Do you advancing guard? Because it sounds like your too afraid to make a break for it. Normally, I just super jump and web zip/air dash to easily escape most situations. To keep haggar at bay you may need to employ a good assist of your own to blow through it. If he gets to predictable you can crawler assault or if you can time correctly ultimate web throw. When you want get in on him web zip and use Heavy or Special. As well as web ball into web zip. When you aren’t block stun and he tries to pipe you can web throw him out of his pipe.
As for the reset, there are certain ways to get out of, but I think they are character specific. I don’t know anything for spiderman but there may be a way.
There’s a local player here that always gets me with this reset. But I caught on and found a counter against that reset. If you do a forward air recovery + S, your S will straight up beat out the grab. If you have an instant assist (like my mag’s EM Disruptor), you can do S + assist, which will give you enough time to land and do any combo you’d like.
I don’t think it was ever fleshed out in Vanilla due to lack of zip cancels but I’ve been using a lot more web swings to cover my area and it just so happened that I fought a lot of Wolverines today. As with any would be Wolverine they only knew dive kick and drones + berserker slash. With that being said my web swings were beating the shit out of dive kicks. I don’t know if I was just getting lucky, a lot, or if web swing can straight beat dive kicks. I wish I could have recorded but it is something to look into.
Does anyone else feel awesome when they grab a wolverine out of his dive kick? I did it once by accident because I, for some reason, wasn’t expecting him to dive kick so I went for the air grab, and I expected immediate death when I heard “unacceptable!.”
i played a she hulk with drones assist and had no idea what to do. the guy just does jump C while calling out drones assist. If i get lucky and land an air throw or hit his jump C, the drone assist will stop me. so salty!!!
I feel that any team with Strider assist is a 10-0 matchup against Spidey…I’m having trouble either punishing that assist or having a different gameplan for approaching other than superjumping web ball/zip cancels. Maybe you need to play a grounded offensive game?
if you have meter, bait it, backdash so he whiffs in front of you, and blow him up. or if they aren’t smothering you, try to launch him. matchup dependent of course, some chars can save strider pretty easily but if there’s a way to target their assist safely, hit him a few times and attack in the window while the assist recharge time is recovering.
Does anyone find dashing to avoid it weird though? It was the first thing that ocurred to me, but there are times where he autocorrects after your dash and sometimes he wiffs. I can’t elaborate much further, I think it might be due to wavedashing causing him to “track” again, not sure…because Spidey’s backdash goes quite a distance you have to stop it in a range that allows you to punish the assist.
But if that’s the only way to punish it, the assist is still serving it’s purpose of keeping you on the ground =(
One thing this has helped me realize is that the assist recovery really dictates the pace of the match (didn’t really play MvC2 lol). You can see Justin, for instance, he plays completely different when he has Akuma ready and when not…the game’s flow feels like short bursts of momentum.
I’m not quite sure how to fend off the Strider assist either; I feel sorta stumped against it, tbh. I would rather just deal with it by having Nova on point and doing a raw Super Nova or Energy Javelin when I hear the assist call.
Actually, that gives me an idea of sorts. I could use Nova’s Gravimetric Pulse assist instead of his Centurion Rush during such teams that utilize the Strider Vajra assist and just dance around the Gravimetric Pulse, forcing Strider to hit it, then Spider Sting the fucker or just go straight into launch and dribble him to death… Hey, it could work…
Strides half tracks. He’s a relatively weak assist on the ground and in terms of health. On the ground you should be more worried about the opponent on point. If they aren’t rushing you down or doing something to keep you locked down at the moment strider is called then he can be dodged. The way his tracking works is he will home in on where you are the moment he disappears. In that short instance you can dash forward or backwards and punish him. If you have two meters it is quite possible to back dash then CA dhc into whatever
I think he will actually continue to pinpoint where you’ll be if you’re moving at a constant velocity. For example, I’m air dashing when he first comes out and teleports, and he ends up hitting me where I will be at the moment he pops over my head… actually, that might be all of the tracking crap. Regardless, simply “being in motion” does not stop Strider from hitting you. =\ Mix that shit up!!!
Actually it does stop him. I was trying to record last night but I was so exhausted from working nights then switching back to days. Anyways I’ll put the video up. You can actually beat it out with :l: spider sting as well. So long as you move as soon as he disappears then he will whiff. You can actually wave dash from full screen and so long as you don’t hesitate Strider will always whiff. Like I said the problem is the point character.
hey everyone.
recently there has been a growing popularity of Spencer in my scene which is proving a bit difficult for me. i believe that Spencer could be one of Spidey’s worst match ups (deals heavy damage, arm maneuvers beat out web) The other character im having trouble with is Dante.
anyone have some useful tips against these S tier characters?
(Currently my team is Spidey-a, Doom-a/b and Deadpool-a)
To add to this- If the opponent ziplines in with Hawkeye’s assist (E.g., Combofiend’s team) you can use Spidey cr.H to dodge Hawkeye’s Triple Arrows then cancel into Spider Sting to hit Spencer. One thing to watch out for though is that zipline typically puts him above and behind you, so you need wait till he crosses you up then do the Spider Sting motion in reverse.