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Balrog’s Frame Data (Incomplete). Posting it here so we can all have a quick reference.
Info taken from:
Please let me know if you spot any errors so they can be corrected ASAP. Thanks!
Spoiler
Move / Damage / Start up / Active Frames / (On Hit / On Block) / Additional move properties.
fs. LP 30 | 5 | 2 | 10 | (+5/+1) chain cancelable, special/super/cross cancelable,
fs. MP 60 | 7 | 2 | 14 | (+4/0) -
fs. HP 90 | 9 | 4 | 20 | (+1/-1) Crumples standing opponents on counter hit.
fs. LK 30 | 4 | 2 | 9 | (+6/+3) chain cancels.
fs. MK 60 | 9 | 3 |12 | (+6/+2) -
fs. HK 90 | 8 | 2 | 19 | (+4/-1) -
cs. LP 30 | 4 | 2 | 9 | (+6/+2) chain cancels, special/super/cross cancelable,
cs. MP 60 | 6 | 4 | 11 | (+6/+2) -
cs. HP 90 | 5 | 5 | 15 | (+6/0) force stands.
cs. LK 30 | 3 | 2 | 8 | (+7/+2) chain cancelable, special/super/cross cancelable,
cs. MK 60 | 5 | 4 | 13 | (+5/+1) special/super/cross cancelable,
cs. HK 90 | 7 | 2 | 15 | (+9/+3) force stands.
cr. LP 30 | 4 | 2 | 9 | (+6/+2) chain cancels, special/super/cross cancelable,
cr. MP 60 | 7 | 4 | 11 | (+6/+2) special/super/cross cancelable,
cr. HP 90 | 7 | 5 | 20 | (-2/-5) force stands on hit.
cr. LK 30 | 4 | 2 | 8 | (+7/+3) special/super/cross cancelable,
cr. MK 60 | 8 | 2 | 11 | (+8/+4) -
cr. HK 90 | 8 | 2 | 28 | (*/-10) knockdown on hit. no quick rise.
dash low straight LP 100 | 14-23 | 8 | 20 | (/-11) knockdown on hit. no quick rise.
dash low straight MP 110 | 15-30 | 8 | 20 | (/-11) knockdown on hit. no quick rise.
dash low straight HP 120 | 15-43 | 8 | 20 | (/-11) knockdown on hit. no quick rise.
dash low straight EX 140 | 15-41 | 8 | 16 (/-7) armored. knockdown on hit. no quick rise.
dash low smash LK 100 | 13-22 | 8 | 20 | (/-6) soft knockdown on hit.
dash low smash MK 100 | 14-29 | 8 | 20 | (/-6) soft knockdown on hit.
dash low smash HK 100 | 14-42 | 8 | 20 | (/-6) soft knockdown on hit.
dash low smash EX 100 | 15-41 | 8 | 16 | (/-7) wall bounce on hit.
dash swing blow LP 100 | 23-32 | 5 | 21 | (+10/-9)
dash swing blow MP 100 | 24-39 | 5 | 21 | (+10/-9)
dash swing blow HP 100 | 24-52 | 5 | 21 | (+10/-9)
dash swing blow EX 100 | 24-51 | 5 | 21 | (*/-6) ground bounce on hit.
headbutt LP 100 | 9 | 11 | 24 | (/-13) launches on hit. 1-8 upper body inj. 1-19 projectile inv.
headbutt MP 90 | 11 | 11 | 24 | (/-13) launches on hit. 1-10 upper body inv. 1-20 projectile inv.
headbutt HP 80 | 80 | 13 | 11 | (/-13) launches on hit. 1-12 upper body inv. 1-23 projectile inv.
headbutt EX 100 | 14 | 11 | 24 | (/-13) launches on hit. 1-17 full invulnerability.
TAP Lv 1 100 | 31 | 7 | 14 | (0/-4) | 1-19 strike and projectile invulnerability.
dash straight LP 100 | 5-15 | 7 | 16 | (-2/-4)
dash straight MP 110 | 8-24 | 5 | 18 | (+1/-3)
dash straight HP 120 | 8-37 | 4 | 19 | (+1/-6)
dash straight EX 140 | 9-35 | 5 | 16 | (+4/-3)
dash upper LK 70 | 6-15 | 4 | 19 | (0/-1)
dash upper MK 70 | 8-23 | 4 | 20 | (+1/-4)
dash upper HK 70 | 8-36 | 4 | 21 |(+1/-7)
dash upper EX 140 | 9-35 | 4 | 17 | (+5/-3)