Balrog (Boxer) Beginner's Guide

Neutral jump gets cocked by lk dash-upper. Of course no opener is guaranteed, hence the recommendation to mix-it-up which could also be seen as reacting to what you’ve seen. I agree on this point. If no one ever threw out an opener SF would be called Super Turtle Fighter. It’s always been the Rock, Paper, Scissors guessing game that makes this game deep, anything can be beaten by something else if timed correctly.

Dash sweep straight was always a go to in ST, but I find it less reliable in IV for some reason, still I agree not to overlook any character’s full arsenal. I was simply stating that I tend to favor some moves/combos over others, and once the opponent starts getting a clue, that’s when you unload your secrets on them. That’s what I consider mix-up game, not sure if that’s the common definition. It’s like baiting only more cerebral.

This got taken out of context, I said TRY to maintain it, BUT DO NOT REQUIRE IT. Especially as a beginner, until you learn timing of the charges it helps to have it loaded. It does NOT detract from sticking out pokes, and if you hit it’s easier to connect a special to it if it’s pre-charged. db gives you access to HB and dash punches, while only down or only back gives you 1 less option. As an EXPERT I can see charging as you go into a combo, but this is the beginner thread. Yes charging all the time will get your ass kicked in a good cross-up game, that is another instance you would sacrifice it, in addition to the ones mentioned above. Believe me I still need ample work myself on escaping a good crossup. The best defense is a good offense, don’t get knocked down!

Ephemeral, I need to get a PS3 stick so we can play, if you are ever on XBL add my <–GT to your friends so you can school me a bit :wink:

I’ve heard about away to Tech or reverse a throw… Does anyone know how to do this?
Also heard about away to start a FA and then stop it mid-way… Is this true? If so… How is this done?

I appericate the help…

:wonder:

are you serious?
that’s even in the sf4 manual that comes with the game lol.

Yeah, well this is a beginners thread so I’ll help.

To tech or reverse a throw, you simply throw them right as they throw you.
To cancel a FA, you have to either dash forward (forward, forward) or backwards (backwards, backwards) during the FA.

hello everyone! I have a question on a few things…

  1. when im jumping to another opponent and they are jumping at me… there kick always seems to hit me while my HP doesnt hit… is there another good punch/kick I can do instead of HP to hit the guy when we both jump at same time?

  2. its hard for me to block all attacks… (opponent jumping at you with different punches/kicks) then landing and hitting you with mid or low punches… i can never block them all and sometimes i will be blocking but it will still hit me and ill get hit with so many hits… any tips on blocking?

Don’t jump as much. Instead, let him jump at you and punish him with a c.fp. As for the blocking, it’s pretty simple… Block high to block the air attack, then block low to block the sweep attack that is almost sure to follow.

To add a little to what reveal has said jump mk is a great air to air move. Also jump mp is good if the character is above you while your in the air.

Is there anything we can add to this? I need more tips on being defensive and unpredictable. I need to know how to keep off the pressure and withstand being crossed the f&*ck up.

Read - Advanced Rog Mindgames + Tricks

http://forums.shoryuken.com/showthread.php?t=179026

Small Compilation of nifty tricks, defensive/offensive normals and safe jump usages. Enjoy.

http://forums.shoryuken.com/showpost.php?p=6256670&postcount=144

has anyone done this with balrog online? i have and i didn’t think anything of it at the time. i thought it was a glitch or something. obviously, this is a very high risk maneuver. however, after reading the above post. i was playing around in training mode. it seems there’s plenty of time to charge and release Balrog’s ultra during the opponent’s ultra cinema. the important thing is the timing. visual cues during opponent’s cinema seem to help. for example, perform Balrog’s ultra around the time when Bison begins to draw his thumb across his neck during his ultra cinema and Balrog will stuff his ultra. i didn’t test them all, but after some rough testing with various characters. it seems to work best on horizontal ultras (ie: cammy, bison, honda) rather than vertical ultras (ken, sagat, etc).

I was just wondering if anyone had any tactical advice about fireball spammers especially of the sagat persuasion ? sorry if this should be in matchups but it seems more of a beginner-ish question. cheers

Im pretty sure myself what the term means but i think people could be confused what it means to “rushdown” or “rush that shit down”. I think it might help to add what constitutes that for balrog and just what the term in general means.

back to lurking…

I’d say TAP and headbutt. I’d be more worry about the tiger knee and ex uppercut.

It’s in several of the sticky threads.

I am getting the hang of c. mp canceled into headbutt and the ultra. I just wanted to ask you guys if it is possible to hit what all of the ultra’s punches? I hit like this: First one is straight punch, then the straight punch misses and then all the other ultra punches are uppercuts. Anyway to hit with all of them?

Holy crap, i didnt know what i was missing till i read all 11pages of this thread.

Some of the theories (at least until i practise);

  1. using u/b for headbutt.
  2. always use fierce HB during combo cos of it’s distance.
  3. mixing up dash low straight and dash swing blow.

ALthough for point 3, i have tried the swing blow for a few times but each time it got interrupted due to the slow startup.

Another problem i had twice was against a Ken/Ryu. The Ken was simply jumping backwards ALL the time with the occasional fireball. I was so frustrated that i could get near him with the dash straight punch and TAP. :frowning:
How do you fight against a complete Ken turtle who does nothing but jump back. and when i am close he air tatsu away… WTF… felt like disconnecting my router :D… just kidding.

how do you avoid or counter that shit where bison steps on ur head

Walk backwards. He lands right in front of you for a free combo.

To clarify a bit, it’s just take a small step back then start charging your headbutt as soon as possible.

c.lp c.lp headbutt or whatever after he lands.