No no, Superjump is different from Hyperhop.
Hyperhop is the equivalent of short jumping with the shadows.
Kula and Gato are braindead easy because of how powerful Hyperhops are in general.
If they tone down Hyperhop’s priority in KOFXII and make it where certain things dont guardcrush SOOO easily…
Then the game will be better…
About the Guardcrushing take Cajuns excellent Maxima-Duck King-Gato (L) team…
All Maxima has to do really is start a rekka string…QS to Duck King and let Duck King do his string and
BOOOM…Guardcrush!!!
Tag in Gato after that finish with the LDM…boom=Death! Or in the middle of Maximas string tag in Gato to LDM…guardcrush!
Gatos LDM needs to lose the GC property thats for sure!
Im calling Cajuns team Team Guardcrush…
Youll see whenever Lu puts the vids up…
Alex is a master of that shit I tell you what! :tup: :china:
You gotta block…and if you block certain things you lose…its like a penalty for blocking…therefore rewarding more offense…
And NO defense.
So how did I counter it to muster my 2 wins??
I got my new KOFXI Triad/Cajun Killah team of Kyo, Kula, Gato…
I played fire with fire hitting him with Kulas " Corner Frame trap" to which he got hit by a lot and that took care of the job.
At EVO North Kulas frame trap was getting the job done believe me…
So you gotta play fire with fire…
-Get Guardcrushed
-Get Hit
-Roll and still get hit.
That’s the game I was playing with Kula then.
Triad/Cajun Killah Team is coming in KOFXI!!!