Avatar Fighter Online

I’m happy to see more people are playing, but the rage quitting should be punished.

I completely agree, maybe something like 20 points? I also Love how people don’t get that you get points even when you lose.

Haven’t posted here in awhile. I’m labbing it up with Combo Maker and this crap has potential. With the speed buff, mixups are fast as shit. There is a potential reset with ending your combo with special cancellable normals into Freezeball. Not only does your damage go from 50% to almost TOD, from just easily saving your Combo Maker for the start of the next match and just opening the opponent up with Combo Maker, it can guarantee atleast a perfect. So far Freezeball/Combo Maker builds seem good in the right hands.

I agree, combo maker can be deadly. Ending it an uppercut is usually good. But, however, I’ve found that certain supers can “negate” others, to an extent. (More like make it harder for the opponent to use the super to it’s full potential). Like invincibility can definitely make the combo maker near useless if you time it right. But, I can see combo maker being secretly the best super. What would be a good second special move to go with it?

Usually moves that get you in like (Headbutt, Tornado Kick, Rising Kick, etc.) are best for second. But putting another projectile would make sets with Twin Orbs devastating. I personally like Rising Kick just because the jump cancel loop with Rising Kick does alot of damage. Fighting Styles should mostly be people like Mike with the fast overhead, making your mixup game crazy.

@mrbrian I know you just came out with a patch but before you give up on it can you please give us a big update…I would like to see AFO go out with a bang.

I never liked Combo Maker just for the simple fact that the setup is way to strict…but you are right. With the right move set it can be devastating.

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Did anybody see this game yet? It is not better than AOF but I like how the jumpings have different move set.

Game has a SF4 feel, may download it. How much was it? Definitely looking into getting it. I hope AFO get’s an big update with more moves and atleast a stage. I’m still find it fun to play at my local casual.

Don’t bother molly…The game moves like crap. I hope they have multiple updates/patches to make the game better. However, there are some good ideas and it definitely have potential.

You can grab ppl in blockstun, fix that plz.

Picked up AFO to show support! Lookin’ forward to playing it for myself. Thanks for the continued work on it, mrbrian. The dev/user interaction in this thread is definitely what made me wanna pick it up!

Its not the orbs, its the user.

Just saying.

Orbs is totally broken…There is no way you cant denied that.

Yes, sometimes it depends on the user but there is some moves that are way too powerful which makes the user have an unfair advantage.

Perfect example…Yadamon is a great player if not the best. He played rushing tackle for the longest. He use to have devastating combos with that move…You couldn’t jump in on him nor run block strings. After the Rushing Tackle was nerfed, he no longer uses it. Why? Because it was overpowered. Same user, different outcome.

So by that logic he should still dominate with that move nerfed or not. However, he drop it because it became useless. Twin Orbs has been broken since day one…I never use twin orbs but when I used it, its an easy win because no other moves is as good as it.

Twin Orbs.

It completely sucked in 1.3. Horrible recovery and deterioration. Even now, you still get trades with other firbealls in their favor, if one orb misses the opponents firebal, that fireball will win, and if its ice…free combo. Star sometimes still gets both hits close VS orbs. I’m not going to lie, i wouldnt use it if I didnt think it was good.

You switched to it, yesterday and won 2 matches in a row, and sent a message. Then I beat you how many times orb VS orb? You won 5 matches orbs VS orbs. My wins were in the 20’s. Then we started off in a later set with orbs VS orbs, where I won all. By your logic you should have dominated or at least tied the wins when you chose orbs. There is more than just tossing them out repeatedly(though sometimes it does come to that). There’s 2 main reasons I still won so many more, has nothing to do with the orbs themselves.

Ninja Star is what I consider OP you cant shoot them full screen, but given its superior deterioration and recovery, when in the corner there is no other move to stop it. Other than headbut. It beats DP. You can also be on the attack while the opponent is in block stun, or hit stun. Footsies depend on avatar size, and with a big avatar you can corner trap someone to the point that nothing can be done. Ice is also OP. Same as fireball but with added free combo, and possible 2x depending on situation.

Ice is a doesn’t chip so I wouldn’t consider it OP. Anyone with brains would easily just block it. Twin Orbs and Shuriken are great. Both cause stationary lockdown and are great for fireball wars.

My Tier List on fireballs:
) Let me note that if your smart enough, you’ll rolling kick most of these projectiles.
Top

Shuriken - Best in the game. Causes lockdown, great for mixups. Does a decent amount of chip and is comboable. High Durability discouraging fireball wars.

Twin Orbs - Would be the best if Shuriken wasn’t in this game. Two fireballs that can be done from fullscreen. One tends to miss an incoming fireball which is horrible for moves with slow recovery. Does chip and is somewhat comboable.

High

Freezeball - Easy button move. Similar to footdive, can trade and give you a free combo. Good durability, can be thrown fullscreen. Doesn’t cause chip which is good for a move like this. If it did then I may have moved this move above Twin Orbs.

Air Fireball (2) - Great for semi - full screen lockdown. Travels diagonally and has good durability. Easily can be punished if the opponent is close enough to Headbutt/Shoryuken/Tatsu.


Low

Fireball - Basic fireball. Nothing rewarding comes from it. Good durability.

Air Fireball - Horrible fireball. Doesn’t go fullscreen. Only good for up close pressure. Sadily also get destroyed by Headbutt/Shoryuken/Tatsu. Great comboable though netting a lot of damage.

Meteor - Hidden Missles like move. Gets punished by anything. Have to be well spaced to get one out. Anyone can evade this. Only great for Oki mixups. Doesn’t combo well.

As far as Ice is concerned, I really dont have too much issue with it, from a fighting standpoint except like I said sometime it beats orbs and trade > combo. Its the trade that makes it OP. Not just trades with orbs, footsies trade, jump in trade, ect.

Lastly, rolling kick through fireballs, is assuming you use rolling kick/Cyndi. Other than that your fireball list is spot on.

Ninja Star is slow and doesn’t shoot full screen and many moves beats it like Rolling kick, twin orbs, tornado kick, trust kick and even freeze ball if you are close.

Twin orbs is OP because of its fast recovery and its double hit converge, when in close one orb will get destroyed while the other orb gets a free hit. Plus its recovery time is faster than Star…(You can’t go toe to toe against it with star). A move that powerful shouldn’t be able to be thrown at that pace. What’s worse is the fact that you can have twin obs and meteor projectile on the screen at once. That is what was wrong with the other version of AFO when you can have fireball and twin orbs on the screen at once. I don’t play with twin orbs because it’s not my style because I play a rush down game.

Twin orbs is the best move in the game aside from freeze ball where it just slow the action down. When I played Twin Orbs, I shouldn’t be able to beat you because you main Twin Orbs…But I did. What does that tell you when I have no type of experience with it. All I did was spammed it to death.

My tier list on projectiles are

Top: 1. Twin Orbs
2. Freeze Ball (its weak by itself but with the right move sets it is really a powerful tool.)

Mid: 1. Ninja Star
2. Air Fireball Kick
3. Fireball

Low: 1. Air fireball #2
2. Meteor

BTW I tried this, other than the animations, which are off of other games, this is trash. Standard attacks were straight Ryu from SFIV/3S. Saw Hworang stance, Yun overhead, ect. If the hits and juggles were better it’d be playable. Also customization is too intense, I had enough of that with Fighter Maker 2, give us something simplified.

I forgot to ask, what are the hitboxes on Rolling Kick? It seems like it hits low at first then hits high.