I’ll just post the combos and math for a lvl 3 FA crumple
Assume that there is a lvl 3 FA at the start of each combo
Without EX and Ultra meter:
C.MK ~ C.LK xx HP Headbutt = 343 dmg, 435 stun
C.MK ~ C.MP xx HP Headbutt = 371 dmg, 470 stun
CS.MK xx HP Headbutt = 354 dmg, 420 stun
CS.HK ~ C.LK xx HP Straight Rush = 343 dmg, 515 stun
CS.HK ~ C.MP xx HP Straight Rush = 371 dmg, 550 stun
With EX and without Ultra:
CS.HK ~ C.LK xx EX Rush Upper ~ c.lp ~ c.lk xx HP Headbutt = 413 dmg, 620 stun
CS.HK ~ C.MP xx EX Rush Upper ~ c.lp ~ c.lk xx HP Headbutt = 441 dmg, 655 stun
CS.MK xx EX Rush Upper ~ c.lp ~ c.lk xx HP Headbutt = 417 dmg, 555 stun
C.MK ~ C.LK xx EX Rush Upper ~ c.lp ~ c.lk xx HP Headbutt = 389 dmg, 540 stun
C.MK ~ C.MP xx EX Rush Upper ~ c.lp ~ c.lk xx HP Headbutt = 417 dmg, 575 stun
With Ultra:
Full Ultra = 535 dmg, 200 stun
CS.MK xx HP Headbutt = 523 dmg, 420 stun
C.MP xx HP Headbutt = 507 dmg, 420 stun
Don’t waste meter on super unless it is last round and will kill. Ex Rush Upper combos do similar damage and more stun. Also if your planning on comboing into ultra don’t use any ex rush upper loops beforehand as they scale damage immensely…CS.HK ~ C.LK xx EX Rush Upper ~ c.lp ~ c.lk xx HP Headbutt ~ Ultra = 450 damage…see what I mean
I’m sure most have seen this thread. but for the 1 frame links would we need to have the input C.mp ~ C.lp to get the C.mp out as a 1-frame link for the C.mk or C.mp combos? and I guess C.lk for the C.mk links…
I’m still a little confused and wonder if anyone here has messed around with this method yet.
i’d do more c.mk, c.mp headbutts though. i think you can do c.lp c.lp c.mk c.mp and the distance from the first jabs can still connect with the c.mp after the c.mk (the range is massive)
or maybe thats just after 1 jab. let me check that first
anybody have any tips on timing on the c.mk~c.mp link? i tried it in training mode yesterday and only got it about 15% of the time. either nothing comes out or the cpu blocks it. i can do c.mk~c.lk about 95%, but i’d rather do mk~mp cause it does a lot more damage.
ever tried plinking? some alternative linking method that involves input priorities.
otherwise, do it the old fashioned way. the way i do 1f links is to slide my finger from mk to mp. i catch the timing too. tapping is too unreliable for 1f links.
im taking about a quick FA that you cancel… dashing straight or back doesnt seem to stop the FA animation from fully playing out for me. look at this video right in the beginning he absorbs ryus hadoken with a quick FA [media=youtube]2dvVD68Ge3I[/media]
what akuma did at that fireball was FA, then hit back twice right after he started the FA. It’s really easy to do, you should be able to master this in a few minutes in practice mode. FADC - Focus Attack Dash Cancel. You’re using the dash to cancel out of the FA. srs this is really ez go try it now lol.
ya dude im doing that… all it does is the FA without any flashes… im using akuma here so all hes doing is moving his hand forward like he would with a normal FA but no flashy shit showing… dont know how to do the quick cancel yet
There is no partitioning in SFIV. You just hit your focus, dash forward, buffer down back charge, CS.MK xx Headbutt, Ultra. Try doing c.mp xx headbutt first. Once you have the timing down try CS.MK xx Headbutt. Very similar to Guile’s Stand Fierce xx Flash Kick
Will give it a shot when I get to go to my friend’s place again. I want to maximize damage output, so I have to practice the most optimal (highest damage and stun) combo for each situation. Does stun also scale in combos?