Having lurked on these forums for close to 2 years now, I figured I may as well join and contribute by posting a hand full of combos that I’ve been using, but that I haven’t seen mentioned on the forums.
Daimao / Polymar
Daimao can reset his air grab super, which allows for hella damage, assuming you have atleast 1 bar.
Daimao Only
j2+C, 22C, DP Super(reset)
2A, 2B, 2C, 22C, DP Super(reset)
HCB+B, 6C, DP Super(reset)
2A, B(1 hit), 2B, C, QCF Super, When the animation’s over dash forward and reset with DP Super (so much damage… and if you combine this with baroque than GGPO)
Starting w/ Daimao
j2+C, Assist, 22C, Pause until Poly’s done kicking, DP Super(reset)
2A, 2B, 2C, Assist, 22C, Pause until Poly’s done kicking, DP Super(reset)
Starting w/ Polymar (among others)
There aren’t any particularly devastating combos with Daimao assist. Daimao’s assist does, however, take up alot of space on the screen and can essentially smokescreen your mix-up. This could be potentially devastating with many characters, particularly Polymar and Morrigan.
Polymar / Tekkaman
Starting w/ Polymar
6C, DP+C, Assist, Wait until they cross-over your head, Dash, 2A, Launcher, jABB, jBB, 360 AB (Reset)
Casshern / Souki
The majority of these combos are built around the ability to combo B Friender off of the Casshern/Souki Team Super. Interestingly enough, these combos only seem to be possible if you select Casshern on the selection screen first.
Starting w/ Casshern
No Bar, No Baroque
2A, B, 2B, C, Assist, HCB+B, 2A, B, 2B, C, Launcher…
No Bar, Baroque
2A, B, 2B, C, QCF+B, Baroque, 2A, 2A, B, 2B, C, Assist, HCB+B, 2A, B, 2B, C, Launcher…
3 Bar, No Baroque
RDP+A/B, DP Team Super, HCB+B, 2A, B, 2B, C, Launcher…
2A, B, 2B, C, 2C, DP+C, DP Team Super, HCB+B, 2A, B, 2B, C, Launcher…
2A, B, 2B, C, Launcher, jAB(or what-have-you), QCF+C, DP Team Super, HCB+B, 2A, B, 2B, C, Launcher…
3 Bar, Baroque
RDP+A/B, DP Team Super, HCB+B, 2A, B, 2B, C, QCF+B, Baroque, 2A, 2A, B, 2B, C, Assist, HCB+B, 2A, B, 2B, C, Launcher…
2A, B, 2B, C, QCF+B, Baroque, 2A, 2A, B, 2B, C, 2C, DP+C, DP Team Super, HCB+B, 2A, B, 2B, C, Launcher…
2A, B, 2B, C, 2C, DP+C, DP Team Super, HCB+B, 2A, B, 2B, C, QCF+B, Baroque, 2A, 2A, B, 2B, C, Assist, HCB+B, 2A, B, 2B, C, Launcher…
5 Bar, Baroque
RDP+A/B, DP Team Super, HCB+B, 2A, B, 2B, C, QCF+B, Baroque, 2A, 2A, B, 2B, C, Launcher, jABB, jAB, QCF+C, DP Team Super, HCB+B, 2A, B, 2B, C, Launcher…
2A, B, 2B, C, 2C, DP+C, DP Team Super, HCB+B, 2A, B, 2B, C, QCF+B, Baroque, 2A, 2A, B, 2B, C, Launcher, jABB, jAB, QCF+C, DP Team Super, HCB+B, 2A, B, 2B, C, Launcher…
Saki / Tekkaman
Starting w/ Saki
HCB+B, B, C, QCF+AB, Immediatly DHC into Tekka’s DP+AB
(22C Charged) Launcher, jABB, jBC, Land, C, QCF+AB, Immediatly DHC into Tekka’s DP+AB
(UB Shot Charged) Launcher, jABB, jBC(reset), Land, C, QCF+AB, Immediatly DHC into Tekka’s DP+AB
HCB+B, B, HCF+B, Assist, Dash Back, B, Launcher, jB, jB, RDP+C (Pointless really, just for flash)
5 Bar Karas Death Combo/Unblockable Set-Up
(Blocked HCF+A/B or other set-ups, such as 22B and blockstrings), HCB Team Super, C(to break guard), Charge 22C, Pause, C, C, QCF+AB, Immediatly DHC into Tekka’s DP+AB
Starting w/ Tekkaman
2A, Assist, B, C, Launcher, jB, 28C, 28C
jC(Crossup), A, B, Assist, 2B, C, Launcher, jB, 28C, 28C
jC(Crossup), A, B, 2B, Baroque, Dash, B, Assist, 2B, C, Launcher, jB, 28C, 28C