First off, “When I’m cornered, there’s no way I can avoid being thrown.” is, for the most part, a false statement. Go ahead and remove that as an excuse.
Throwing is all about the final frontier of skill…mindgames. You can’t be thrown while you’re in hit stun or block stun, so you have to have a feel for how long those stuns last for light, medium, and hard attacks. Once you get that down, then you can avoid tick-throw attempts by actually throwing people before they throw you (or, at least, teching the throw and reducing the damage you take). Also note that you can perform a special move or super move on the very last frame of hit stun and block stun. So, you can actually hit your opponent before they throw you also.
But…the bottom line is, you have to out-think your opponent. You can’t be thrown unless you allow it…so don’t fall asleep at the wheel. Practice throwing your opponents when you’d otherwise do a combo. Practice throwing them when you have them cornered and all they seem to do is block. Just remember that, because this is a mindgame, you have to be sneaky. If you make a throw attempt look obvious, you’ll get thrown/comboed/supered for your trouble.
If you need more help, you’ll do well to watch some videos, but this is something you really have to learn through playing.
How exactly is not being able to do something an excuse? I never said it wasn’t possible, I said I wasn’t capable of doing it, due to lack of knowledge and experience.
And LMAO at the responses, those made me laugh:rofl:
One thing that may help against Tick Throws, well… most of the players who rely on it have decent timing, but that’s all they are doing: relying on timing, hoping they can out-time you with their Throws. I call it the “Jeopardy” game where when all three players know the answer, it’s the person who presses the button fastest with the best timing that gets to answer the question.
So in ST, you BOTH know when you cannot be thrown, it’s just a matter of who is getting to Throw first when you CAN be thrown. So if you block a Fireball in the corner and the guy runs up to you to Throw you, you KNOW it’s coming.
So the best thing you can do is to OPTIMIZE your chances of getting the Throw in. First of all, if you can do Reversals, I’d recommend THAT over Counter Throwing. Because if you can Reversal, you’ll win 100% of the time. Reversals beat Throws, pure and simple. However, if you want to Counter Throw, let’s say Balrog grabs you and runs under you and tries to Tick Throw you again and you’re Vega and you no longer have your Reversal charged, then the best thing you can do is to do a “piano” Throw. It’s basically the same thing as the Piano Method for Reversals, but weaker for obvious reasons (no Negative Edge, no official Reversal Throw frames). But still, you increase your chances of landing a Throw if you use more than one button. When I’m Bison and Balrog tries to run under me after a Throw, I always piano Strong AND Fierce right when I land to grab him before the Low Forward. Or I’ll block it and Piano the two buttons when he runs up afterwards.
It’s not a fail-safe tactic by ANY means and you’ll still lose to the other Throw from time to time, but at least you are increasing your chances of getting one button to register. You are coming from a place where pushing a button doesn’t do anything, whereas they are coming from a position where, if they try a “Piano Throw”, they might hit it too early and whiff a Normal. So use that to your advantage.
Actually, that’s a great point jchensor. If I’m understanding correctly, the aggressor trying to throw an opponent in a “waking up” state or “knocked back” state cannot piano his throws, whereas the defender can, especially after throws like Boxer’s Head Bash. Because of the “knocked back” state (I don’t know what else to call it) the defender pianos a throw reversal (say Strong and Fierce), so he has like a 2/3 chance of succeeding, whereas the aggressor has a 1/3 chance of succeeding cuz he can’t piano his throws.
But if it was a simple tick throw (eg cr Jab>throw) and neither player is in a “knocked back” or “waking up” state, the chances would be 50-50 then. Does that sound right?
Honestly, it depends on their timing. If they do a Low Jab and then Throw right after your Block Stun ends, you can still do the Piano Throw. However, if they try a blatant walk up and Throw, yeah, Piano Throwing won’t work. Or if they put a lot of space between the Block Stun and the Throw Attempt, Piano Throwing won’t work.
Thanks for the response. I understand that the defender in that case can piano throw, but I want to know if the attacker can also piano his throws after the defender blocks his tick. I think he can.
IMO, this is where the real mind game begins. You can recognize tick throws and throw loops fairly easily, but when it all comes down to it, recognizing your options to get out of said throw loop is more than half the battle.
@JChen: The piano throw method is good stuff. Especially because my reversal timing is trash. :tup: