At the Eye of The Ragin Storm Part II-Out with VCRs, in with DVD recorders!

Benimaru Leader also is a sleeper too…also you dont need to use Joker just as Anti Air…you can use df+a to qcb+D (late) to qcf+a combo also INTO JOKER or other things as an antiair combo.

Yes good one, but when you don’t have time? do dwnfwd weak punch hr strong kick fb weak punch to gato…

you think that you have time after his crouching weak kick against his short jump?

That works too, but what if you dont have meter to QS? That Anti Air combo I listed above works like all the time…MexiTriad and Taekua had it mastered ON LOCK…you didnt jump on Oswald at all most of the itme within df+a range for fear of that combo…and also in addition Taekua would take a simple antiair combo and turn it into ACE…

qs? no I mean, his leader, standing weak punch, leader. There’s no qs there.

Are you talking about quickshifting with qs?

just a question about 98 UM… i know in XI and also NGBC you can roll or slide forward after doing normal moves and I saw in a video (early video) of 98 UM where athena did the same thing. Does anyone think this is still going to be in the game?

TheOrgy- Ahh yeah of course the st. a to LDM works…but very few use st. b to Joker also.I saw them in Mexico using that shit like a charm…has further reach!

Syyx- We are only speculating right onw as to what will be in the game…but if you are talking about “Roll Cancel” that is different in KOF than GCFS in NGBC…two different things COMPLETELY…

What’s GCFS?

i got max muscleman a couple of times so far… still figuring out the correct timing though. shouldn’t be too hard

edit ok i got that shit down, too easy

Guard Cancel Front Step…unlike “Roll Cancel” in KOF, you DO NOT ROLL BEHIND the opponents attacks.

The purpose of the two are different!

GCFS in NGBC is used for like ANYTHING you deem unsafe to punish and doesn’t cost a full meter.

The more I play in Mexico and the more I see, I realize that “Roll Cancel” in KOF is meant for punishing DOUBLE HIT normals and VERY LONG MOVES like Kulas St. C (2 hits) by blockin and tapping A+B and it costs One meter plus it gives you temporary invincibility whereas GCFS does not.

EDIT- Moreso with Roll Cancel basically it is used for punishing normals, traps, strings DEEMED SAFE.

So in a nutshell…

GCFS- Punish things UNSAFE.
Roll Cancel- PUNISH THINGS SAFE.

I am going to Archive this so that people know the difference between GCFS in NGBC and “Roll Cancel” in KOF.

(archived)

Syyx- MAX Muscleman goes beyond 31 hits…it depends on the situation…and thats where knowledge and experience comes to play…in a tournament you must be precise and limit yourself missing MAX Muscleman…because when it hits its FREE DAMAGE.

You have to know EVERY SCENARIO.

-Dark Geese

Thanks. I just guess on Muscleman, I usually get like 27 hits tho.

Pardon me but what the fuck does the fact that very few use standing weak kick and it has more range have to do with this.

Why are you so unfocused Dark Geese? haha

The reason I say make your leader your best character is because leader characters affect Judgement more and are not as affected by it when they receive hits from non-leader characters. So naturally you want your best character to be your leader.

The second thing to consider is what your character’s LDM adds to your game. In the case of Oswald/Kyo/Vanessa, as I mentioned earlier, Vanessa needs her leader to set up the infinite in this configuration since neither Oswald nor Kyo has a QS that will let her set it up. However, Oswald’s leader makes his overall screen presence much more frightening since a simple st.A or st.B anti-air leads to a free super. So it depends on what you wanna do with that team. Truthfully, Oswald doesn’t absolutely need his leader in this situation since you can always do Royal Flush super as anti-air or df+A -> combo if you have the right spacing, so you might want to consider Vanessa for the infinite.

BTW Lukus, the df+A anti-air combo is nothing new with Oswald, Oscar was whoring the shit out of it at NEC for free Ace combos. st.B as anti-air is old too.

Which one is the royal flush super? I use the gr twice + punch super.

How about Kyo? his most useful shit for me is crouching weak kick crouching weak punch dwnfwd strong kick fb strong punch and what comes after. I always do that and quick shift.

Something I need is to know combos with quickshift that do good stun damage with the three characters that I use. My normal combo is

in the start with Kyo, crouching weak punch dwnfwd strong kick fb strong punch, gr strong punch, qs to duo lon, weak punch, crouching weak punch fb weak punch, fwd weak kick, gr strong punch, crouching weak punch fb weak punch fb weak punch, qs to kyo, strong punch strong punch fb strong kick strong kick, fb weak punch fb weak punch, gr weak kick

there if I had decreased their stun bar a bit it stuns, if not with the hook strong punch, but I don’t have a combo that does full stun bar. Does anyone know of a combo that stuns with the two or plus Oswald?

Now, I kinda think my team needs some tweakage.
I’m gonna be playin tomorrow, so I need something to experiment with.

In all actuality, my Ozzy and Vanessa suck, so I’m gonna try to come up with a signature team with Kyo.

My best team is kinda solid (Kim/Kula/Gato), so I’m tryin to come up with a signature team.

Royal Flush is the hcbx2+P one.
Makes a very scary anti-air, and does noticably moore damage on a counter-hit.

I’m gonna try and think of some teams real quick.
EDIT: Thought of a couple. Duo/Kyo/Gato or Malin/Kyo/Kula.

Fireball

oh i was confused i got it now, had no clue you could combo off of d/f+SK wtf is the world coming to

oh the characters i like so far are Kyo, Eiji, Jenny, and Gato (L) for the brokeness, i see now how powerful (cheap) he is.

And I bet you haven’t seen a quarter of it…

But Oswald is cheaper. I always have the luck that my opponents always switch out their characters when they have a little bit less or more than half of their energy and if oswald kills a character… plus if I’m not wrong, the unblockable works not only when they are entering, it also works when they are standing up, it seems that the last part of the dwnfwd weak punch is unblockable, of course that you can roll but I haven’t tested if you have time to hit him.

I personally never use Kyos df+D combo because at times because it buffers in the DP+C if you try to get into the Dokugami chain.

Matter of fact I NEVER use it and Always use cr.b to St.C to Dokugami chain instead of that combo…does the same thing and enables quickshift and counts as a low.

Now I guess if you want something to QS out of then you can do the cr.b,cr.a to DF+D, but going for the other stuff I’ve seen FAR too many times people mess it up thus I never use it…the combo I do is MUCH more reliable…

Royal Flush is the preferred Super AA with Oswald…when I got meter Leader or not that is what I am using… Best thing is to buffer it though…dont just do it on a whim…Sure it pushes the opponent back some but there are SOMETHINGS THAT CAN PUNISH IT…

Oswald is not totally safe!

SST Vid Update- UHK has to work tonight he just found out so the SST vids will be up Sunday night he said.

GCFS vs. Roll Cancel EDIT- I have edited the post about GCFS and Roll Cancel giving more info I thought would help people differentiate the two.

Also depending how much get done I will have the Yunfei Primer I for SST completed.

i’ll try using st.c but i’ve gotten used to playing him in MI where his staple combos are St.B, d/f D, qcb+A and cr.A ,cr.B, d/f D, qcb+A so on so I’ve learned to be able to get back to neutral to do his qcb rather then his dragon punch. But if cr.b to St.C combos I’ll try that as well.

I’ve watched a lot of the vids and despite how cheap gato’s guardbreak LDM is, it seems like people who play against him will either CD attack it or roll to get away from it after the first his.

Though he’s got a lot of other stuff going for him.