Am I the only one who experiences this? I noticed that when you use an attack that can be canceled, if you input a command that has a special move with the last attack landed, but try a different button with the same directional command, you’ll end up doing the move based on the attack landed.
For example:
1 1 1 v > 3
becomes
1 1 1 v > 1
because the
1 v >
registers as
v > 1
You can input the attack button before, during, or after the directional keys. You can do Jade’s shadow kick with just 4 v >. This makes it where you end up doing something COMPLETELY DIFFERENT from what you intend. In fact, if you input it too fast. You can end up not doing that third hit, such as 1 1 1 v > 3 becoming 1 1 v > 1.
I cannot find this anywhere online, so I don’t know if anybody else, even Neatherealm Studios, knows of this. And it’s in Injustice: Gods Among Us demo as well where I input v < 2 and did v < 1.