Avengers... Assemble! Assist/Team thread!

My vote is with the crazies who take Charging Star. Very solid, well rounded assist which can serve many straightforward but necessary functions. Blockstring, Approach, Mix up, Cross counter, Anti air.

I need some advice. I have been playing a Ghost Rider/Cap duo and found it to work well but I am having a hard time figuring out a third character. Any suggestions?

Cap(shield)/Task(vert)/Akuma(tatsu)

This team is purely about safe pressure pokes that net you easy chip and meter while keeping constant lockdown for huge damage if you confirm as all character hit for 700k+ for 1 meter.

Assists
Cap can use Task assist to force players to not jump away and deal with shield directly, It also sets up easy ways to get in and begin mid distance pressure with shield spam or shield charge baits. Akuma assist acts as a gap filler for pressure to keep you in and then double as a cross up call when you roll. Even more it act’s as a great confirmable GTFO as you call and do tiger knee shield, pushing the opponent out on block and right into the shield if it hits. Task and Cap can swap who’s on point easily and Cap shield assist allows for very dirty shenanigans for Task to easily get in and start doing b+H>Sting Master pressure and creating cross up scenarios with j.H and air Web Swing>Arrows (double cross up!). Cap assist also makes for serious zoning pressure as Task can simply cover with what ever arrows he wants and follow up again as shield returns.

Hypers
Team has a lot of synergy here. Cap combos all end in corner if done right, making sure they eat every Task arrow on DHC with very desirable scaling for easy 900k+ 2meter combos. If you whiff with Cap hyper or get blocked you can do a generally safe DHC with Task arrows midscreen, up arrows if they can’t throw you before the arrows land, or attempt a hyper counter when they try to punish Cap. Cap can add to Task as well, but only in corner ending combos or close empty hypers or modified combos; generally though Task can do his own double hyper in combos so DHC isn’t important outside of empty hypers. Cap also has great utility to save Task by using his 2 different invincible hypers from DHC to beat any punish, and since Task can hyper from air this means he has a lot of freedom. Generally Akuma is not needed to DHC, but can in many cases as well as provide a safe DHC midscreen. As a THC this wont do much outside of corner, but you do have 2 different types of invincibility hypers in the mix for rare scenarios where you absolutely need to beat something out.

Combos
Both assists are great combo starters but can be used mid combo too. Akuma can catch OTG shield for relaunches and you can time Task to hit right after doing S for another relaunch. Akuma is also essential in combing Sting Master, dash, assist, j.arrow H for a free follow up.Each character has 700+ combos solo and can do 900-1mil off 2 meter with DHCs.

Meter
This team excels in gaining meter. All combos net positive gain (after 1 meter burned) and with its pressure you will always been gaining from the lockdown. Cap will mainly only use meter in combo so Task will often have a lot to work with when he’s up. Both can feed Akuma as well who needs it the most and has the hardest time building it**.**

Plan
Spam shields all day with cap on point while using Task assist to keep them grounded and Akuma to keep them off of you and locked down. When you have momentum built up you can try numerous shenanigans by baiting with shield charges while calling an assist or setting up tatsu+roll. Just be patient, getting free meter and chip till you get a hit confirm, you’ll likely have 2 meter and some chip dealt so a combo will generally kill anyone at that point. With Task on point you have ridiculous ways to bully with your sword and arrows while calling assists and following up with safe pressure, canceling into Sting Master on block, launching on hit. Spamming tatsu anytime you can cover the assist or ensure it will land, this is the key point of the strategy, keep rushing and pulling back with pokes till they screw up. There’s no need to really get fancy with opening an opponent up until you get to Akuma as you can be patient and win by forcing a bad move through constant chip harassment, but you do have a lot of cross ups as well as unblockables (Task Sword Master) to mix in while your assists keep them down.

Both Cap and Task have great health so you’ll likely survive most offenses and have the luxury to tag out to heal. You can move Task around pretty freely as he does well on point as well as anchor, so use him to fix bad match ups. As anchor his assist helps Akuma a lot and as point he benefits from both assist fairly well. Just make sure Akuma always has meter, without it he is at a severe disadvantage if playing anchor even with X-Factor.

Hey guys I’m very new at Marvel and would appreciate your input on my team
I am currently running
Cap(shield slash)/Hawkeye(quickshot greyhound)/Nova(Centurion Rush overhead)
What do you guys think of this team?
Hawkeye’s assist puts pressure on the opponent and nova’s assist is for unblockables and extending combos.

I just recently dropped doom for nova because I disliked Doom’s clunky movement and he doesn’t do all that great against anyone with a trenchcoat, which isn’t good if he’s my anchor. Any other suggestions for an anchor would be appreciated too, or even a mid. I just want a strong team around cap is all.

hmm someone uses that team…i forget who. :smiley:

I was messing around in training today and I noticed something weird. After using Charging Star Hyper in the corner, I would DHC with Phoenix Wright’s Maya. It is character dependent on wether Maya hits after Charging Star? Sometimes it was working and other times it wasn’t hitting. I wonder if it’s my timing or the characters I was trying on?

Has anyone tried Akuma with Captain America? Does his tatsu assist work well for Cap?

I’m running Cap/Vergil/Doom, but I REALLY want to get rid of Doom. I like him, but not as an anchor without an assist. The only thing I’ll really miss is him beam. Looking for a good replacement. Not necessarily an equally good assist, but something that allows Vergil and Cap to get their mix up going.

Character I’ve been looking at are Akuma, Trish, Dormammu, Chris, Strider(though I don’t think he’d that good of an anchor considering how much meter I burn with Cap and Vergil).

Which of those assists would you guys go with, and which makes the best anchor(able to open people up, do huge damage/chip, etc)? I know Sentinel is a good option, but I don’t like the character at all, so I choose not to go with the drones. Also not a big fan of Hawkeye, either.

Thanks.

it probably depends on timing and height of the other character more than anything - because that assist knocks people very far away and DOWN it can be hard to DHC depending on the height the other character is at some DHCs become impossible

Yes. You can do your standard assist+roll and combo it quite a few ways for 700k+. j.H>Shield M will get you started if Akuma is pulling the enemy towards your, use Shield H(on the ground) if he’s pulling away. You can safely spam Charging star L while calling akuma with plenty of time after. Great coverage with TK Shield + assist. For lazy corner combos you can do a basic ABC combo, land, OTG shield+assist, relaunch… DHCs all connect from Cap to Akuma. Only thing to watch for is the assist is long so if you’re throwing shield, try to time it so they’ll be hit last by it returning to combo.

Ideas on the following team assembly?

Captain America (Shield Slash)/Storm (Whirlwind)/Nova (Centurion Rush)

Flaws? Advantages? Synergy rating? DHC Compatibility? Just looking for everyone’s feedback.

it’s definitely possible to make cap/akuma work, but it’s not that easy in a match because they flip out after the tatsu and they get knocked down so it doesn’t quite work well with cartwheel mixups(compared to iron man, sent, chris, arthur, trish assists), on top that it brings them kinda far too. so you have to practice ways to catch them mid air(maybe jump H to L.SS) from experience standing H after the tatsu assist is kinda unreliable. DHC’s work both ways so atleast that’s good.
vergil/akuma can be considered best friends as they work pretty damn well together. vergil/cap(ss assist) works wonders.

lol i just realized that I use that same team haha. but I use vergil/akuma/cap. DHC’s all work, but you need to be profecient with cap to make him work at anchor, same can be said with akuma for secondary.

well cap/storm only works DHC wise as hailstorm works with everything really. THC hyper CS/hail storm used to be a reason to do this team, but now it’s not really important. CAP works terribly with any of storms assists. whirlwind assist pushes them way too far from cap(which sucks for Cap). Cap/nova works well enough, but i don’t like Nova as anchor to be honest because he gets zoned out pretty easily and his approach is too obvious without assists backing him up.

That’s the team I use since day one:
I actually really like with Whirlwind with CapAm because if you time it right with cartwheel, whirlwind pushes the enemy into him to easily convert off of it. You could also use it with shield slashes to keep the slow guys away from you relatively well.
If you’re doing your combos right, you can easily do 950k-1m damage using DHC into Storm and Nova assist.
With storm on point she really benefits from both assists, something I like to do is call captain america hit on one side as the shield hits the first time and tri dash to the other side as the shield comes back for a cross up into ~650k solo combo. You could do the same with Nova but it’s a lot harder/slower.
I always save my Xfactor for Nova anchor turns from okay to a beast with level 3
This team also murders assists just because you have Storm second. With two meters random Charging Star cancel into Hyper Charging Star or Hyper Stars and Stripes into Hailstorm kills any assist on hit and is completely safe on block.

Okay I need some help with some easy ass online Corner BnB combos.

Right now I am using for Mid-screen the very easy:
L, M, H, S, a.M, a.M, a.H, a.S, L.Shield Slash OTG, Dash Forward, S, a.M, a.H, a.S, L.Shield Slash OTG, Charging Star Hyper

It’s working very well for me, however I cannot do the relaunch in the corner. I know this has been covered before but is there something that I am missing to get the relaunch in the corner? Right now the team I am working with is: Cap, Firebrand, Arthur. I’ve tried using Arthur’s daggers as an assist after L.Shield Slash OTG but they always fall out before I can relaunch.

Are there any options for my team and Firebrand and Arthur’s assist to get that relaunch in the corner?

Just tested it, Firebrand A works fine. Just got to delay the S so the fire doesn’t lock the character down when you relaunch.
EDIT: Or actually do standing H,S off the OTG for better timing.

i’ve had alot of success using frank west’s cart assist. in a recent match i got hit but called in frank before hand and he picked up both characters and it lead to a happy birthday win for me.

i think anything that doesn’t send the opponent airborn on hit works better with cap. for ex. uni-beam, shopping cart, bolts of boltak, drones, compared to tatsu, plasma beam or mystic ray, since cap’s hitbox on all his normals are not that spectacular it can be hard to hit confirm off of the airborn assists the timing is harder.

try firebrand’s demon swoop assist. it has alot of hitstun so they shouldnt pop out of the combo.

Any of you guys out there that don’t use a Cap/Spencer combo should really give it a look. I’ve been using the combo for a loooong time now, and in ultimate it just seems so much better than before.

I get some pretty dirty resets, mixups, and incoming character lockdowns with this duo. On the Spencer side I get Cap’s shield slash assist to have a semi lockdown, high/lo mixups, and jump loop combos. Together they can do awesome damage on DHC, and they both benefit greatly from IronMan’s unibeam assist.

With Cap’s new throw abilities the tick throw game can be VERY strong using back throws especially. Spencer get’s the same thing from Cap’s shield assist with even greater damage potential. Both do awesome damage without using xfactor, both have excellent counter hypers, and both have good ground dashes.

Switching the starting order is also very viable for a different look depending on the matchup.

Cap - shield slash
Spencer - upgrapple
Stark - unibeam

Just had to throw that out there again, man I love my team. Mythos…I can’t WAIT til we run our next xbl session! :smiley:

Kei

I’ve found some pretty tricky stuff with Cap/Spence which I’ll post up later (like tomorrow or the day after) but I look forward to seeing some of the Spence with Cap assist if you don’t mind showing a vid of some of the things you found.

I’ll have to setup my cell to record some quick vids of some of my favorite things to do with the team. It’ll likely be just video of what it is, and I’ll post text of the actual details. Perhaps I’ll work on that this week…I almost don’t want to put them up so that a certain someone(s) don’t see them before we fight/train next lol. :wink:

Either way it makes us better, and eventually people would find the stuff. Some is stuff I’ve used for a long time, but I’ll put up the stuff I’ve been using most recently in Umvc3.

Kei

Spoiler

*1. Who characters and teams will you use (in order of selection)?
Captain America (Charging Star) / Taskmaster (Horizontal Shot) / Nova (Gravimetric Pulse)

2. What type of game-play strategy are you pursuing with this team? (Explain)
Very versatile, can weave between two play styles very easily*

*3. What advantages does your point (first selected) character have?
Charging Star eats projectiles, has a decent projectile of his own, hard hitting combos.

What disadvantages does your point character have?
Outside of Cartwheel not many ways to mix the opponent up, gets pretty predictable sometimes.

What maneuverability options does your point character have?
Charging Star, Double Jump, Cartwheel

How will your assists aid your point character?
Taskmaster’s Arrows can be used for cartwheel mixups, Gravimetric Pulse can help eat projectiles and hits in general.*
*
4. What advantages does your secondary character have?
Amazing versatility, long combos, arrows do a lot of damage.

What disadvantages does your secondary character have?
Bad wakup game outside of arrow hyper, best combos drop a lot, poor mobility options outside of Spidey Swing.*
*
What maneuverability options does your secondary character have?
Spidey Swing.

How will your assists aid your secondary character?
Gravimetric Pulse will kill off projectiles that his arrows won’t beat out (i.e. Beams)

5. What advantages does your last character have?
Great air mobility with very fast flight and 8-way air dash. A lot of different ways to combo to keep the opponent guessing, good assist.

What disadvantages does your secondary character have?
While very versatile, not the best at all the roles he can fill.

What maneuverability options does your last character have?
8-Way Air dash, super fast flight mode, and Jumping S can close gaps really well.

How will your assists aid your last character?
Charging Star helps with rushing down, arrows provide cover for Energy Javelin

6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
Hyper Charging Star > Vertical Arrows > Super Nova*

*Gravimetric Blaster > Horizontal Arrow > Final Justice

7**. What type of impact will your Team Hyper Combo have on your opponent (Explain)?***

*Using this, I have Captain America off point while they use the above to their advantage, providing unblockables.

8. What are some of the weaknesses of your team?
Characters dedicated to their roles (Chun-Li, Dormammu, etc.) can potentially ruin this game.

9. After filling out this questionnaire, are you still comfortable with your team?
Very confident*

Recently I’ve been toying around with Cap, and he’s got some neat stuff but I’m trying to build a team around him. I like him on point with 2 assist options, and I’m running something like Cap/Taskmaster/Sentinel. Tasky at vertical arrows for some air control and Sentinel Bombs (yeah I know a lot of people go with Drones, but bombs are pretty underrated imo).

I really like the synergy between Cap/Tasky, and I want to get rid of Sentinel for someone but I don’t know who. Anybody got some ideas or recommendations?