I actually talked to Stone, the guy who was playing Oswald, and he said that his Judgement didn’t go backwards, it just sort of didn’t move. So yeah, I think your eyes were playing tricks on you there. The meter still vibrates, it just didn’t move at all.
As far as shifting at the end of the match, you keep citing KOs, and I have already said that KOs affect the meter heavily even at the end of a match. It’s just not as much as it would normally.
It’s funny, because I just tested K’s LDM in a certain situation and got two totally different results.
Instance: P1 K’ does LDM, then P2 K’ does LDM.
1st time: P1 K’ ends up with more Judgement.
2nd time: P2 K’ ends up with more Judgement.
This was at same starting times in rounds as well.
You keep missing how the momentum of the fight changes. Having low life just means you have to play safe, no different than usual, really. Having a Judgement disadvantage means JUST THE OPPOSITE. You have to play really risky in order to get around it. So in a sense, in terms of controlling the pace of the match, it DOES give you an advantage.
It’s not the same as SC because all someone has to do when their back is to the edge is move away from it. Plus, they can still block. They don’t really have to initiate anything in order to avoid the RO option from their opponent.
Ok, let’s say it’s 3 pokes into combos and your one Ralph combo does the same damage, Duck still has Judgement on his side.
I’ve been experimenting with this and honestly, the Judgement meter seems really fickle. For example, normally when I do the same super with one character and then the other, the Judgement will be returned to neutral. However, I got some really fucked up results with some supers, like the K’ situation I noted above.
In any case, I think Gato’s LDM is a bit fucked overall, as it’s the only super I’ve done so far that did more Judgement at end game than at start.
The other thing to remember is that Leaders affect the Judgement more than normal characters. Another K’ example, I did Heat Drive back to back with each character, one Leader and one normal. The Leader had more Judgement.
Nothing personal, but you said something that set off my dumbfuck alarm, thus I told you to stop being a dumbfuck. If you don’t think characters can run in XI, I suggest you take a closer look at Eiji and Malin.
You’re getting styles mixed up again. Runaway is not keepaway. Runaway is simply that, you run. Momoko is faster than Maxima, she can avoid him for 10 counts if she wants to.
Because in any other game, you can look at the life meter and tell who won, only XI is different.