Changed the title even though it feels really redundant.
These are pictures of hitboxes for Balrog’s moves. Different strength dash punches have the same hitboxes, so I only included the jab/short version of each punch. For the Upper and Overhead dash punches, between startup and end of active frames the hitboxes moves smoothly.
Solid Yellow - Space the character occupies, keeps characters from walking through each other
Long Yellow Box in Front - Range in which the opponent goes into block animation
Solid Purple - Super Armor
Solid Red - Attack
Solid Blue - Throw
Solid Green - Projectile or projectile nullifying attack
Green Outline - Vulnerable to attacks
Blue Outline - Vulnerable to throws
Red Outline - Vulnerable to normal attacks, invulnerable to projectiles and projectile nullifying attacks (solid green boxes)
Bright Green - Invulnerable to normal attack, vulnerable to projectiles and projectile nullifying attacks (solid green boxes)
Yeah close normals should be up later today, gotta go take an exam in 6 hours so studying for that now. I’ll try to get the specials up, probably just one of each unless the hitboxes look very different which I doubt. Might add a little thing about understanding hitboxes to the OP later, if there’s anything else you guys can think of just let me know.
regarding his close st. strong and and cr. fierce, in the frame data they are listed as having 6 frame and 7 frame startup respectively but the first active frame of his cr. fierce is not fully extended which is why it trades sometimes. Is this also the case for his close st. strong? his far st. strong has 7frame startup like his cr. fierce but it seems like the hitbox is completely extended to it’s maximum anti-air distance on the first startup frame which is why it seems better as an Anti-air even though it does less damage. i have no way to test this so if you can clear this up for me that would be awesome
Javits yes, I’ve just updated the info with the startup of the close standing strong, I was rather surprised to see it like this. But your suspicious were correct, nice detective work hehe
The first part of the super had the same boxes as Violent Buffalo. Added the kick final hit for ultra and the final hits for super. Fixed the name of Ultra 1, I had it as Raging Buffalo (was thinking about Raging Bull my bad haha)