• Command change - Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K) (Great addition for the players that kept getting shoulders when linking into CoD. ***Now they have to be careful about not screwing up their roll motions, lol.***)
- Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)
• Guard cancel - Marseilles Roll changed to Shoulder Tackle ***(As mentioned already, it’s very helpful for Abel to have a reasonably universal alpha counter. The roll counter could only punish certain moves but not things like Cammy jabbing.***)
- Attack Startup 8F, Damage 120
• Close HP - Hit box enlarged ***(Good shit, this game needs proper anti-airs.***)
- Push back on block for boost combos reduced
• Far HP - Push back on block for boost combos reduced ***(Almost everyone’s getting these chain combo nerfs, so it’s fair.***)
• Far HK - Push back on block for boost combos reduced
• cr. HP - Hurt box reduced (This should be the go-to anti-air now. Invincible and it can combo into falling sky? That’s what’s up.)
- Hurt box on arm is now invincible versus jumping attacks
• Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F) (This was definitely, definitely needed. It says ‘reduced’ but they meant increased. Wheel kick on hit currently is: L = -2, M = -4, H = -5. And that’s bullshit for an already slow and low damaging move.)
- When hits in midair it becomes bound damage (Also definitely needed as wheel kick has real application now. Anti-air wheel kick into step kick --> s.HP xx Falling Sky is a great reward for catching someone with a lousy wheel kick.)
- Damage L. 100->80, M. 110->80, H. 120->90
• L. Wheel Kick - Hit box position changed (Hopefully, it’s not extended downward so the above buff is harder to implement. ;l)
• Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180 (YES. YES.)
- Throw invincible from startup until throw activation (THIS IS DELICIOUS.)
• L. Shoulder Tackle - Startup 20F (Still pretty ass.)
• M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback (This will change Abel’s entire metagame. Not as messed up as Zangief’s armor suplex charging bullshit, but this can scare opponents into throwing out certain pokes. Though, the extent of how you can use this is kinda iffy. M/H Shoulders are still 24F startup, which is pretty much molasses. Nevertheless, this is still a wonderful tool to have.)
• H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce (This will undoubtedly be one of Abel’s highest risk, high reward options. If you manage to anticipate your opponent throwing something out and go through it on startup, you’d get an EX shoulder combo for free. If you mess up, it’s -7F on block.)
Special move meter gain – (Eh, primary combo enders got meter nerfed. But we’ll see how the overall game changed to accommodate all these meter changes that everyone’s getting.)
• Second Middle: on hit 30->15
• Second Low: whiff 5->10
• Finish Middle: on hit 30->20
• Finish Low: whiff 5->15/on hit 30->40
• Wheel Kick: whiff 15->10/on hit 60->30
• Marseilles Roll: whiff 15->0
• Sky Fall: whiff 10->15/on hit 60->55
• Tornado Throw: whiff 10->20/on hit 60->65
• Shoulder Tackle: whiff 15->0/on hit 40->50
Still salty that step kick remains at a disadvantage and Abel didn’t get his old dash back. But these are still very good buffs overall and he gets an excellent armor tool to use, albeit probably gimmicky.