Balrog Frame Data

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Balrog’s Frame Data (Incomplete). Posting it here so we can all have a quick reference.
Info taken from:

Please let me know if you spot any errors so they can be corrected ASAP. Thanks!

Spoiler

Move / Damage / Start up / Active Frames / (On Hit / On Block) / Additional move properties.
fs. LP 30 | 5 | 2 | 10 | (+5/+1) chain cancelable, special/super/cross cancelable,
fs. MP 60 | 7 | 2 | 14 | (+4/0) -
fs. HP 90 | 9 | 4 | 20 | (+1/-1) Crumples standing opponents on counter hit.
fs. LK 30 | 4 | 2 | 9 | (+6/+3) chain cancels.
fs. MK 60 | 9 | 3 |12 | (+6/+2) -
fs. HK 90 | 8 | 2 | 19 | (+4/-1) -

cs. LP 30 | 4 | 2 | 9 | (+6/+2) chain cancels, special/super/cross cancelable,
cs. MP 60 | 6 | 4 | 11 | (+6/+2) -
cs. HP 90 | 5 | 5 | 15 | (+6/0) force stands.
cs. LK 30 | 3 | 2 | 8 | (+7/+2) chain cancelable, special/super/cross cancelable,
cs. MK 60 | 5 | 4 | 13 | (+5/+1) special/super/cross cancelable,
cs. HK 90 | 7 | 2 | 15 | (+9/+3) force stands.

cr. LP 30 | 4 | 2 | 9 | (+6/+2) chain cancels, special/super/cross cancelable,
cr. MP 60 | 7 | 4 | 11 | (+6/+2) special/super/cross cancelable,
cr. HP 90 | 7 | 5 | 20 | (-2/-5) force stands on hit.
cr. LK 30 | 4 | 2 | 8 | (+7/+3) special/super/cross cancelable,
cr. MK 60 | 8 | 2 | 11 | (+8/+4) -
cr. HK 90 | 8 | 2 | 28 | (*/-10) knockdown on hit. no quick rise.

dash low straight LP 100 | 14-23 | 8 | 20 | (/-11) knockdown on hit. no quick rise.
dash low straight MP 110 | 15-30 | 8 | 20 | (
/-11) knockdown on hit. no quick rise.
dash low straight HP 120 | 15-43 | 8 | 20 | (/-11) knockdown on hit. no quick rise.
dash low straight EX 140 | 15-41 | 8 | 16 (
/-7) armored. knockdown on hit. no quick rise.

dash low smash LK 100 | 13-22 | 8 | 20 | (/-6) soft knockdown on hit.
dash low smash MK 100 | 14-29 | 8 | 20 | (
/-6) soft knockdown on hit.
dash low smash HK 100 | 14-42 | 8 | 20 | (/-6) soft knockdown on hit.
dash low smash EX 100 | 15-41 | 8 | 16 | (
/-7) wall bounce on hit.

dash swing blow LP 100 | 23-32 | 5 | 21 | (+10/-9)
dash swing blow MP 100 | 24-39 | 5 | 21 | (+10/-9)
dash swing blow HP 100 | 24-52 | 5 | 21 | (+10/-9)
dash swing blow EX 100 | 24-51 | 5 | 21 | (*/-6) ground bounce on hit.

headbutt LP 100 | 9 | 11 | 24 | (/-13) launches on hit. 1-8 upper body inj. 1-19 projectile inv.
headbutt MP 90 | 11 | 11 | 24 | (
/-13) launches on hit. 1-10 upper body inv. 1-20 projectile inv.
headbutt HP 80 | 80 | 13 | 11 | (/-13) launches on hit. 1-12 upper body inv. 1-23 projectile inv.
headbutt EX 100 | 14 | 11 | 24 | (
/-13) launches on hit. 1-17 full invulnerability.

TAP Lv 1 100 | 31 | 7 | 14 | (0/-4) | 1-19 strike and projectile invulnerability.

dash straight LP 100 | 5-15 | 7 | 16 | (-2/-4)
dash straight MP 110 | 8-24 | 5 | 18 | (+1/-3)
dash straight HP 120 | 8-37 | 4 | 19 | (+1/-6)
dash straight EX 140 | 9-35 | 5 | 16 | (+4/-3)

dash upper LK 70 | 6-15 | 4 | 19 | (0/-1)
dash upper MK 70 | 8-23 | 4 | 20 | (+1/-4)
dash upper HK 70 | 8-36 | 4 | 21 |(+1/-7)
dash upper EX 140 | 9-35 | 4 | 17 | (+5/-3)

reserved

there’s also this, i find the spreadsheet easier to digest:

Does anyone happen to know the frame data for Rog’s boost chain normals? I’ve been trying to figure things out in the lab by testing various reversals against them, but it’s tedious work and I’m not sure if the results I’m getting are accurate. So far I’ve gotten:

cs. hk: 0 / -6 (punishable by HP Tiger Uppercut, not by anything slower)
cr. mp: 0 / -4 (punishable by Akuma’s EX SRK, not punishable by slower moves)
cr mk: +2/ -2 (punishable by Ken’s 2 frame super on block, but not Dhalsim’s 3 frame super).
fs. mk: +1 / -3 or 0 / -4 (punishable by Dhalsim’s super on block; haven’t found any 4 frame reversals that can hit that far)