AWRIGHT! A Deejay Thread!

If you’re just talking about the overhead, you can counter it with a LOT of things. It’s never a true blockstring. If he’s close enough, you can counter with upkicks, throws, short dread kicks, a fast normal. Anything really. The difficulty is whether or not you can see and react to it fast enough online.

The other option is to prevent Ryu from getting that close to you in the first place. If he’s in a positioning to land an overhead, it usually means you got knocked down. As long as you stay on top of your zoning game and learn your anti-air options against Ryu, you should be safe from close range pressure.

I don’t have a problem Upkicking Ryu as DeeJay regardless of whatever his jumping move is, usually.

If the Ryu knows how to safe jump, the upkicks will just whiff over Ryu. Upkicks also tend to have difficulty hitting crouching characters depending on the spacing.

Well, like I said, “usually.” I never count on anything anymore, I’ve seen too much crazy shit.

Good to know that spacing/crouching info though, I’ll keep it in mind, thanks.