will stop it. Basically, I would just try to recognize the difference of if your opponent is going for a meaty overhead or a slightly more late overhead (something you can jab or throw out of) and act accordingly.
Cool, thanks guys. :tup:
What do you guys do to a 'Gief that starts doing rapid standing jabs? It seems to stuff everything for some reason.
have you tried standing HP?
also, any tips against blanka?anyone? like does cr. mk beat his slide?
cr.mp should beat it seeing how it is pretty much invincible. Timing has to be good though. I’d rather jump in with a HP or HK.
Anyone have any tips for Chun (o.chun seems near the same except slightly easier to deal with). I’ve been running into a lot of Chuns lately that really know how to zone the hell out of roggy
Does rog have anything in his arsenal to trade with Chun in the air? That damn jp.MK or whatever she has is just stupid priority. And the f’in neckbreaker crossup shenanigans make me cry
I know I’m supposed to trade st.FP a lot with her fireballs, but that is pretty hard to time in the heat of the moment.
I thought I was getting pretty good with Rog, but I gotta ask: What the fuck are you supposed to do against Dee Jay?
I almost never get the chance to play against a Dee Jay player, most of the time people just pick him to get out of the Jamaica level and then they find out they can rape me for free. It’s embarrassing.:sad:
His slide seems to go through most everything, his j. Jab seems to stuff my headbutt…
Anybody got a good, basic strategy I can work from? Thanks!
Bob Sagat. The guy who never picks Sagat.
Jumping HP/HK seems to beat or trade with the slide a lot. HP headbutt through fireballs only when you know you will hit him. All you really need to do is get in with a charge, because then he can’t fireball. Get him in a corner and it is usually GGPO.
I’ll try that. Thanks man!
I am trying to find ways to do one charged move after the other.
I do the headbutt by pressing db, ub+p so that I can keep the charge and do a punch rush or a super right after the headbutt.
How can you keep the charge after a punch rush?
Is there a way when doing low punch rushes because you have to end the motion by inputting df?
I tried to go from df to db but it seems that I always lose the charge and I can’t keep the pressure.
Besides that do you have any suggestions about pressing your opponents such as certain attack strings etc?
Buffalo headbutt is charge D, U+punch. So DF -> UF is valid.
If you do your punch rush as DB -> DF + punch, you can hold your D charge, and use it for buffalo headbutt. If you’re having trouble, it might be because you’re accidentally moving to F, or simply need to wait a little bit longer to recover from your dash punch.
Not an expert, just some things to try.
Actually I was wondering if there was a way to keep the B charge after a punch rush. I apologize for not making myself clear.
If not what else is there to do? Something like punch rush -> tap -> punch rush or punch rush -> cr mp or cr mk and then more punch rushes?
I don’t use the headbutt that much, most of the times I use it in order to avoid projectiles etc.
I also have a very hard time doing TAP with a stick, but that’s another matter.
Standing fierce is good too.