Airthrow… u r right, Taps are really important vs Sims. Higher taps seem to be the key vs Sims. Or else is almost impossible to go in once they zone you out.
Btw is Rog top tier?
Airthrow… u r right, Taps are really important vs Sims. Higher taps seem to be the key vs Sims. Or else is almost impossible to go in once they zone you out.
Btw is Rog top tier?
Yes.
For Taps, Remember you can charge while “Round 1, FIGHT!” is being said, you can actually open the round with “TWO!” tap, and you get three shortly after that.
Personally if I am not fighting another charge character I will often start the round off charging BOTH punch and kick taps, and then get rid of the punch taps ASAP so I can throw as soon as possible, and then after that I will have a beefy kick TAP left.
Hi, new to here and this is my first thread. I reached here as there aren’t many players interested in Street fighters in China, sad.
I think boxer, when facing sim, is really hard fight without Super. Yet it’s very hard to charge super gauge facing sim, b/c trying to buffalo thru fireballs to gain gauge does not work like VS Ryu/Ken. So maybe you can `sacrifice’ to gain gauge, that is, to mix TAP 1 with buffalo. In either case you still have much chance to get hit by Sim that is:
But when you mix them up, your opp. has to be aware when boxer does TAP and get burned, because if he throw another fireball, boxer, after recovery from slow-motion, have charged enough time to buffalo thru and hit down Sim. And we all know Sim will lose his space control and get raped. And in this way boxer have two ways to charge gauge and when he has a gauge, Sim’s fireball will dramatically be reduced.
Rog has some kinda delayed super… and that can be interupted… normally how does this delayed thingy happen ? random ?
I’m not sure how it happens, I’d like to know, too.
I’m guessing your talking about the effect at :41 on this vid.
http://youtube.com/watch?v=_HxYWGV_mQU&fmt=18
It mostly happens on a blocked super close on an opponent deep in the corner. But I’ve seen it very rarely happen in mid-screen.
So I have never had this happen before, but is it possible to get out of balrogs headbutt with only 1 headbutt? I was dizzy and balrog went for a headbutt, i was mashing because of dizzy, and mashed out of it in 1 headbutt. I thought 2 was the minimum?
can someone breakdown boxer vs. chun? this is the only match a have problems with.
*Disclaimers: I am not claiming to be a pro level boxer player or anything…
Basically at the start of the round, the match is determined by if she will fireball or not. If she does immediately after the round starts, you should trade with an immediate st. FP. If she is even a little slower than you she will flat our get punched in the face by it, but if she does the kikouken at the very start of the round, you will trade with her and you will both bounce back. You will win the trade on damage, but be very careful because YOU will lose the trade in terms of dizzy points, so don’t get hit for a few seconds!
If she continues to fireball whore, you will repeatedly short kick rush, then immediately jump backwards to avoid the FB while building meter. Once you get meter, if you short kick rush and she fireballs in front of you, just super through the fireball and kill her when your kick rush finishes, blowing through the fireball.
After you beat the snot out of her with st. FP at the start of the round, she might start the next round by immediately jumping backwards to gain ground to start her slow fireball bullshit. If she immediately jumps back at the beginning of the round, do hard kick rush and it will beat her clean out of the air.
If you are at a distance, than you can trade your straight medium punch rush with her fireball winning on damage.
Do whatever you can to not get knocked down because Boxer is one of the easiest characters for her to do bullshit d/f+RH ambiguous crossup shit on.
That’s a start. I’d LOVE some more advice on how to beat her, because this matchup is still hella tough for me.
I have a lot of stuff I can share for how to kill Guile with Boxer if anyone has trouble with that matchup. I find it’s hardest to deal with her when she’s in close more than anything.
heard you can win with trades alone with old balrog vs chun
“slow fireball bullshit” LOL!!! Thats exactly how i feel!
Thanks airthrow, priciate the tips. i didnt know boxer was one of the easier characters for her to spam the d/f+RH on, definately want to avoid that mess. i tried playing the match as if she was ryu, but that strat failed. if i dodged her FB with fierce headbutt, she would lighting legs me if i landed to close. if i dodged it with jab headbutt, she can just jab FB again. it was really annoying. i fell like learning the range of her lighting legs is important, since i you can just fierce headbutt through it just outside of the maximum range.
low kick rush/ throw mixups are good against her too since it whiffs defensive crouching characters which is the ideal position for charge characters.
share with me your guile stuff too. maybe you’ve come up with something i havent thought of yet.
I need some tips vs. Ken and Deejays…
I just don’t know what to do here. They spam fireballs at me and it feels like I can’t do a damn thing. I jump over the fireball and get shoryukened or charge kicked out of the air. I headbut through it, and he just follows it up with a fierce kick, knocking me back. And if I block all day, I take a lot of chip damage. How does Balrog fight these kind of match ups?
And I know building meter is a way to counter that fireball strategy, but it seems like by the time I get meter, I’ve already taken a decent amount of damage from getting countered out of headbuting through fireballs. And half the time, when I do have a super ready, the damn thing never wants to come out!
doesnt sound like a specific “ken and dj” issue to me. whoever said you must jump up-foward when jumping over fireballs tho… try straight up. also try blocking fireballs. just headbut through them sometimes when the time is right.
learn the headbutt/low rush techinque. headbutt is key vs. projectiles. use jab headbutt mostly from half screen away if they FB you. learn the range of the fierce headbutt. if they FB you and you in range, headbutt through for the knockdown and start your mixup game. the range is longer than one might think at first. FB’s should be no problem for boxer.
Against experienced zoners though, that statement isn’t all that true. Especially against good Chun, Guile, 'Sim and O.Ken.
Yeah, that’s where I get screwed up. They space it so that if I headbut through a fireball, I get hit with a fierce kick/punch or whatever. Or if I jump over it, I get caught by a shoryuken or some anti-air. It’s tough.
Here’s a question. You’re playing zangief and you make him block a low rush. Zangief then does a lariat immediately afterwards. What do you do?
I can find no option that works consistently.
I also just looked at the two gief vs boxer vids on youtube. One was tamashima one was tsuji.
One of them chose the option of attacking the lariat with things that lose to it and died. The other chose the surprising option of jumping backwards, conceding territory for the sake of better positioning. I’m not particularly fond of this latter option…
i cant really picture the situation, but shouldn’t you be able to buffalo headbutt him out of the lariat.
maybe a video would help me understand it better.
What don’t you get?
You do a jab low rush from max range (the range you’re supposed to do it at to beat lariats) and gief blocks it. What do you do next that can deal with a reversal lariat from gief? Youre now too close to beat it with a low rush. I thought walk a step forward and low roundhouse could work but it seems to get beat by the lariat too often…