Ghost Rider ( Heartless Spire for OTG/Defensive Pushback)
Hulk ( Gamma Wave for Offensive Pressure/OTG…weird timing tho)
Captain America ( Shield Slash for Offensive Openings/Pressure)
I love this team because anyone of them can be an anchor if the other two drop. and they all do a ton of dmg w/ a little meter. Cap doesn’t even touch screen unless im DHCing for a kill. Once Cap comes out tho. Shield Slash pressure and cartwheel mix-ups make him more then capable enough to take out all 3 of my opponents characters if they’re still alive
if you decide to keep Cap, which i think you should because he’s an amazing character i’d say use his charging star assist or his Stars n Stripes. Shield Slash is ok, but its not that great of a beam assist. His other two assist are great anti-air and “get off me” assists. much more viable
the fact that you think charging star and stars and stripes are great get off me assists makes me value that opinion far less
not trying to be a jerk, but those assists are uhhhh lackluster at best. charging star is nice for extending combos because it always knocks down - but it’s extremely vulnerable both before the move comes out AND after the hits end - it can’t even REALLY be used as anti-projectile because of how huge the startup is… stars and stripes is just awful for anything other than crossover counters and team hyper combos (zero frame startup on that one) - punishable on startup (no invulnerability of any kind) and very punishable after (because its the medium stars and stripes and he flies up so high and then drops down slowly)
shield slash sets up for a looooot of great mixup potential, it isn’t the BEST combo extending assist anymore as the scaling they added to shield slash hurt it pretty bad in that regard, but I’d rather have a way to actually open somebody up than a way to add an extra 70k or something to a combo.
I should have worded it better. I will always keep Cap on my main team. He is my best character. I was wondering if I should move the order around that’s all. Also Gimpy your right. As a assist, Stars and Stripes has no invincibility and can be hit out of it easily. It is one of the best crossover counters though so I think its a fair trade.
1st. calling charging star assist during a block stun is a legit get off me assist because it pushes the opponent back away from you. where by time there getting pushed back if you try to attack cap, GR is MORE than equipped to hit you from mid-long range on the screen. your going to eat a ton of dmg for a stupid mistake like that. away from that i combo off of charging star all the time b/c it keeps opponent in air long enough for GR to finish one move animation and start up another. even if they do hit ground i have two OTG’s w/ GR. so i’m getting way more than 70k dmg. more like 250k+ easy.
2nd. anytime i use the stars n stripes assist its as an anti air. which if you know when to call assist, which im going to go ahead an consider you do, its already out and started up before they would have a chance to get a free hit on Cap. Which lets say it wasnt timed right you’ll get a trade. so you still got your intended goal out of that situation. your opponent has to start their approach at you all over. if Cap does get hit that more than likely means you’ve also been hit. which just means you need to call assist earlier. and learn from situation. its a viable anti-air assist. they made sure it wasn’t invulnerable so it wouldn’t be an OP anti-air and you could call it whenever you wanted too
3rd. i never said they were great get off me assist. dont put words in my mouth. also i never said shield slash was a bad assist. idk why your getting so butt hurt about it. shield slash is an ok beam assist but it has tricky timing and w/ online inconsistent laggy play you never know when you just might miss that combo that could win you the match.
lastly i dont need an “open-up” assist for my team. i play patiently and wait for my openings, as any GR player should. so your point their is null to me b/c i dnt need openings. i just wait for you to mess up. lastly Cap is 100% vulnerable during the start up, out, and finishing animations of shield slash assist. if he gets hit the shield loses its hit power. so dont try to feed me that " no invulnerability " crap. same could be said for that assist as well
i’m fairly indifferent about what you do with your team - i don’t disagree with many of your points, but i do not agree with your assessment of shield slash
yes he is vulnerable during his shield slash, just like literally every other projectile assist in the game
What are your guys thoughts as best position for Cap? I’ve just started using him and he’s been my 2nd (Nemesis/Cap and Sent Arthur or Dorm) but thinking about moving him to anchor and putting Chris in 2nd.
What are your guys thoughts on Cap as anchor? I feel like he can do it with j. Ss spamming to hit confirms and his mobility is alright with dj and cartwheel, but I’m hardly an expert with him and wanted the opinion of some Cap vets
Cap is a decent anchor. He hits hard and has ways against zoning. However, he shines best with a assist. The cartwheel becomes a true mix-up threat and he can use more of his moves with less chance of being punished using an assist to cover him. With his tool-set, he is best suited to being either in the 1st or 2nd slot imo.
I agree that he is best suited for 1st or 2nd slot duty with the moveset he has available. He can get the job done at anchor IF you’re very well versed in using him, but it’s best to just not having him end up in that situation…even those of us who’ve used him for thousands and thousands of matches don’t really like him last. If he ends up last man standing…you did something wrong.
Give him a beneficial assist or two, and he becomes a monster!
I can understand your feeling, but it definintely weighs heavily on what kinda team and playstyle you have. For me shield slash is a godly assist, whereas while I could FIND a use for the other two assists…they just don’t really fit me.
Thankfully we all have our own styles so we can learn a lot from each other, even if at first it seems crazy in our own minds.
I currently use Cap(shield cut)/Sent(drones of rage)/Haggar(mayoral spin) to decent success. I like to think that beating down Nemesis(hurr armored normals) is a success at least. Only character I have many trouble against is mags.
Right now I’m running Cap/Nova/Spencer, but I also want to put Hawkeye in there to help Cap get in, and for the unscaled Poison tip damage. I just don’t know who I should drop, and what assists I should be using with them. Cap is definitely my strongest character, so I’m thinking of dropping Spencer, but the synergy between him and Nova is really good and I don’t know if I want to lose out on that, and the combo extenting potential of his angled grapple assist. Help?