Hey kensanity, it seems we have similar taste in characters. Both play Cap/Doom…both picked up MODOK 
You clearly picked him up way before I did. I just started messing with this character the other day and have to say, he is a blast to play! I’m sure I won’t feel that way when I’m getting his neutral game sorted out, but for the moment I’m having fun just learning his movement and such.
Anyway back on topic here. I actually have a similar issue with forming a team for MODOK. I’m not ENTIRELY put off by not knowing who to play since I’m still learning the character, but for some reason I have fun with Akuma/MODOK/Doom. The only thing that’s a bit odd is if you’re mashing directions + buttons while doing the cannonball super, you might accidentally DHC to Raging Demon. XD Ouch.
Anyway, Cap is also my best character, and I really considered doing Cap/Modok/Doom…but I’m really hung up on the assist choice for MODOK.
If I use bomb, I get a good assist that SORT of helps Cap’s mix-up game, but not really…the assist is really good for baiting blocks so you can tick throw and things of that nature, but either way…
someone mentioned using the barrier, to use it to set up an obstacle for Cap’s shield pressure. This actually sounds awesome to me, as one of those “consistent, mostly safe” shield-chuckers. In fact, the only time I get punished is when I throw a shield just a bit too close and someone gets to run up and air throw or just punish me. The thought of the barrier helping me set up my pressure sounds pretty nice, though I can’t really see it helping Cap’s charging star / cartwheel game whatsoever.
As for the beam, well I haven’t tried it, but I can surely imagine it helping to keep charging stars safe…it seems like it’d be almost too quick for a cartwheel mixup…
anyway, ken, considering you’ve spent much more time with Cap/MODOK and I respect your opinion…what are your thoughts on this? I know you just said using beam is nice. Do you think it really depends on playstyle? Obviously all Caps love doing “random” (read: calculated!) charging stars and hoping they catch. Would the beam only be better than say, the shield, if I were to rely more on the charging star game than the shield slash game?
On an unrelated note, the other character from my main team (Zero) seems like he might be fun with MODOK. Zero/MODOK/Doom (missiles)?
My thoughts are that if I use jamming bomb, there’s potential to do some silliness like…OTG dive kick + jamming bomb xx buster xx lightning, bomb hits, lightning, buster xx lightning (if there’s enough time to charge). Anyone here play Zero with MODOK? Do you think if you did the HPB DHC thing to make someone slow fall in the corner, Zero could be DHC’d to with clones to start a lightning loop?
Sorry this is a bunch of rambling, just excited to have a fun new character in my hands!