There seems to be 2 different time of cancel from what I am seeing and it has nothing to do about connecting or not ( of course conecting change timing has you mentionned)
If I just whiff ( no dummy) c.lp xx c.lp+ c.hk , I can get the c.lp to chain or the c.hk to come out if I do it slower.
Now maybe when I am doing it slower maybe I am simply linking them so thats why c.hk come out. ( It still look like a cancel to me )
If my last affirmation is true, that would mean when I use this OS on real opponent I have to link my c.lp instead of chaining them.
Is the invincibilty on first frame of a back dash change my timing perhaps ?!
Another thing I try on Dummy : c.lk, c.lp + c.hk Fast enough to get c.lk and c.lp to cancel ( I try this since it cannot be linked)
Now I use exact same timing without dummy : result : the c.hk come out.
So far so good but I can also without dummy get the c.lp to come out instead if I speed it up very quickly.
So again 2 differents cancel window indepedant of hitting or not.
Use the slower timing. That is the OS. If that c.lk/c.lp connects, hit pause will make the attack last slightly longer, and you will chain cancel it. If the opponent backdashes, the c.lp whiffs(because they’re invincible), recovers and you cannot chain off it, so c.hk takes priority and sweep comes out.
You’re just thinking to hard or something. Aside from the buffers people are calling option selects now, they almost all work of that one idea. That an attack recovers faster if it doesn’t hit anything. Once you get that, you can make you own OSes with any character. Just need a chainable attack or a safe jump.
^ Dannkk, were not discussing how to do an OS… not unless weve gone back in time quite substantially anyway. But… if we have gone back in time then thats great… it’ll be a new option select time warp.
Anyway, Pieton this is basically whats goning on... but represented in some sexy ass dash lines....
… you have four timings as above. What youre doing is hitting the C.LP + C.HK hella early at (1), at which point whiff jab hasnt completed so you can only cancel. The OS youre looking for should be done at (2) + (3). The discrepency between (1) and (2) cannot be used with effect because ultimately there is no ‘IF’ statement to make the OS.
I only recently learned for sure that it is actually possible to cancel things late. Thinking about it, that should be obvious… If you do the c.mk XX hado cancel late at range it may not combo/block string, while it might be able to if you just did it faster. But I convinced myself that this wasn’t the case and the game was just playing tricks on me.
This whiff cancel thing is kinda an example of this… You actually have a lot of time to chain cancel something. I wouldn’t be surprised if it was from the first active frame all the way till the last/near the last recovery frame. (But only for chains, not other kinds of cancels. The cancel timing for specials and supers is a lot shorter.) But what makes this chain/sweep OS so easy is the fact that the freeze frames take so long relative to the move itself…
Total frames:
c.lp: 12
c.lk: 17
The freeze frames of either connecting: about 11
The OS doesn’t really use link timing since that assumes that the jab connects already. If you just attempted to link the jab and do this OS a sweep would come out every time, regardless of whiff or block/hit.
So, assuming a c.lk XXX c.lp/hk OS, what you probably want to do is hit the c.lp/hk input from about 18 to 29 frames after you hit the c.lk. Pretty large range, but the timing may not be obvious without at least a little practice.
What Jump in OS should I use when Bison wake up Ex head stomp. It seem like mp or hp SRK most of the time whiff unless
my Safe jump is from a sweep that was done pretty far. lp DP work but it trade with wake up Psycho crusher and Ex scissors.
Bison can also wake up Teleport then I have to Os tatsu or ( or the aventurous Os Ultra 1) but my Tatus get beat by Ex scissors.
I am little confused whats the best option or is it a pure mind game. Should I go for Os SRK most of the time and be happy my opponnent waste an ex bar when he choose Teleport or an option that trade.
VS CAMMY:
Is there anything more than OS sweep in this match up from safe jump
Vs HONDA:
Is there anything more than OS (mp) SRK and Os F+hp or Sweep vs Backdash from safe jump
I’ve heard of people using c.lp + c.lk + c.mp as a throw tech so that rather then getting a whiffed c.lk you get a whiffed c.mp, however, does anybody use c.lp + clk + c.mk?
If your trying to bait a whiffed c.lk(throw tech) and your hovering just outside the c.lk range with the intention of punishing the recovery frames of c.lk then your going to be standing up so wouldnt it be harder to block a c.mk from this range rather then a c.mp which can be blocked standing?
I know the c.mp can be followed up a sweep for an un-tech knockdown but the fact that c.mk should have a much higher probability of landing (in theory) due to it hitting low should mean that c.mk OS throw tech should be better then c.mp.
Sadly there is no 1 OS to covers all Bisons options, you just have to guess. Personally I always use LP SRK when he has EX, the worst that can happen then is a trade. If you use MP or FP SRK he can teleport then punish you for free and instantly regain momentum.
Bison can also wake up Teleport then I have to Os tatsu or ( or the aventurous Os Ultra 1) but my Tatus get beat by Ex scissors.
uhhhh… teleport doesnt require a bar…?! But yah, it is just a pure mind game, but IMO you wana choose between Tatsu and LP SRK. Anything else is either too risky or doesnt really give you an advantage.
you can OS anything you want just like with everyone else. Her only way to escape is with Spike and you cannot OS for this - either you time your jump right or you get hit. But VS backdash you have several options (which youve stated VS Honda below).
Yah, if you really are suspecting him to backdash theres no reason you cant forward dash to keep next to him then hit a combo.
Cause blanka gets up 2 frames slower, i find it extremely difficult to safe jump on him. Either i jump to early and whiff with any of my jumpins attacks, or i jump too late and get vertical roll to the face. Any advices on timing that? I attempt to do the easiest safe jump setup via sweep, by the way.
Yah you can use C.LK + C.LP + C.MK, just be aware of that extra frame of start-up (can make a big difference up close). I also wouldnt spam it. Its pretty highly punishavble VS a good player. Id only use it in situations where they are walking into throw range from outside, and then not all the time. TBH the only move I havent OSd with throw is a C.FK (for obvious reasons). All the rest have their advantages in certain situations.
How can I option select me out of this tread… I cant !
I was thinking about adding an OS c.hk to all my safe jump.
Then I realise there is a price to adding an option select.
Vs Balrog When I OS sweep , suddenly I get beat by his EX head butt.
Maybe I am not hitting J.hp c.hk as fast as I can but I am doing it super fast.
It seem another puzzle in front of me to know when its ‘free’ to add an OS sweep,
and when I should use it because it become a high % play because they love to backdash.
I remember when testing safe jump against Cammy Cannon Spike , My Ryu was
still blocking it even with an OS sweep. Maybe having a slow reversal ( like Boxer)
is the key to beat OS sweep.
I am from Montreal, my first language is french. My english is an OS , I watch movie , broswe internet, read in english
but mostly speak french in my day to day life. When I was ‘younger’ I travel a lot so I had to speak english.
Back on main subject, having a slower reversal 6 frames or more is benefitial against OS sweep , interesting…
Yeah cause they obviously need the 3 frames to avoid the jump, and when you land you have 2 frames in which you cant do anything but block. So say TU is 5 frame start-up. First 3 frames you (the attacking Ryu) are in the air, you then land and get 2 frames in which you can only block, so when the TU hits your in frame 5, stuck on blocking. Thats why its valid against sagat, for example, same with Cammy. If their reversal comes out any later than that, you will be in grounded frame 3, which is when your buffered OS comes out, so if their move has priority over sweep it will win.
I tend not to use jump in OS sweep because of this, unless it’s the only OS that works(like vs. viper’s ex seismo). It’s usually just meant to catch backdash, and you can do OS dp to beat that and the headbutt. I do like OS’ing sweep off chain attacks, though.