AWRIGHT! A Deejay Thread!

Honda I always seem to be able to zone the hell out of now. If he manages to get in I spam alot of jumping jabs to stuff butt splashes and headbutts. Only scary thing he’s got left is slaps chip damage.

Claw however, I’m lost. Sometimes I can beat his aerial nonsense with jumping jabs and standing strong but most the time I get crossed over or izuna dropped. I only manage to pull off victories against decent claws if I can trick him into a corner and trap him there with fireballs and crouching fk and rh.

zoolander, try whoring the s.MP more for AA; i think you’ll grow spoiled to its priority. :slight_smile:

bad matchups?

  • sim
  • buffed HD blanka (IMO)
  • sagat is a chore
  • rog can be also.
  • vega
  • ryu (IMO)

erm…sliders, lol.

Here:

Sirlin vs. afrolegends:

[media=youtube]mIE2PHguCnk[/media]

every time Sirlin went for a Wall Dive to bait, afrolegends would try a short upkick…so it’s basically Rock-Paper-Scissors:

Wall Dive (close + real) < short upkicks
Wall Dive (far + fake) = short upkicks
Wall Dive (fake) bait >/= short upkicks

at one time, afro got cornered with Dee Jay, then Sirlin went to Wall Dive him, then afro countered with s.strong. it beat Sirlin’s attempt cleanly.

when Sirlin tried doing ground pokes that weren’t the slide, afro would nail him with a ducking forward kick to trip, but wouldn’t jump after him (wise decision, due to threat of flip kicks).

if Sirlin did do the slide, it’d go something like:

far Vega slide (just the tip of the boot) >= anything not d.MK (in favor of slide)
Vega slide < anticipated far d.Mk

Could someone explain how to do Deekay’s super? How long do i hold forward, back?

Basically you charge back for two or so seconds like you would for any of his “horizontal” specials, and then quickly move the stick (or press, if you’re using a pad) forward, back, forward, and then kick.

I’ve been practicing DeeJay the past couple days and I’ve been getting a little frustrated. For awhile, I was doing his various jump in and crossover combos fairly consistently, including the Touch Of Death combos listed in the wiki, but after taking a break, I couldn’t get back to that level of consistency. Now I can’t even seem to reliably follow a jump in mk with cr.fp or cr.jab. Are there any tips or tricks to getting those crouching moves to combo after the jump in consistently?

Sagat, slide under or just duck any high tiger shots. Short Hook kick or short upkick over any low tiger shots. If you predict a low tiger, you can jump in and wack him on recovery with a jumping roundhouse. Any tiger knees can be met with a 3 hit up kick. Watch out for people that whiff tiger knee then throw you. This match up is scary! :shake:

If you get close I tend to start throwing a couple of fireballs to make the opponent think about changing their gameplan and try to tiger knee.

For Chun Li, short up kick beats all her jump-ins cleanly, when you are good enough start using normals like King said as you will be able to make her land on a fireball on her way down (same with any other character). Jumping short is also good for beating her in the air if you do it early.

Vega short up kicks, or standing strong will beat walldives, I tend to go for up kick because you move forward and it seems safer should he try to hit you from behind (but I havent come across anyone using the fake walldive yet). Jumping jab, j.short, or j.strong are also good ways to knock him out of the air, try throwing a fireball or hook kick when you land. Generally I tend not attack vega, or jump in. Stay on the ground, if you have to jump then jump straight up, unless you get a chance to cross up!!!

Vega is the only character that I would say its actually not that much of a bad thing to be cornered by him.

AWWWWLRIIIIGH! :smiley: *shakes maracas! I’ll be contributing in this thread regularly very soon. Have played R.Deejay a few times now at offline pre-release events. As soon as I get the internet at home + XBL account I’ll be back in the mix,

Keep up da rhythm, manz! :slight_smile:

TFO: do you post on Neo Empire? What is your handle there?

Hey man, I have account there but I dont post there anymore. I think its same as here, or maybe Furious Keys :looney:

<---- Add my Gamertag when you get online

Will do buddy, I liked your attitude/responses in the HDR trilology thread.

Do you play in Troc/Casino at all? I woul luuurve to give yoo sum game on classic ST, mon! :smiley:

Deejay is an absolute blast to play now. I hated trying to play him in ST lol but now I love him.

Cheers man, no actually I have never been :xeye: I talked to the fighter formally known as Critical King so we should definately sort something out, in the new year maybe!

One thing thats really annoyed me now though is how is easy it is to cancel standing round house into upkick, everytime ken tries to super me misses and comes down I have the habbit of upkicking like in ST, but now Dee Jay hits him with the roundhouse which means the upkicks do not connect, which inturn means he gets a free flaming dragon punch on me. :mad:

don’t worry about it bro, just learn the new way. If you can’t adapt or prefer STC, there are plenty of other similar players who will stick with it.

Was Dee Jay always able to cancel down+fierce into specials? If so why do poeple use the jabs in combos?

Oh I figured I out, it doesn’t work if the guy i ducking

Yes he was, c.fierce version the timing is tight its still very difficult to do in HDremix to get the c.fierce into MGU I’ve only pulled it off in training mode. Jabs let you charge up more and you get immediate confirmation that the hits are landing or if the opponent is blocking.

I’m having a really terrible time going into charge specials after jump in crossup mk into jabs. In training mode I can cancel crouching jab or fierce into upkicks or mgu, but when I add the cross up mk it feels like the timing changes and charge attacks won’t come out like it feels they should. Is there some method to timing these inputs?

Also, anyone wanna explain to me how afrolegends does that insane cr. lp, s. mp xx upkicks combo? Does he let the stick go to neutral during the mp and then finish the upkicks command?

Yeh looks sick doesn’t it! I think you are right thats the method to do it. I’ve only managed to do it with Guile in classic, and completely non intentionally with DeeJay in HDR. There must be a some reasoning to use standing strong instead of crounching fierce, maybe its to do with push back???

Or Style Points.

I fought a guy online who used that combo with deejay also. Couldn’t tell if it was any more damaging, but it sure was demoralizing.

More demoralizing, c.fierce still makes me cringe its like being kicked in the nuts, just watch that yellow bar disappear :rofl:

anybody some tips against dhalsim and deejay vs deejay no one really plays with dhalsim so it hard to figure out some strats and it not too often you run into a mirror deejay match

you can jab his kicks, use crouching strong to hit his low attacks. Just avoid getting too close cos he still has nasty throw range.

Dee Jay vs Dee Jay, always ends up with 5 or so fireballs being slung back and forth, its easy to fall into a pattern, good time to jump in to close distance and turtle fireball again. You will need to learn to use his sweep since this beats his slide clean.