This only works with certain assists… I haven’t tried it on many but I know it works with sonya’s assist. What happenes is she shoots her laser twice and it counts that as a combo. BUT… if you follow up that assist with something else (see video) it will count as two seperate combos, but still be unblockable if the first hit connects. The damage scaling gets reset when the lasers hit but the combo continues.
In the vid I was Liu Kang and Sonya as a team, I used her assist which gave 12% damage, and followed it up with a Liu Kang combo which gave 43%, for a total of 55%… If the damage scaling hadn’t reset there, it would be lower… its kind of hard to explain lol here’s the vid:
[media=youtube]upXF0ufSszM[/media]
If the assist is the first hit of the combo, you can’t possibly know whether the assist reset the damage scaling or if the assist simply doesn’t have a scaling multiplier. I’d guess the latter.
If you want to find out if it actually resets the scaling, you need to put the assist in the middle of the combo and see if it does more damage.
ah, I hadn’t thought of that… the assist is pretty slow though but I’ll try lol
Ok ya you’re right it only works at the beginning, don’t know why though.
I’ll try to explain.
In most games with damage scaling, each move has a damage scaling multiplier. That means that all moves in a combo performed after that move have their damage multiplied by the earlier move’s multiplier. The multipliers stack.
For example, I start a combo using move 1, which has a multiplier of .8 and deals 10%. I then do move 2, which has a multiplier of .9 and also deals 10%. I finish with move 3 that does 10%, and it has a multiplier of .5.
First move does 10% like normal. The second move does (.8)(10%) = 8% due to the scaling from move 1. The third move does (.8)(.9)(10%) = 7.2% because of both of the earlier moves’ scaling multipliers. The entire combo does 10+8+7.2 = 25% (mortal kombat rounds to the nearest %).
What a damage scaling reset would do is set the multiplier back to 1 (or at least make it higher) in the middle of the combo. This is usually done by a glitch. If we did a damage scaling reset glitch between moves 1 and 2 in the earlier example, the combo damage would be 10% + 10% + (.9)(10%) = 29% damage.
If you’re trying to set the damage multiplier back to 1 at a point when it’s already 1 (which is what you’re doing by doing it at the start of the combo), you can’t possibly tell if it did anything.
Basically, what you found out is that Sonya’s assist’s damage scaling multiplier is 1. If you try it in the middle of the same combo and see that the combo does less damage, then you can confirm it’s that and not a damage scaling reset situation.