Assist calling questions, blockstun hit stun, pushblock into assist etc

So because this is somewhat hard to test for me I wanted to ask some questions about calling assist with regards to how/when they come out and what will void them coming out at all and also what causes them to come out and do nothing.

i know so far that you cannot call assist while in blockstun however I have heard that ruin and other players plush block into assist.what are the specifics of this? i understand it would be to push a blocked mag/storm or whoever far back enough for cap to blast then when they do things like normal jump over his range but what i don’t understand is when you call to do this.
do you call early and push then in when you block the attack or do you input both
pushblock and assist call at the same time?

additionally i know that in some instances when attacking a character if you get the hit the assist will not activate, in some cases you get blasted. does this have to do with how early they called/which assist it is or what?

additionally i was wondering during blockstun lockdown how much breathing room must be given to call assist?

if you for example do to sentinel with storm: jump in fierce, roundhouse then dash and do magic series (ive seen wong do this) can they call or not call? it would combo on hit but will it lockdown on block? i feel like i get blasted out of this but ive seen wong keep up assaults like this for quite a while. is because he is using cyclops and having cyke be blocked causes enough blockstun to keep the string tight?

to be a little more clear my cap gets stuffed all day or i can’t call and my opponents can call much more freely it seems when they are in the identical position i am in.

and i am almost positive this is due to knowing when to hit assist, i haven’t been able to find any information on the timing for this.

sorry if this is scrubby but i feel like i am getting mashed on and cannot counter mash and i hate losing from this…

also if someone could go into what counter calls are reactive and which ones are guessed that would be great.

i several times have blocked msp/mss rushdown for quite a few seconds and pushblocked numerous times but cap will not come out.

if he just can’t come out that is fine but i’ll know then that i need to get out without counting on cap to save me.

oh bonus question:

when is it worth it to give up your unfly as sentinel so that you can jump back and call? that might be really vague but its something i have been wondering.

oh one more random question:

i read all over the forum that ground drills from tron are punishable so that people should tiger knee them. but i cannot punish ground drill for the life of me even with mag’s 1 frame lk so i really have no idea what people are talking about. is it because of pushblock?

For testing try useing ken aaa… nothing beats it so its a good way to tell if its u or him fucking up… cap isn’t invulnerable like ken… he gets stuffed.

Also remember… time that shit right… if your still in blockstun no assist will come out…

With where your at skill wise… sounds like you are trying to use cap wrong. In the magnus scenario you describe… calling mando there just loses u your assist coverage while giving magnus an easy double snap. He wants u to call your aaa there… that’s part of his plan…

For the tron thing… if u pushblock her… gotta do it early… bc doing it late pushes her out of range of some attacks. I don’t pb the drill less it would otherwise chip me out… just block n punish…

Sent thing… I dunno… I don’t play him…

answers in bold

answers in bold

thanks so much, this is tremendously helpful.

i read the guard cancel thread and watched advanced tactics so i’ll be trying to learn to execute/implement this technique

it reminds me ALLOT of red parrying from 3s, should be fun!