boxer has no kara throws
Hello,
A good way to “headbutt fix position” when the rival is doing a crossup?
Sometimes goes to the correct position and sometimes not, not sure if it is random or do I need to do something to make 100% where the HB will go. any idea?
Lot of thanks!
Headbutt usually is not a good answer for crossups. You will either get stuffed, it’ll trade, or you’ll whiff, leaving yourself open for a huge combo. Consider focusing the crossup, then backdashing. Also, sometimes they actually won’t cross you up - so try a backdash on wake up.
Other options include using things like EX Upper to absorb a hit and get out of there, or doing a reversal Turn Around Punch to use it’s invincibility frames. Don’t forget about just blocking and then making your way out later, the old fashioned way. Each option has it’s own situation it works best in so experiment.
Doh, forgot about those. Thanks Pavo. Should come out to our next City tourney :tup:
I like to EX low straight, because sometimes they won’t cross you up and won’t block low when they land. This is pretty risky too, though, because I think they have enough time to DP if you’re playing a Ryu/Ken/Cammy.
The safest option, though, is probably just to block. You may eat a throw after, but it’s better than guessing wrong and eating a DP>FADC>Ultra.
autocorrect ultra them crossup tatsus daaaaaaaaawgs.
Aloha, I would like to have an explanation how Ken’s fierce dp can stop rog’s ultra on startup, if possible.
Did ultra on wakeup because the ken was standing right infront of me like a stupidly obvious mofo and was low enough to chip; ultra starts up, I wait to hear the first hit/block aaaand: Shoryuken! Fierce dp or ex dp, not sure, but is that happening a lot? Never seen that before, in hundreds of vids or in any games I’ve played. Still won the game but I am not pleased.
Does it have invincibility properties similar to rog’s headbutt? Didn’t think so…puzzled.
Most shoryus have invincibility on start up, he probably smacked you out of your ultra once your invuln frames stopped.
it’s also possible that boxer’s ultra hit box only has invun on a certain part. an example is if i dash low punch on abel when he’s ultraing i hit him everytime, if it’s anything else i get mashed bad.
Are there any advantages of doing jabx3 into HB rather than Jabx2, short, HB? I see some people do one of the two, is it just personal preference or is one better than the other?
Preference IMO. Only advantage of ending with short I think is it’s longer range.
Don’t forget that cr. lk must be blocked low.
I can’t count the amount of times I’ve hit people with cr.short into [Insert your special preference here] because they didn’t block low quick enough.
This is a dumb question but anyone know of anyways to train my reactions? You can free jump in on me all day because I’m never quick enough on the cr.hp. Even if I know people are going to jump I hit cr.hp too early. I can never find that sweet spot for it.
Sit in training mode with your opponent recorded for jump ins and AA until your fingers bleed.
I don’t think that’s a good way to do it personally because there is no unpredictability. You know for sure that the dummy is going to jump and, worse, you know exactly when it’s going to jump.
I heard an interview with a pro player once (don’t remember who) where he explained how he practiced hit confirming. His example was to go into training mode, set the training dummy to random block and use a hit confirmable combo (e.g., Ryu’s cr.mk xx super). If the cr.mk hits, do the super. If the dummy blocks, don’t do the super. While this is more of a method for hit confirm training, I think it still works pretty well to train your reaction times too since you need to have pretty fast reaction to tell whether or not to continue into the super.
All of the above being said, there may be better ways than the method I described, but I don’t believe setting the training dummy to just jump at you will be all that helpful. Just my 2 cents. YMMV of course
He can’t find the right timing for C.HP therefore he should start with something predictable in order to get a consistent feel. It’s simple and shouldn’t take long but should help him move onto something more difficult.
Personally, one of my friends knew I was starting out Balrog and sacrificed some of his wins jumping about 2-3x more than he normally would to train me, then slowly toned it down, and I was still able to tag alot of the jumps with c. hp. If you can find someone as generous, play with them for a loooooong time.
I happen to play a very jump happy Gen who actually made me find out that cr. HP was one of Rog’s best moves against Gen, so I was more or less forced to learn how to anti-air or get taken for a ride in the Gen Vortex
Try going into training mode, and instead of recording jump ins, just mash a load of directions and an attack. It should happen that depending on what point you nock the dummy down, he’ll be in a different part of your mashed input when he gets up, so will appear to attack randomly.
Hope that helps