Avatar Fighter Online

Edit: Oh hey, you already released the update notes here. Thanks!

Mr. Brian, correct me if Iā€™m wrong here on some Pro Tips please:

  1. Freeze Ball time is quicker meaning, if you get hit, youā€™re hit the floor faster that will screw up the juggle-combo starter if your far distance. Plus, getting the 2 Hit off is like 1.5 seconds?

  2. Doing the Quick Jab Combo now requires more timing to get off a comboā€¦

  3. If you see yourself about to get throwed, you can still escape it if your sharp enough. If this correct, noobs might have a chance (If they go to Training Mode and learn how to throw)

*4. Regular attack is like HP or Ryanā€™s Fireball? Because, you know that getting hit by one or a Rolling Kick does chip your health but now you can block it at the end? So for the win, I just run up & sweep off ya feet huh, ok!

  1. Long as they have a good internet connection, cool with meā€¦
    *6. Every time I log on, I check & see whoā€™s in the Top 10 everydayā€¦ and it be switching new people too. Last thing I remember was by wins, just to be in 10th, is 447 and higher. To me, thatā€™s like motivation to beat Stryfeno1ā€™s score & wins and now I no longer canā€™t see themā€¦ and find out whoā€™s tryna take my spot!!!

  2. You just reverse the switch thatā€™s all.

  • = Point of Discussion

For the people that didnā€™t get my M2AF: Iā€™m offline until I get a new 360 & Gold

The new frozen time is 1.5s (from 2.5s), otherwise iceball is the same
Number 4 was just a bug fix, if you were almost dead you couldnā€™t block any non-chip attack
and 6, lobby mode leaderboards were disabled to just make sure it doesnā€™t reset anybodys score. I never found why it was doing that

s.lp link into c.lk is ridiculously hard and undoable online. s.lp into s.lk seems to be undoable with a moveset that doesnt have the straight kick s.lk.

Ice fireball still too powerful. Anytime my Japanese friend hit me with the ice fireball, +80% of my life is gone.

This game is ok, but could be a heck of a lot better

nice! I canā€™t wait to return to my country (chile) and see how my combos are affected, and try to discover new ones

I dont think it allows more combos, actually less. I have my combos recorded right before the patch, and what was once practical, isnt. When I get the video together you will see what I mean. I also had a 3-way wall to wall carry thats not possible, but THATā€™S probably a good thing.

Iā€™m surprised that Blanka ball > Air fireball 1 inf loop never caught on, it was hella easy. New jab data probably takes that away, havent tested.

[media=youtube]b1ZcWOVwczk[/media]

The regulars should already know all of this.This is for those guys interested in the game, but need a little help. Iā€™ve fought random people with an idea, but just need optimization on things. Like when you get an uppercut that is combo time in this game. Itā€™s NOT Mortal Kombat. Hopefully this show them.

I did show the Meteor Shower tech(3:10). Might make it a bit more useful, as the current method (uppercut into it) isnt reliable due to the hit pause f-ing up your combos.(Iā€™ve seen nobody land a good combo off MS) Unfortunately some subtitles came out small. didnt look like in the preview, and I kinda didnt mention grabbing. Eh.

Cool video, that Orbs loop and that Mike Combo had me hooked.

@Broken, that video off the chain joā€™ plus that spin kick at the end, spectacularā€¦ Can you send me that pic of the game cover? Thatā€™s the one I was going to make the shirt on: mr.janks@yahoo Thanksā€¦ gotta get back to training!

spin kick can get one more hit than in the vid. gotta land them in the middle and move with the hits, 3 hits from front 2 from back

http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/292804_126939900740036_1492239764_n.jpg

nice vid btw :slight_smile:

Just a single combo, using combo maker. Dont want anyone to think Iā€™m spamming vids every time I make a combo. I only post the stuff that will hopefully change the the way some people look at this game, and its mechanics. People saw the Desk stuff, and assumed/said," its Desk, he can make ANY ā€˜shitty ole gameā€™ look good. Iā€™m a regular guy, and my Sid combos were done before his stuff, and I think were better, which SHOULD mean that it doesnt take Desk to make this game look good/fun.

Anyways I see people using CM sometimes, but so uncontrolled with what they do, I thought Iā€™d show a ā€˜style comboā€™ to show better what kind of thing can be done outside of random mashing. Although you cant argue with the damage of s.HP x 65457

[media=youtube]9ZZK17B4dy4[/media]

Played Katenasosas(SP?) that combo of lag, iceball, and his combos = hella annoying. I know heā€™s in Japan, so he basically HAS to always play lag matches which means he can compensate well. Plus the way this game handles lag, it makes jump-ins SUPER unsafe, and he knows this; he jab punishes you after he blocks a jump-in, into a full combo and it doesnt matter how deep it is. But he still falls to Ryan shoto FB/DP stuff. Cant really play anything thats not keep away.

Done.

[media=youtube]WjZiuuYYTjM[/media]

For now.

Kinda old to me but mid-new for you; that knowing you can preform 2-in-1 combos with Special Move & ULTā€¦ well Iā€™ve found 3 so far with 1.3c. If your timing is right, this will happen (but think Street Fighter 4)

  1. Rising Uppercut w/ LP + Super Fireball = Knocked in the air by 1 frame & the Super Fireball will make like you execute it in mid air. With HP, will make you jump higher like half the screen, better with ā€œbefore the corner comboā€ in time to come back with c.LP or LK extra hitsā€¦

  2. Same thing + Meteor Shower = A quicker timing response hits from them? Meaning the time you put them up there will come back faster w/ ULT w/HPā€¦ better with wake-up corner combo while they get hit with ALL 6ā€¦

Either the next update should be about Air ULTā€™s or bids for AFO 2ā€¦ Interlude. Wanna talk about Air ULTā€™s for a min here. Bill, Mike and Jimmy can do thereā€™s in the air while Ryan has potential & Jill has maybe 25% but with customs (Your Avatar), itā€™s a dream come true. Think about it, doing a juggle with Ryan then ULT in mid air like Jillā€™s Air Fireball or keep them from jumping a lot. One more, Air throws I hopeā€¦ the same type of frames used for ground throws can be done in air? Make it a signature type throw: Ryan, Mike, Jill, and Alex have fire or flames in there moves, Bill can short screen Super Throw them to the ground like the original, Sid can use the smoke from the Tornado Kickā€¦ Jimmy, the Teleport green smoke and Cindiā€™s Rolling Kick glitter. This only for fighting styleā€™s you pick for your avatar.

  1. This is special because I found this out while playing in training with Sid on Blocking. Sid kept doing Tornado Kick & canceling out into the Blanka Roll (Forgot the name right now) and I was wondering, can I do that. So, just like 1 & 2 at the top, itā€™s with Tornado Kick + Pounce Strike = lolā€¦ You can do an ā€œEXā€ type move. Youā€™re try to go into the air but itā€™ll skip that part and come back down without hitting them: Say your doing a regular ā€œfloorā€ combo (s.LP xx) and you Tornado Kick once off that stun hit then ULT, you can continue to s.LP or how yā€™all say, Reset?

Tryna get my HD TV fit so I can record what Iā€™m saying but for future reference, how can I record from my TV to the computer & what program? Peace

So whatā€™s in this new patch? I got it today and want to be aware of any changes.

So far ,Freeze Ball can only be use ONCE and no need for the Lobby code, next to the Create Match

1.3d changes:

Freeze ball nerf, can only be used once per combo
Slight slight twin orb frame recovery nerf
Teleport kick & ball charge can no longer be canceled into air specials
Lobby mode unlocked
ā€¦ thatā€™s it!

Iā€™ll try to remember to check it tomorrow.