Avenging Spiderman- The UMvC3 Matchup Thread

If you really need to, web throwing works, but 2 things:

(1) Use H web throw (as opposed to M throw). Gives you more time to react to the arm zip.

(2) Don’t do H web throw too early. You need to time it so that it hits Spencer. If you did it too early, your web throw gets NULLIFIED by his arm zip, then you get comboed and die.

I play against this spencer: [media=youtube]F1ovqZg8SXg[/media]

And yes it is scary and IMO a disadvantaged matchup but it is not unwinnable. Of course, this is after I’ve learned a majority of his mixups and tricks which all lead to death…

First of all, Spencer without an assist like Unibeam or even Missiles on the screen is not worrisome. You can either attack if he’s on the ground between assist calling times, or you can anti air him freely if he is trying to approach from the air. Know that he cannot block in the air during his zips besides the up zip, until the zip is completely over (the zip hits something, he reels in, then it’s over and he can block). Intercepting this with SpiderSting if he zips in too low is easy. Intercepting with web throw is more difficult, but you get more damage.

If he does have an assist out when approaching, your best bet is to simply out maneuver him and just defend it up.
After his assist has been called, call your own assist and you get a bit of time to set up an offense.
It’s a bit like a turn-based mixup game almost, but it’s based on assists.

At full screen, webball xx zip is hard for spencer to punish, and can help control their assist if they try to call at full screen and the assist gets tagged by the web ball. because of web ball, at full screen, you can sort of prevent their assist calls while being able to call your own assist (missiles or mystic ray probably the most helpful.)

Don’t get your assist bionic armed, however, you can definitely counter bionic arm at certain spacings with Crawler Assault

Unfortunately, Spencer has a lot of health. Point Spiderman vs Point Spencer is difficult for Spiderman almost solely because Spencer can one touch Spiderman, but Spiderman cannot do the same to Spencer without a lot of meter, XF, or a UWT reset and I’m not sure how to guarantee a UWT reset on spencer because he can tech high and zip out of some setups, or neutral tech some other setups.

The best bet is to do without a bunch of DHCs is the main bnb combo you have, don’t end in super, and mix him up on the ground into another combo. It’s possible that he might try to Bionic Arm dhc out, in which case if you are safe enough you just wasted 2 of their meters and don’t have to deal with the Spencer matchup, or you actually do get the mixup and probably kill with a DHC. Or they try to raw tag and you know the drill.

I pretty much lost every match I played against my Spencer maining friend last night but he was playing well and I wasn’t, but that’s usually how our sets go when Spiderman is involved. Unfortunately, I seem to do a lot more work with my other 2 characters ;\ But eh.

How are you guys dealing with better Skrulls lately? Not the standard online fare, but real Skrulls. Mobility is a bit wacky against him sometimes because a long range web zip is easy prey for a Meteor Smash, especially since he can do it in the air now. Also, dude hurts, and has just as spontaneous movement as we do (or it feels that way sometimes). His hitboxes seem a lot beefier than Spidey’s, what with all his command normals. I know this is one of those matchups where you need experience or you will get blown the f*ck up.

I’ve had a bit of success by cutting off some of his forward advances with Triple Arrow and snagging his meteor smashes with web throw H. This seems like one to attempt winning from the ground. Suggestions?

Also, point Vajra – I suppose just chicken block and hit on the way down while he recovers on the ground? Been having to XF guard cancel it with X-23 because I can’t find a surefire punish for it with Parker just yet. Hella free to Strider right now :confused: Another one you have to know his options for.

how good is spidey vs zero or trish? i was think i can move around a lot with this little guy … let me know what u guys think… seriously contemplating on picking him up as a back up

Spidey can out maneuver both of them in the air but based on your team you wil be hurting the with left right mixups on there way down. Trish especially, Zero has a bit more priority but he’s still susceptible.

I blame it on Airborne… shrug

Ya the characters I have the hardest time with are Wolverine and Spencer. I have a buddy who runs Wolvie/Doom/Wesker. He is also legit with Wolverine. But even still that option select with air throws kills me. I cannot figure out how to beat the dive kick or avoid the air throw. Also I get air thrown a lot into full combos even though I try to break the through because I anticipate it.
Also Spencer kills me as well. I have another friend who plays Spencer on anchor and I can usually destroy the rest of his team pretty easily. And then his Spencer comes a long and just wrecks my whole team. I have had similar experiences with other Spencer players and I just get opened up. Anyone have advice for either Wolverine and or Spencer?
I am sure that both also are better players than me which is fine but I just want to learn how to deal with certain situations and not get opened up so bad. lol

Anchor Spencer isn’t as bad. If I remember right he can’t cancel his zip line in the middle so you can dash forward under him and use :l: spider sting/bite. Also zoning with web balls and web swings to prolong his hang time keeps Spidey from unwanted assist lockdown. More importantly wave dashing and dash jumping to cover distance is a lot more effective than trying to approach from the air. If Spencer tries to bionic arm you when tri dashing midscreen you can cancel into maximum spider, which will in turn travel the entire length of spencer’s super to the wall leaving him vulnerable. Obviously when on the ground you want to use CA then followup with a decent combo.

I blame it on Airborne… shrug

with wolverine, just be either on the ground (where you watch for berserker slash or dive kick) and superjump height (where you either run away, or approach cautiously)

only stay normal jump height when you have an assists out (and be wary or their assists too)

Wolverine’s dive kick is actually very unsafe when he ends up whiffing it. Try to play a mobile ground game, where you can bait out a dive kick, then dash behind him and punish him as soon as he lands. You can also punish dive kick if you block it aerially and land very soon after. Any time you land while in blockstun, all blockstun you originally had becomes nonexistent. It’s why you can throw someone immediately that’s stuck in blockstun until they land.

As for Spencer, he can’t do shit against our anti-airs. :l: Spider Sting beats his aerial horizontal zip clean, c.:m: beats his aerial horizontal zip clean, and :h: Web Throw can catch him if you react to the horizontal zip.

Luckily, I have gained quite a bit of experience against those two characters since Kajoq once ran each of them on his main team, lol.

Thanks I will work on that. It is going to be pretty hard with Wolverine as he almost always covers dive kick with an assist. But I will try these things. :slight_smile:

Assuming you’re running the same team as I you can call iron man to cover you and eat up the assist

I blame it on Airborne… shrug

Any word on hardcore runaway Storms? Had an impossible time getting in against a Storm with drones backing her up.

attack sentinel. just hit em like every time he comes out with an airdash normal, or a web zip. don’t stay on the ground too much because of her tridash offense, but still watch for air throws. always be aware of meter for ice storm.

i’m guessing you’re having problems with whirlwind then? super jump web zip down forward if she is low to the ground, web ball xx forward zip if she is higher in the air and chucking winds. if she’s just fly->airdash mashing, then you’re just going to have to learn how to play ebb/flow with marvel. You can’t always attack, you have to choose your attack times carefully. In most cases this is going to be when a character is about to land from a jump or super jump.

Hulk matchups don’t really bother me but I found someone using Hulk with Doom missiles recently. He’s pretty good and we get even matches it but I think I’m just losing matches because I’m unsure of what to do. Webthrows don’t work like properly because missiles drop when you follow up, it’s quite hard to punish moves with CA because Gamma Crush beats it and he’s also good in spacing out his assist for nice block and chip strings. I can get rid of his Hulk with an UWT reset but I need some suggestions on how to get the combo started safely.

[S]the answer lies in replacing spiderman with ghost rider and never losing to low tiers again[/S]

the easiest way to make the hulk matchup more bearable is to throw as many web balls as possible[S][/S]

If he was jumping a lot, you could have done UWT because it makes the hidden missiles go away. If it fails a meter would be wasted though.

i have to try that. i didnt know

As a Spidey who plays against a Hulk who spams standing H, it’s pretty easy to bait and punish with Spidey. I usually try to get full screen, jump, airdash in to bait out the standing h, then cut it off with a light or medium web ball canceled into web zip. If you time it right, the web ball should push spidey back, causing hulk’s fist to whiff and the webbing should still hit Hulk, allowing you to get a full combo off the web zip in.

Hulk isn’t hard to deal with unless he’s backed with drones or hidden missiles.

Hulk is hard to deal with when you’re about to sit down with your hot, fresh Teriyaki Chicken with Fried Rice and your friend comes sprinting out of the venue yelling your name telling you that the pool runners have been calling your name for a couple minutes only to find out that your pool, which had been delayed by like 2 hours, ended up only being delayed 30 minutes, and then you have to sit down to play a Hulk player when all you can think about is your food getting cold, only to get happy birthday’d because you were thinking about your food and decide to do jump :ub: j.:h: while calling Frank. It’s ok though, because the Hulk player got 9th out of 70-80-some people. /salty run-on sentence

But yeah, the best thing to do in that MU is to use Web Ball to cut off his ground advancement and toy with him because he’s an aerial Hulk.