Since posting in other’s threads is frowned upon it seems, I’ll go ahead and make one for this.
Simply, It handles changing the moveset for each character, Also does costumes, stages coming soon.
Downloading new mods is simple, If a mod author submits a mod to the ab server, it is visible from within the hub and downloading with a button click.
It also has stun bars, Very simple graph that displays stun values while you play.
It requires an account, This is used on a players window that shows who’s playing and what mod there using, Also has a simple chat room
Now I know some will not want to create an account to use this, So withing the next few days of posting(4/8/14), I’ll add an anonymous button so you won’t need one.
The latest remix is available in the hub, If you have files you would like to keep, make a backup and use the SynStudio tool in the settings window to create a mod package.
You can install any package yourself, but to get it on the store you need to be a member of the developer group, IE have an ab account, < sorry thats a bit off topic
As for the error, That’s a general .net exception code, more than likely it means you don’t have .net 4.5, wich I completely forgot to mention sorry about that
Updated The manager today, Now allows anonymous logins, you no longer need an account to use this.
Next up, I’ll write a tutorial on creating and using mod packages
Got it installed (after what seemed to be a shit ton of downloads). The app immediately proceeds to crash the moment I try to load a mod. Upon further inspection, it now seems that files in the 1.07 directory are missing.
Does this program back up the 1.07 directory someplace by any chance?
Tried to install the new version (after reinstalling AE) and now I get this.
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: syninstaller.exe
Problem Signature 02: 1.0.3.3
Problem Signature 03: 53466951
Problem Signature 04: PresentationCore
Problem Signature 05: 4.0.30319.17929
Problem Signature 06: 4ffa7c83
Problem Signature 07: 4a50
Problem Signature 08: 0
Problem Signature 09: System.Windows.Markup.XamlParse
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
EDIT: Got it to run by repairing .NET 4.5.
That said, I think I found another glitch with the installer. The “Next” button on mine isn’t greyed out and you can just keep clicking on it through the download portion of installation and it’ll complete even without completely downloading everything.
Also, it’s kinda dumb that the version installed is still not the updated one meaning that you will need to get an account to log in and download the version that allows you to use it anonymously.
Message : The directory is not empty.
Stack Trace : at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
at System.IO.Directory.Delete(String path, Boolean recursive)
at ModEngine.IO.FileSystem.DeleteDirectory(String targetDir)
at ModEngine.ModEngine.SwitchGame(ModInformation value, ModInformation frommod)
And thanks to this, SSFIV is once again unplayable (gets stuck at the loading screen before matches). Good thing I backed up the entire SSFIV directory before installing the mod manager this time.
Also, in case you’re wondering, this is the retail digital download version that I bought from Amazon.
Man, I’m not doing so well here, First things, The setup not downloading the latest manager version, I have no excuse for this I completely overlooked this, apologies.
The second, Your not the first with this problem, the other who solved it never told me what they did, Since they fixed it I only spent a minimal amount of time researching the problem.
They also never gave me an error log, It makes things much easier,
After some research It seems to be a known windows error, I’m going to apply magic dust to see if that fixes the problem.
[Also updating the installer to fix said issues above]
I want to thank you d3v, for being so patient with me.
Alright, I’ve changed the method in question [ModEngine.ModEngine.SwitchGame] I’m pretty sure that should fix it, But without your exact environment it’s hard to tell.
You can update anytime, please let me know what happens.
I’ll reinstall it tomorrow. That said, I’ve been having trouble uninstalling it since Windows says that its already uninstalled, but the files are still there.
Nope, still getting the same game breaking problem after the update.
Message : Could not find a part of the path 'C:\Program Files (x86)\CAPCOM\Super Street Fighter IV\patch_1_07\battle\chara'.
Stack Trace : at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.Directory.GetDirectories(String path)
at ModEngine.ModEngine.SwitchGame(ModInformation value, ModInformation frommod)