So I’ve been experimenting by trying to create weird, “Marvel Type” ground/arial cross ups and there’s a few things I’ve ran into that I can’t realy figure out on my own. Got a few questions to ask, feel free to do the same.
So, during an arial rave, or even normal air combo for that matter, there’s a point where if you leave the opponent without knocking down, they’ll flip over and come down and land on their feet. What sort of options/properties do they have at that point? At what point can they attack again in the air? Do they have any invincibility as they flip over?
Some stuff I’m working on involves assists and being on the opposite side of the opponent. I’m guessing that calling an assist, jumping over and attacking wont cause an unblockable, as these kinds of games have steered away from 3S type unblockables for a while (AFAICR).
But how would that work for cross up situations? Example, what would happen if you called an assist, jump over to the other side, but didn’t attack? What side of guard would the assist take? Would his attacking side remain the way he’s facing, or would it change the side of guard to the side you jumped over to? This game is very weird with the way the characters only turn around as something touches the ground, understanding the position of guards at every exact moment is pretty difficult with only one controler.
A lot of this is very confusing, hope someone can provide some good answers.